[REL] Static Menu [58197]

Discussion in 'Mod Discussions' started by cola_colin, December 14, 2013.

  1. cola_colin

    cola_colin Moderator Alumni

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    Removes a few annoying things from the main menu:

    - No nebula > no CPU load. It's insane that the main menu takes up 50% CPU load on a 4 core cpu.
    - No Eula
    - No fade in, the menu is instant visible

    Note that "no nebula" is achieved in a way that makes the nebula script throw an error. I can't find a hook to get into the script using a plain UI mod sadly. However I don't think the error has any further consequence. The only thing that breaks is the CPU eating animation and that is intended.

    Use the mod manager to install "Static Menu"

    EDIT:
    Or download it here:
    https://github.com/pamods/pamods.github.io/blob/master/mods/staticmenu_v2.zip

    Currently this apparently does NOT work on steam. No idea why, I dont have steam. Let's wait until proeleert finds out what's wrong with it.:/
    Last edited: December 14, 2013
  2. iceDrop

    iceDrop Active Member

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    I haven't even installed this yet, but THANK YOU!!!!

    I've been feeling like every time I load the game, it's a race to copy/paste my password in and click over to settings or *anywhere but the main menu before my fans kick in to second gear. I'd resolved to just deal with it rather than poke Uber on the issue, and hadn't even considered that a mod could do it. Nice one.
  3. proeleert

    proeleert Post Master General

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    Hmm have you tried with the steam version ?
    Not working as intended here.
  4. cola_colin

    cola_colin Moderator Alumni

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    Steam? uhhh yeah I remember that there was code that handles steam-something. I dont have steam.
    I could guess what might be wrong. :/

    EDIT:
    No idea what might be wrong on Steam. I'd assume my solution to get rid of the EULA might be the cause. But not sure.
  5. proeleert

    proeleert Post Master General

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    I'll check it out tomorrow if I can fix it, now naptime :)
  6. iceDrop

    iceDrop Active Member

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    re: actually installing it

    I'm one of the probably very few folks that has been installing all my mods manually so far. I can likely either determine where it's hosted, or maybe it's finally time to try out Death by Denim's version of the Mod Manager (I'm on OS X). But I need to take off for most of the day soon. Mind linking or posting the mod here? No rush, and it's a soft ask, I can manage either way.
  7. Dementiurge

    Dementiurge Post Master General

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    You could probably fix the nebula with a mod that shadows the starfield.js file with an empty one.
    That's assuming shadowing works. I haven't tried the newest incarnation.
  8. proeleert

    proeleert Post Master General

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    https://github.com/pamods/pamods.github.io/tree/master/mods
    iceDrop likes this.
  9. cola_colin

    cola_colin Moderator Alumni

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    I didnt want to try the shadow stuff right now.

    Search "static" in here:
    https://github.com/pamods/pamods.github.io/tree/master/mods
  10. iceDrop

    iceDrop Active Member

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    Thanks for the link.

    I've invested some time in that mechanism and understand it. Am using it for the mods I add now. I get the sense it's not on your priority list, and assume you wouldn't actually need my help, but if I could be of assistance, I'd like to!

    Edited bad quote metadata
  11. cola_colin

    cola_colin Moderator Alumni

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    It's indeed not on top of my priorities because I do UI mods that usually are fine as UI mods.
    A shadowing mod that fixes the nebula in a not red way would basically just remove all content from PA/media/ui/start/starfield.js

    pretty simple actually
  12. iceDrop

    iceDrop Active Member

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    Just tried it, and that works fine. Well, with one trivial-looking caveat in the log output:
    ERROR Coherent failed to allocate buffer of size 0 for file /ui/alpha/start/starfield.js
  13. Clopse

    Clopse Post Master General

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    Just noticed this. Few too many this weekend. Awesome as always cola.
  14. cola_colin

    cola_colin Moderator Alumni

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    hehe maybe add a comment or so so the file that the buffer is bigger than 0 bytes ^^
  15. iceDrop

    iceDrop Active Member

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    sure enough. that did the trick.
  16. stormingkiwi

    stormingkiwi Post Master General

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    Works with my version of the game. I launch the game through the PAMM.



    Works if I launch the game through Steam also.

    Edit: Ok

    The problem is that if you launch it through Steam, it doesn't run Ubernet log-in.
  17. proeleert

    proeleert Post Master General

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    if (model.mode() === 0) {
    if (model.useSteam()) {
    model.ubernetLoginIn();
    }
    model.mode(1);
    }


    should work but it doesn't grrr


    It start's fine without eula
    .

    But New Game Join Game are disabled.


    If I run model.ubernetLoginIn(); in debugger console it does the login and all is fine.
  18. cola_colin

    cola_colin Moderator Alumni

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    Maybe it depends on the moment the command is run?
  19. proeleert

    proeleert Post Master General

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    For people using steam I made "NoStarField" mod that uses the shadowsystem to remove the starfield animiation only. Installable with Mod Manager.
    kongkillha and stormingkiwi like this.
  20. Dementiurge

    Dementiurge Post Master General

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    An observation: Removing the starfield leaves the background of the Start page a plain black, which is somewhat bleak compared to other pages that use the default static background. The cause is that start.css overrides the body style with 'background: none;', in expectation of a live starfield.

    Change that in what ever way you please and the Start page will look right as rain.

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