[SERVER] Queller AI

Discussion in 'Released Mods' started by Quitch, November 5, 2014.

  1. Quitch

    Quitch Post Master General

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    Version 3.2
    • Uber now focuses on Levellers over other T2 vehicles
    • Uber no longer techs to T2 air except in special circumstances
    • Uber only uses Support Commanders when it is prevented from expanding
    • Uber uses GIL-Es only as a counter to missile units
    • Uber now uses the Slammer as a primary T2 bot
    • Uber will use more T2 bots if it thinks it's being bot rushed
    • Corrected bug preventing Queller from building Levellers
    • Uber no longer uses Krakens alone
    • Uber favours the Krakken for naval warfare
    • Where a land target cannot be found hover platoons will pursue naval targets
  2. Quitch

    Quitch Post Master General

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    Version 3.3
    • Booms will now use teleporters
    • Tries to figure out whether the blockage to its land forces is water or lava
    • Improved amphibious checks by looking at historical enemy forces not just current ones
    • Fixed Uber still trying to use Krakens alone
    • Improved use of naval forces against shore targets
    • Largest land and bot platoons were incorrectly capped with a maximum size
    • Removed platoons that are no longer used
    • Completely removed all duplicate build condition names
    • Fixed issues with some personalities not sending orbital units to other planets
    • Fixed issue preventing Uber from rushing nukes when the enemy has no anti-nukes
    • Titans better integrated into platoons
    • Fixed issue preventing Support Commanders being built
    elodea likes this.
  3. carn1x

    carn1x Active Member

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    Sorry for being an utter plonker, but how might one use this? I'm going out on a limb and guessing that there will be at least some visual indication this mod is installed and that I should be able to select different Queller AIs and personalities within AI Skirmish? If not, well, I suppose PAMM or something is lying to me about the success of installing and enabling the mod + dependencies. I've tried un/reinstalling PAMM after completing deleting C:\Users\Dan\AppData\Local\Uber Entertainment\Planetary Annihilation . I only have Titans installed via Steam, Vanilla is not installed in any capacity. Should I be expecting my AppData folder to be for "Planetary Annihilation Titans" instead or is the config shared among both products? I fear this question is a bit broader than Queller AI, but for now thats the only mod I'm trying to get running.
  4. DeathByDenim

    DeathByDenim Post Master General

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    When you start a new AI skirmish, you should see this in the bottom left of the lobby:
    upload_2016-3-25_13-43-39.png
    And when selecting the AI difficulty, you should have a very long list of choices:
    upload_2016-3-25_13-45-7.png

    And, yeah, the AppData folder for vanilla and Titans is the same. So if you don't see the above screens, can you post a PA log? You'll find those in the log subdirectory in the PA folder in AppData. And possibly also the server log.
    carn1x and Quitch like this.
  5. carn1x

    carn1x Active Member

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    Thanks for the quick reply, log attached.

    Also realised you asked for server log, also attached.

    Attached Files:

    Last edited: March 25, 2016
  6. carn1x

    carn1x Active Member

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    Also, assuming the line `[19:04:47.844] ERROR ContentBundler::appendFile Unable to find path: /ui/mods/ui_mod_list.js` is somehow related, here's screenshots of the location of all ui_mod_list.js files I can find either in the AppData or SteamApps folders

    Attached Files:

  7. DeathByDenim

    DeathByDenim Post Master General

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    You're not running PA (or Steam) as Administrator by any chance, are you? Or as any other user really.
    What's the content of "%LOCALAPPDATA%\Uber Entertainment\Planetary Annihilation\server_mods\mods.json"?
    carn1x and Quitch like this.
  8. carn1x

    carn1x Active Member

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    Nope, running as Dan, getting the same issue either running via Steam or PAMM, neither are being run as Administrator.

    I've been going a bit bonkers installing lots of mods trying to see if any work, none are having any effect. Both client and server mods.json attached

    Attached Files:

  9. carn1x

    carn1x Active Member

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    Oh dear lord, sorry for the waste of time. Checked Steam launch options, found "--nomods"...

    /me dies
  10. Quitch

    Quitch Post Master General

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    Version 4.0

    This version is designed with PTE 94157 or later in mind, which changes how personalities are loaded. If you're running on stable you will need to reload the UI (F5 by default) to see the personalities listed.
    • Added support for the Legion Expansion
      • Big thanks to Alpha2546 and Graushwein for their help
    • Sub-Personality changes:
      • Removed Uber Eco
      • Uber Dox renamed Uber Rush
      • Added Uber Land: ignores the water completely
      • Added Uber Naval: gets in the water as fast as it can
      • Added Uber Tank: no bots used
      • Added Uber Aggressive: it's Uber but a little more rash
      • Uber Air is now Uber but without the air limits
      • Uber Turtle is now Uber Cautious: a more conservative and tech happy Uber
    • Smarting spacing between defences for Uber
    • Uber looks to have a greater air presence before bringing out bombers and gunships
    • No more idle scouts in base
    • Implemented a nasty hack to work around the bomber_attack neural net being broken so that bombers and gunships will leave the base
    • Uber doesn't use scouts for artillery vision any more
    • Check if fighters are needed somewhere before attaching them to bombers
    • No longer sacrifices air defence for mine vision in its platoons
    • Uber doesn't wait for you to go orbital before building Orbital Factories
    • Errors in T1 bot and T2 vehicle factory placement fixed
    • Resolved issue which prevented the building of vehicle factories when alone
    • Uber switches to Kaijus if getting overwhelmed by subs
    • Uber properly defends its orbital lasers with fighters like it's supposed to
    • Uber uses Sparks to fight tanks not bots
    • Uber is better at hording its air force
    • Uber only goes advanced bots for torpedoes or to counter orbital or when bot rushed
    • Uber favours the Ares and Zeus over the Atlas
    • Uber won't build the Zeus when it doesn't have a strong lead in the air
    • Uber more cautious about rushing a nuke when it has a planetary threat to deal with but throws more resources at building it
    • Properly checks air factory ratios
    • Fixed bug preventing Platinum properly building Hummingbirds
    • Fix for Zeus stopping Gold reinforcing its Kestrels
    • Gold is more active with its fighters
    • Bronze and Silver don't clump their anti-nukes together
    • Bronze and Silver send Support Commanders through teleporters
    • Bronze and Silver transport Support Commanders by Astraeus
    • Advanced fabbers will build Pelters at Gold or higher
    • Bronze and Silver no longer position Holkins specifically to target Commanders
    • Silver no longer smashes with its primary eco planet
    • Some minor performance improvements
    • Silver and Platinum are a little rasher with their armies, while Bronze is more conservative
    • Higher levels try to be smarter about not building MEXs near threats
    • Titans excluded from standard platoons as pathfinding does not play nice and it could stop the AI attacking
    • Won't build orbital lasers if no surface threats remain in the system
    • Uber now less predictable in the late game especially on higher resource bonuses
    • Fixed a bug where Titans never left the base
    • Uber gives higher priority to Commander snipes with Holkins
    • Updated to work with the latest Planetary Annihilation release
      • Thanks to mikeyh and PRoeleert for their help with this
    • Uber less likely to build advanced defences to allow greater focus on factories and super weapons
    • Uber commits more fabbers to Titan builds if it can
    • Uber updated for change in radar ranges
    • Uber more aggressive about using Pelters against Commanders
    • Uber tries to better protect itself against air snipes
    • Bronze now better recognises existence of Drifter
    • Bronze and Silver no longer build naval factories at the same time as other factories
    • Bronze never area builds
    • Cap on the number of Pelters Silver can build per base
    • Bronze is more likely to try for a Ragnarok
    • Bronze now correctly checks Advanced Air Fabber ratio
    • Bronze no longer produces T1 units from T2 factories
    • Bronze will include Drifters in standard armies
    • Limit building of Orbital Factories by Gold and Platinum
    • Fix unnecessary travel between Orbital Factory builds
    • Bronze builds a broader range of units in the Unit Cannon
    • Uber Tech now properly checks requirements of an Advanced Vehicle Factory
    • Uber now properly checks requirements of an Advanced Bot Factory in all situations
    • Uber T2 bot usage properly regulated according to whether it's a land, naval or lava map
    • More specialised usage of single laser turrets for base defence
    • Uber no longer builds Booms, Locusts or Grenadiers
    • Uber uses less GIL-Es when it uses them at all
    Last edited: May 3, 2016
  11. carn1x

    carn1x Active Member

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    Is Legion likely to launch with decent Queller AI difficulty range?
  12. Quitch

    Quitch Post Master General

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    I have ported the vanilla AI across to the Legion Expansion, so it will come with out-of-the-box support for Normal though Absurd. If you want Queller then all you need to do is enable Queller alongside the Legion Expansion and select from Bronze through Uber for a Legion AI and you get Queller Legion.

    The support for the Legion Expansion was added into Queller's brain as part of the v4.0 release.
    stuart98, carn1x and tunsel11 like this.
  13. carn1x

    carn1x Active Member

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    Ahh makes sense now, I thought you just meant you enabled support for the Legion team to build their own AI when they get around to it. Even better that it'll be out of the box! Thanks!
  14. Quitch

    Quitch Post Master General

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    Ah, no, sorry for the confusion. I'm on the Legion Expansion team, so I've had access to ensure Queller's Legion game is as strong as its MLA (Machine Liberation Army) game.
    carn1x, Nicb1 and stuart98 like this.
  15. Quitch

    Quitch Post Master General

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    Version 4.0.1

    Uninstall the AI Mod Compatibility Patch Client

    • Uber builds OmniSilos a little further away from its buildings
    • mikeyh fixed error in way personalities were passed between hosts which also makes it compatible with PA's stable release
    • mikeyh removed dependency on AI Compatibility Mod Patch Client
    Last edited: April 29, 2016
    stuart98 and proeleert like this.
  16. carn1x

    carn1x Active Member

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    Is this a manual instruction? Queller AI 4.0.1 still lists AI Mod Compatibility Patch as a dependency, and disabling it disables Queller AI, and visa-versa.
  17. Quitch

    Quitch Post Master General

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    AI Mod Compatibility Patch Client. The server element is still needed.
  18. carn1x

    carn1x Active Member

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    Ahh, in that case there seems to be no trace of it in CMM already.
  19. temeter

    temeter Well-Known Member

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    Works the mod with the current PTE? Didn't play Planetary for a while, i'm not exactly up to date...
  20. Quitch

    Quitch Post Master General

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    Yes.
    temeter likes this.

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