Discussion in 'Planetary Annihilation General Discussion' started by Polynomial, January 10, 2013.
Utterly gorgeous. And it's interesting the way they're differentiating units from the terrain. I'll be looking forward to seeing how units will look on darker maps.
I hope we get dessert planets as well.
Robots in cake-land... Mmmm!
Thank's for the screenshot!
Didn't Neutrino say this would be posted in the backer forums?
Gorgeous concept. I look at it and I see a pure and pristine TA landscape, waiting to be destroyed by all the awesome units and weapons at our disposal.
I can get the contrast between the brighter Desert biome and the darker units/buildings. But how about the Metal worlds and Lava planets? What i'm saying is how will dark look against dark? Would be nice with a screenshot to show how that would work out.
Just watch the video (wasn't able to join for the live stream :-( ).
The art looks amazing, even better than I thought.
Beside, you guys have some really great ideas for the game !
Hope you will be able to do all the stuff you want !
Well, lets check the difference...
It REALLY looks like Supreme Commander 2 based ONLY on that screenshot =P
It looks like sex.
I hope in the game it will be possible to set the buildings' orientation.
I don't think so.
But I think it looks better than TA, SC and SC2.
That would be good.
I hope it will be possible to shoot the mountains into pieces. :mrgreen:
Structures, rocks, plants, colours, lighting, texture blending... it looks great, better than what I was expecting, even if it is still in 3ds Max
Wow this game is starting to look like the true sequel to TA! I wonder how destructible the terrain will be..That is one thing I loved about TA, it seemed the explosions & effects were much better than Supcom, & the gameplay just felt more fast paced. Supcom always felt really slow to me...Pa is looking to follow the gameplay of TA!!
Lol I have no idea how you get any gameplay feel from a static picture.
PA is going to have to strike a careful balance between the fast, in your face combat of TA (A game you played zoomed right in) and the requisite slower pace of interplanetary combat.
Pawz- I was basing my conclusion from the video shown for the kickstarter. The explosions look awesome like TA, & the pace looks a bit faster than supcom. The explosions/effects just didnt feel right compared to TA along w/certain unit sounds
However, newest screenshot makes me think TA with amazing graphics =)
I agree w/you there will need to be a balance but it should fall between TA & Supcom.
Please keep this look. It has the cartoony look like the kick video but has more detail to the environment. Please keep.
That's not so much a problem to me, Supcom2's problem was that how maps looked didn't correlate to how you played on them very well if at all.
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