[REL] MOD MEGAPACK

Discussion in 'Mod Discussions' started by tatsujb, August 9, 2013.

  1. tatsujb

    tatsujb Post Master General

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    Could someone upload to PAMM for me? and most importantly test


    attachments at bottom

    Attached Files:

    Last edited: March 7, 2014
  2. cola_colin

    cola_colin Moderator Alumni

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    Re: [REL][51531] First ever Mod MegaPack

    How do mouseswitch and hotbuild kill your icon pack?
    EDIT: If I recall correctly mouseswitch and hotbuild do not even change the same scene as your icon pack. They should not conflict at all.

    EDIT 2:
    They do not break anything at all. I just added your icon pack alone to my installation that uses both mouseswitch and hotbuild and it works as expected.
    Last edited: September 2, 2013
  3. mushroomars

    mushroomars Well-Known Member

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    Re: [REL][51531] First ever Mod MegaPack

    No red mexes? For maximum COLOR STROBE SEISURE-INDUCTION?!
  4. tatsujb

    tatsujb Post Master General

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    Re: [REL][51531] First ever Mod MegaPack

    IKR? yet they do, if i turn one of those two mods on or both the icon set reverts to the stadanrt PA one. can't explain it, tested it time and time again.

    mushroomars : I know about the red mexes, you can add it in, it shouldn't conflict. if more people say it should be part of the megapack i will add it. I will keep this megapack updated.

    EDIT: I really don't know how you do it. just tryied again. Could you send me your ui_mod_list.js plz?
    Last edited: August 10, 2013
  5. cola_colin

    cola_colin Moderator Alumni

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    Re: [REL][51531] First ever Mod MegaPack

    You have to have some other mistake. From what I understand it is impossible for those mods to interfere with each other.
  6. tatsujb

    tatsujb Post Master General

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    Re: [REL][51531] First ever Mod MegaPack

    let me see your mod list, something between us two must be different

    Wait have you tryied the modpack or just added my icons to your set? it could be a combination of several things
    Last edited: August 11, 2013
  7. cola_colin

    cola_colin Moderator Alumni

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    Re: [REL][51531] First ever Mod MegaPack

    Only the icons. I have no interest in the mods in the pack.
    The icons go into the icon_atlas part of the ui_mods, my mods both modify the live_game part. They just can't conflict from how I understand this.
  8. zaphodx

    zaphodx Post Master General

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    Re: [REL][51531] First ever Mod MegaPack

    Imo red mex mod is by far the most important mod to have.
  9. vipez

    vipez Member

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    Re: [REL][51531] First ever Mod MegaPack

    Wrong. Chritmas trees ftw :lol:
  10. tatsujb

    tatsujb Post Master General

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    Re: [REL][51531] First ever Mod MegaPack

    alright i'll add red mex.
    and can someone please test with the whole modpack AND hotbuild and mouseswitch to get my icon pack working. I really want to add those two in.
    Last edited: August 10, 2013
  11. cola_colin

    cola_colin Moderator Alumni

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    Re: [REL][51531] First ever Mod MegaPack

    mouseswitch broke in the latest version anyway ;)
  12. tatsujb

    tatsujb Post Master General

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    Re: [REL][51531] First ever Mod MegaPack

    ahhh good to know
    Last edited: August 11, 2013
  13. tatsujb

    tatsujb Post Master General

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    Re: [REL][51853] First ever Mod MegaPack

    I re-edited all the .js and html files using the new versions of these files from patch 51853

    so you can enjoy new 51853 versions of each and every mod metioned in my modpack even if they haven't been updated.

    I have added 8/10/2013 version of recoulour mod and a new version with the new darker nights should be also comming shortly.
  14. tatsujb

    tatsujb Post Master General

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    Re: [REL] ☢LightPack/MegaPack☣

    added Chat and Roster in game Lobby, Logarithmic Volume Sliders, Display "Advanced" Planet Info in Game Lobby and Display "Advanced" Planet Info in New Game.

    please let me know if all is working.
  15. iampetard

    iampetard Active Member

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    Uhh I can't find the Ready button in the game lobby xD

    Edit: the game needs to be fullscreen since the screen doesn't scale down, dammit brain
    Last edited: August 16, 2013
  16. tatsujb

    tatsujb Post Master General

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    does it work for everybody?
  17. tatsujb

    tatsujb Post Master General

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    Ok I need help here. I am so stuck, there is no way I'll fidure out the html jquerry bits i need to do to make this into a UI mod, I need some help.
  18. zGeneral

    zGeneral Member

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    Thanks a lot for the pack.
    can someone tell me how to remove "Sup Com Strategic icons by tatsu"
    I downloaded it separetly to check the readme.txt file for instructions.
    it did remove them as explained but sometime the icons lose color and becomes very bright

    any hint?

    btw, I have not played the game for almost 50 days. I have noticed a huge difference in colors now. the game looks darker. I did not like it. even after removing "Color Adjustment Mod by rorschachphoenix" or maybe it was not removed properly. I will delete the game and re install it through steam.

    thanks
  19. tatsujb

    tatsujb Post Master General

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    new color correction does indeed make icons brighter but this is the same for Uber icons

    To do what you wish simply unistall Megapack entirely using the uninstall instructions then take megapack.zip unpack it to a place where you'll mess with it like "downloads" or "documents". Delete the folder "\PA\media\ui\mods\tatsu" then in "\PA\media\ui\mods" open "ui_mod_list.js" and at
    Code:
    'icon_atlas': [
    '../../mods/tatsu/tatsu.js'
    ]
    
    change to
    Code:
    'icon_atlas': [
     
    ]
    
    Save and exit.
    once done open the Planetary Annihilation install directory and drag the "PA" folder that you modified in downloads in the same place as the "PA" folder in "Program Files" or where you have it.
    Don't place "PA" inside "PA", simply drop it at the bottom of the list of folders, windows will ask you if you want to ovewrite all files, say yes.
    Easy Peasy
    Last edited: September 2, 2013
  20. tatsujb

    tatsujb Post Master General

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    V. 2 OP is kaput will fix later.
    in the meantime enjoy 23 of the latest ( and sometimes old) mods !
    Last edited: September 2, 2013

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