[Workaround] Stuck green all over the planet on AMD cards

Discussion in 'Support!' started by thekarlmarx, August 19, 2015.

  1. dom314

    dom314 Post Master General

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    Yeah, I reverted the changes that could have caused performance issues, since it was causing distortion. That may come back at a later date though xD. Perhaps releasing two versions would be ideal.
    Last edited: February 23, 2016
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  2. TheMinionPT

    TheMinionPT New Member

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    Would it take some time? I know you're doing this in your free time and I REALLY APRECCIATE, but I just would like to know if its a thing that would take some time or can be done quickly?
  3. dom314

    dom314 Post Master General

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    Oh okay, maybe that's for another thread to solve xD. After I have recovered from this :p
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  4. dom314

    dom314 Post Master General

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    It will take some time, yes. I need to think about it.
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  5. TheMinionPT

    TheMinionPT New Member

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    Can u just tell me if there isnt anything I can cut? so that it can be "solved" just for now?
  6. dom314

    dom314 Post Master General

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    The problem is that I haven't had a look at that problem yet, and I am at work, so I can't look at the game files right now. It looks like something to do with the fog of war, so if you find something called fog of war resolve.fs or something like that, and then add discard; on the first line after void main() {, it might get rid of it.
    It should look like this:
    Code:
    <stuff here>
    void main(){
        discard;
    <more stuff here>
    
  7. dom314

    dom314 Post Master General

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  8. tunsel11

    tunsel11 Post Master General

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  9. dom314

    dom314 Post Master General

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  10. tunsel11

    tunsel11 Post Master General

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    maybe 6
    the fragments turn pink :)
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  11. dom314

    dom314 Post Master General

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    Kinda expected that. Here, lets see if the rest turns pink.

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  12. tunsel11

    tunsel11 Post Master General

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    sadly not :(
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  13. dom314

    dom314 Post Master General

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  14. tunsel11

    tunsel11 Post Master General

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    :(
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    btw iam fine to play with maybe 2 :)
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  15. TheMinionPT

    TheMinionPT New Member

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    It took all the fog of war, but for now, it will work :D
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  16. dom314

    dom314 Post Master General

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    Hey @tunsel11 could you try this please? I know that at the very least there will be an issue with multiple circles not intersection properly, but I want to see what this looks like.

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  17. tunsel11

    tunsel11 Post Master General

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  18. cdrkf

    cdrkf Post Master General

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    So @dom314 have you got this on PAMM? Also can one of the mods sticky this thread? @cola_colin? I think it's important people with this issue can find this thread...

    Finally, @jables Dom has made some serious strides with this issue. As you guys are still doing some development on PA I thought I'd highlight this, maybe worth including something based on this for the main game?

    Edit: I've been doing some regression testing on unaffected hardware and these changes don't appear to break anything on already working cards. They do vastly improve things on the most recent AMD cards however.
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  19. dom314

    dom314 Post Master General

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    I totally forgot to actually post it in this thread. Yes, here is the mod xD.
    https://forums.uberent.com/threads/rel-client-fix-for-green-planet-bug.71444/
    I should also note, this doesn't actually fix anything. It just finds the pattern in the incorrect data that you get on those cards and then trying to filter it out.
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  20. cdrkf

    cdrkf Post Master General

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    Well I guess from a users view point it 'fixes it' :p I know what you've done is a work around. Still, from my testing it's a work around that doesn't impact other users so strikes me as a win win :)
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