Lighting and shadows in PA

Discussion in 'Planetary Annihilation General Discussion' started by Cryonicfire, October 5, 2013.

  1. Cryonicfire

    Cryonicfire Member

    Messages:
    79
    Likes Received:
    38
    Is this the future of lighting and shadows in PA because its...
    [​IMG]
    [​IMG]
  2. SXX

    SXX Post Master General

    Messages:
    6,896
    Likes Received:
    1,812
  3. Cryonicfire

    Cryonicfire Member

    Messages:
    79
    Likes Received:
    38
    Thank you! I LOVE YOU!
  4. Dementiurge

    Dementiurge Post Master General

    Messages:
    1,094
    Likes Received:
    693
    "The original 3ds max render lighting is using final gather, which gets you bounced lighting and very high quality ambient occlusion."

    Yeah, ray-traced lighting and ambient occlusion sure does look beautiful. And no amount of effort will get it in-game.
    I'm not exactly thrilled about the prospect of SSAO, either. SSAO's deficiencies have been on my pet peeve list ever since Nvidia released it.

Share This Page