[REL] Economic Efficiency UI Mod

Discussion in 'Mod Discussions' started by SatanPetitCul, October 8, 2013.

  1. SatanPetitCul

    SatanPetitCul Active Member

    Messages:
    267
    Likes Received:
    197
    Woohoo, nice to see people involved here :)

    Great job you did there Cola in a soo short time. I would like to have this kind of skills.

    Actually i will try to work on a new version with the help of "Obvious" who is much better than me concerning codes, i hope we will release something in the next week.
    tatsujb, mishtakashi and Quitch like this.
  2. cola_colin

    cola_colin Moderator Alumni

    Messages:
    12,074
    Likes Received:
    16,221
    I am missing the income/outcome values for the resources.
    Apart from that, nice. You might want to try and wire it up with the knockout code I wrote. should be pretty easy to do.
    cptconundrum and Quitch like this.
  3. tatsujb

    tatsujb Post Master General

    Messages:
    12,902
    Likes Received:
    5,385
    OH i really wanna give this a shot, I'm not sure I agree with the graphical choices here. this is to bulky, and the colors are waaaaay too primay. are the colors in the CSS?
    Last edited: March 6, 2014
  4. SatanPetitCul

    SatanPetitCul Active Member

    Messages:
    267
    Likes Received:
    197
    It is done on purpose. My goal is to highlight the important things such as the efficiency (%), and also to remove parasit information. In this perspective i chose to remove:
    • the outcome (quiet useless when you know your efficiency)
    • the difference between income and outcome (quiet useless when you know your efficiency)
    • the stock number (completely useless)
    Eveything is in the CSS even the colors. FYI the color are at the moment pure green / yellow/ red / cyan / orange so yes it hurts eyes :)
    tatsujb likes this.
  5. cptconundrum

    cptconundrum Post Master General

    Messages:
    4,186
    Likes Received:
    4,900
    income/spending is still useful when you know your efficiency. I agree that efficiency is more important, but we still need a way to quickly measure the overall size of our economy.
  6. SatanPetitCul

    SatanPetitCul Active Member

    Messages:
    267
    Likes Received:
    197
    I kept the income (little green value) because as you said
    tatsujb likes this.
  7. cola_colin

    cola_colin Moderator Alumni

    Messages:
    12,074
    Likes Received:
    16,221
    I think income and outcome are pretty damn important. Knowing your max storage value is important as well.
    cptconundrum likes this.
  8. Fr33Lancer

    Fr33Lancer Well-Known Member

    Messages:
    595
    Likes Received:
    288
    I second people here asking for income / outcome.
    If you have an efficiency of 100% because you have +5050 / -5000 is not the same as having +8000/ -5000 !
    In the first case, you at least now you should quickly improve your income or run into troubles.

    And storage is also important.
    If you have an efficiency of 100% but your resource into storage disappears into thin air, you need to know to take immediate action.

    Also, shouldn't the colors also give an indication (like red = bad) or some kind of threshold ?
    Green = Metal and Red = Energy doesn't talk to me much. Maybe it's too simplified or I am hard to please.

    Anyway, don't give up on it ;)
    Cocorico !
  9. Turivol

    Turivol New Member

    Messages:
    1
    Likes Received:
    0
    Hey guys, sorry for my bad english but Im just passing to say that this mod is great and I hope you can fix the issues with it and bring it back to gamma release. The devs should make this a part of the default UI, it is so helpful!

    Also i think income and outcome are pretty important for you know if you're spending your resources efficiently and not overflow. Or at least the overflow amount.

    Anyway, great job!
  10. winkies

    winkies New Member

    Messages:
    9
    Likes Received:
    7
    *A wild css3 magician appear!*

    ecoeff.jpg

    I've made a PR : github.com/pamods/uimod-ecoeff2/pull/1
    Methlodis, proeleert, Turivol and 3 others like this.
  11. cola_colin

    cola_colin Moderator Alumni

    Messages:
    12,074
    Likes Received:
    16,221
    Accepted. Now somebody do a release, I need to watch a 90 min movie (finally an en sub of Kara no Kyoukai Mirai Fukuin, yey) now, but after that I am probably gonna [REL] this.

    EDIT:
    You are missing the current gross in/out or not?
    Those values are kind of important imho. Maybe I'll add them :p
    cptconundrum likes this.
  12. winkies

    winkies New Member

    Messages:
    9
    Likes Received:
    7
    Yeah the gross value are not here, the % should be enough, I have added the net values to have a value(and only one, the gross values does not fit here) on the left (I like symmetry :))
  13. SatanPetitCul

    SatanPetitCul Active Member

    Messages:
    267
    Likes Received:
    197
    In my prototype i put the income, and you have the efficiency, then why do you need the outcome ?

    imagine the case :
    income = 10
    outcome = 20

    with my mod you will know :
    income = 10
    ratio = 50%
    This is far enough information, you know how much you produce, and how much you spend relatively to your income.

    I'm not convinced about the max storage, actually i never read those numbers. I think i can add it for the metal.

    tatsujb and Fr33Lancer like this.
  14. winkies

    winkies New Member

    Messages:
    9
    Likes Received:
    7
    With my last update, it will show -10 on the bottom bar
  15. cola_colin

    cola_colin Moderator Alumni

    Messages:
    12,074
    Likes Received:
    16,221
    Gross outcome isnt not that important, but gross income is very important indeed.
    I like to see my gross outcome anyway though. <3 numbers
    cptconundrum and mishtakashi like this.
  16. SatanPetitCul

    SatanPetitCul Active Member

    Messages:
    267
    Likes Received:
    197
    I think it most valuable to put the income, because the difference between income and outcome is meaningless without the absolute income or outcome.
    Last edited: March 7, 2014
    tatsujb likes this.
  17. SatanPetitCul

    SatanPetitCul Active Member

    Messages:
    267
    Likes Received:
    197
    I understand now :D

    My point was to remove most of the numbers, and keep only the ones that are absolutely needed.

    We should make 2 different versions of the mod, one with a lot of numbers and another one simple.
    tatsujb and cptconundrum like this.
  18. winkies

    winkies New Member

    Messages:
    9
    Likes Received:
    7
    I've made a PR about this
  19. winkies

    winkies New Member

    Messages:
    9
    Likes Received:
    7
    Or we could make a settings for the module.
    cwarner7264 likes this.
  20. cola_colin

    cola_colin Moderator Alumni

    Messages:
    12,074
    Likes Received:
    16,221
    Would it not be possible to show it sort of like a formula?
    +20 -10 = +10

    income - outcome = net
    cptconundrum likes this.

Share This Page