[REL] Tracking Pips

Discussion in 'Mod Discussions' started by cptconundrum, March 11, 2014.

  1. cptconundrum

    cptconundrum Post Master General

    Messages:
    4,186
    Likes Received:
    4,900
    I got tired of the limits of only having a single pip for cases when you just want to watch some scouts flying around the planet, so I'm trying to come up with a better way to follow scouts. By default, the mod listens for CTRL+T and opens a new pip set to track the currently selected unit. You can change the key bind in settings, though.

    By design, you can't interact with these pips. I understand that some people might want to be able to do that, so I will consider making an "unlock" option to let you control the pip. The big problem with that is that you would lose the ability to drag it around the screen if you can interact with it, so I think it is fine for monitoring scouts.

    cTrackingPips.jpg cTrackingPips2.jpg cTrackingPips3.jpg

    Now with zoom buttons!
    cTrackingPips4.jpg cTrackingPips5.jpg

    Twitch: Showing off the Tracking pip mod

    Not compatible with Draggable Pip yet.

    Attached Files:

    Last edited: March 12, 2014
    tatsujb, davedontmind, Quitch and 5 others like this.
  2. Clopse

    Clopse Post Master General

    Messages:
    2,535
    Likes Received:
    2,865
    Yeah I normally open the window select scout and then track. A one button mod for this would be perfect.

    But I would rather be able to use the pip than to drag the screen. Ok it's good for just scouting, but the scout doesn't need to die and then it works nice with other units too. Just my few cents worth.
  3. cptconundrum

    cptconundrum Post Master General

    Messages:
    4,186
    Likes Received:
    4,900
    You are also limited to one scout at a time with the Uber pip.
  4. Clopse

    Clopse Post Master General

    Messages:
    2,535
    Likes Received:
    2,865
    Ah ok, this makes more sense as giving a toggle command on one of your pips would get funky. Is the uber pip still available when using this?
  5. cptconundrum

    cptconundrum Post Master General

    Messages:
    4,186
    Likes Received:
    4,900
    Yep, but right now it doesn't work with Draggable pip.
    Clopse likes this.
  6. cptconundrum

    cptconundrum Post Master General

    Messages:
    4,186
    Likes Received:
    4,900
  7. cptconundrum

    cptconundrum Post Master General

    Messages:
    4,186
    Likes Received:
    4,900
    Released!
    Clopse likes this.
  8. cptconundrum

    cptconundrum Post Master General

    Messages:
    4,186
    Likes Received:
    4,900
    Updated to v1.1.0
    Added a zoom button to toggle tracking pips between "surface" and "air" level zoom.

    I wonder what happens with orbital...
    Clopse likes this.
  9. cptconundrum

    cptconundrum Post Master General

    Messages:
    4,186
    Likes Received:
    4,900
    Updated to v1.2.0
    I added a status indicator in the bottom left corner that turns red when the unit dies. It might be a little broken since there seems to be a bug with capturing the death alert, but let's try it out for now.
  10. Quitch

    Quitch Post Master General

    Messages:
    5,855
    Likes Received:
    6,045
    Works in 62857.
    cptconundrum likes this.
  11. stormingkiwi

    stormingkiwi Post Master General

    Messages:
    3,266
    Likes Received:
    1,355
    AM I correct that because my tracking button is Y, ctrl+T will still be the command to track PIPS?
  12. cptconundrum

    cptconundrum Post Master General

    Messages:
    4,186
    Likes Received:
    4,900
    By default, yes. There is a way to change this in the UI settings tab.
    stormingkiwi likes this.
  13. stormingkiwi

    stormingkiwi Post Master General

    Messages:
    3,266
    Likes Received:
    1,355
    Cool I'll try the mod then XD
  14. twigifire

    twigifire New Member

    Messages:
    14
    Likes Received:
    3
    I have an issue with this mod where if I ctrl+t it opens the window, however, fully zoomed out of the planet and not tracking the unit. Could someone confirm this glitch or how I could fix this?
  15. mishtakashi

    mishtakashi Active Member

    Messages:
    369
    Likes Received:
    217
    Quick question, why is the keybind in the UI tab of the setttings menu? I got really confused by that when I was trying to resolve my keybind conflicts with it.
  16. cptconundrum

    cptconundrum Post Master General

    Messages:
    4,186
    Likes Received:
    4,900
    I'm so sorry I missed this post! Are you still having this issue? If so, what steps should I try to reproduce it? Is resolution scaling on? Are you trying it with orbital units? Are you trying it on units moving between planets? Is just one unit selected when you press ctrl+t? That's a lot of questions, sorry.

    Sorry about that. I got lazy and used raevn's Settings Manager mod, which doesn't seem to allow adding items to the keyboard tab.
  17. twigifire

    twigifire New Member

    Messages:
    14
    Likes Received:
    3
    It's done cpt! Sorry for the VERY late reply. It's all good now :D

    BTW, mod is beast!!!!!!!!!!!
    cptconundrum likes this.

Share This Page