[WIP] [SERVER] No Nukes

Discussion in 'Work-In-Progress Mods' started by ccfreak2k, July 4, 2014.

  1. ccfreak2k

    ccfreak2k New Member

    Messages:
    6
    Likes Received:
    5
    Disables the strategic missile launcher and defense buildings. I always liked this mod in supcom since I found missile defense to be a chore against the AI, so I decided to remake it here. While I posted it as WIP, I'd like some feedback for whether the mod works for other people or not or if there's some better way to do it.

    To use install via pamm "No Nukes".

    Note: This mod is probably incompatible with mods that alter the unit list, such as Boom Bot Only.
    Last edited by a moderator: April 13, 2015
    vackillers and LavaSnake like this.
  2. vackillers

    vackillers Well-Known Member

    Messages:
    838
    Likes Received:
    360
    ahhhh yes finally..... damn I been waiting a long long time for this sort of feature. Will you be able to disable other stuff too? would love it if you could have this in the lobby for ease-of-use so you just do a quick enable/disable feature for it or for other things too like no orbital units (if you just want a more traditional game on 1 planet) or disable air (for just a massacre of ground units) that kind of thing.

    nice work!
  3. ma1ice

    ma1ice New Member

    Messages:
    5
    Likes Received:
    0
    Really thanks for it! May you upload this mod to access from PAMM?
  4. nixtempestas

    nixtempestas Post Master General

    Messages:
    1,216
    Likes Received:
    746
    OP hasn't logged in for a few months and the mod was really out of date so I went ahead and posted an updated version to PAMM.

    I think there was an attempt at some point to make a proper lobby disable system like supcom but I have no idea if that has made it anywhere.
  5. stuart98

    stuart98 Post Master General

    Messages:
    6,009
    Likes Received:
    3,888
    This mod has been made obsolete by unit selector.
    thetrophysystem likes this.
  6. thetrophysystem

    thetrophysystem Post Master General

    Messages:
    7,050
    Likes Received:
    2,874
    Is this a lobby disable system? Well, not lobby, but options menu from main menu before starting a game? Because that is both possible and really nice if somebody made. Just not sure if this is that.
  7. stuart98

    stuart98 Post Master General

    Messages:
    6,009
    Likes Received:
    3,888
  8. ma1ice

    ma1ice New Member

    Messages:
    5
    Likes Received:
    0
    I see no such options in the lobby.
    Mod works (but I think he still cuts and new units)
  9. stuart98

    stuart98 Post Master General

    Messages:
    6,009
    Likes Received:
    3,888
    It's a unit selector mod in the server mods section in PAMM that I'm talking about.
  10. nixtempestas

    nixtempestas Post Master General

    Messages:
    1,216
    Likes Received:
    746
    hmm, never knew about that, good to know.

    Still, this kills nukes for AI as well so I'll leave it up since no nukes is probably the biggest thing people will want to kill.
  11. ma1ice

    ma1ice New Member

    Messages:
    5
    Likes Received:
    0
    Not needed.
  12. yeathisiskenny

    yeathisiskenny New Member

    Messages:
    1
    Likes Received:
    0
    PLEASE HELP this mod broke my game no matter how hard i set the AI they keep building in tech 1 so no tanks or heacy troopers or nukes i tried deleting PAMM and the game itself i deleted all files and re installed planetary annihilation but it keeps bugging my battle :'( please help me its driving me crazy thx
  13. cola_colin

    cola_colin Moderator Alumni

    Messages:
    12,074
    Likes Received:
    16,221
    %localappdata%\Uber Entertainment\Planetary Annihilation\server_mods

    delete the files you put there.
  14. nixtempestas

    nixtempestas Post Master General

    Messages:
    1,216
    Likes Received:
    746
    I don't know how the mod could have broken, it's not exactly complex but I pushed a new version with the most recent unit_list so it should work.

    Make sure you are using the PAMM version and not the one attached in the OP
  15. cola_colin

    cola_colin Moderator Alumni

    Messages:
    12,074
    Likes Received:
    16,221
    can you not edit the OP anymore?
  16. nixtempestas

    nixtempestas Post Master General

    Messages:
    1,216
    Likes Received:
    746
    I'm not the OP, ccfreak wasn't around to update the mod so I took it on.
  17. cola_colin

    cola_colin Moderator Alumni

    Messages:
    12,074
    Likes Received:
    16,221
    oh I am blind. Removed the obsolete parts of the OP, @ccfreak2k I hope you don't mind.
  18. Swatti

    Swatti Member

    Messages:
    31
    Likes Received:
    7
    QUESTION: Can this be made to work with galactic war / single player? Would be SO awasum!
  19. dudeinblack

    dudeinblack New Member

    Messages:
    25
    Likes Received:
    5
    any news on getting a version of this to work with the AI?
    or is there going to be an upcoming option to disable nukes for Skirmish?
  20. nixtempestas

    nixtempestas Post Master General

    Messages:
    1,216
    Likes Received:
    746
    The "No Nukes" mod should still work fine for vanilla PA, in skirmish. If there is demand for it I can make a titans version.

    I'm not familiar enough with GW to do it for that.

Share This Page