[REL] Economic Efficiency UI Mod

Discussion in 'Mod Discussions' started by SatanPetitCul, October 8, 2013.

  1. cwarner7264

    cwarner7264 Moderator Alumni

    Messages:
    4,460
    Likes Received:
    5,390
    I'd propose:

    100 - 81 = green
    80 - 66 = yellow
    65 - 51 = orange
    50 - 0 = red
    Quitch likes this.
  2. SatanPetitCul

    SatanPetitCul Active Member

    Messages:
    267
    Likes Received:
    197
    It make sense as :

    80% => building last 1.25 time more time
    66% => building last 1.5 time more time
    50% => building last 2 time more time


    i agree with that.
  3. zaphodx

    zaphodx Post Master General

    Messages:
    2,350
    Likes Received:
    2,409
    What about >100%? It should be something like flashing red because you can't get worse than >100%.
    cwarner7264 likes this.
  4. cwarner7264

    cwarner7264 Moderator Alumni

    Messages:
    4,460
    Likes Received:
    5,390
    Good point. I'd amend my original to:

    > 100 = (bright) blue flashing / pulsating
    99 - 81 = green
    80 - 66 = yellow
    65 - 51 = orange
    50 - 0 = red
    Quitch and zaphodx like this.
  5. Quitch

    Quitch Post Master General

    Messages:
    5,850
    Likes Received:
    6,045
    Except not pulsating because I need my screen to see and me punching it will not be conducive to good play.
    mishtakashi likes this.
  6. cptconundrum

    cptconundrum Post Master General

    Messages:
    4,186
    Likes Received:
    4,900
    Yeah, that's why instead of actually flashing I think the glow should get stronger as the efficiency gets worse. I would be ok with a light slow pulse though.
  7. zaphodx

    zaphodx Post Master General

    Messages:
    2,350
    Likes Received:
    2,409
    Well I would like an obnoxious flashing option because if I start floating eco then I should be nonstop spending my eco hard to get rid of that damn flashing.
    keterei and cwarner7264 like this.
  8. cwarner7264

    cwarner7264 Moderator Alumni

    Messages:
    4,460
    Likes Received:
    5,390
    Why stop at flashing? Make it make a really loud annoying noise too! (perhaps have this configurable in the options...)
    SatanPetitCul likes this.
  9. cptconundrum

    cptconundrum Post Master General

    Messages:
    4,186
    Likes Received:
    4,900
    cwarner7264 likes this.
  10. squawkers13

    squawkers13 Member

    Messages:
    58
    Likes Received:
    11
    Could you add a setting to use the old design?
    I personally do not like the new one.
  11. kryovow

    kryovow Well-Known Member

    Messages:
    1,112
    Likes Received:
    240
    v2 not working correctly with newest gamma build anymore.
  12. Quitch

    Quitch Post Master General

    Messages:
    5,850
    Likes Received:
    6,045
    I suspect I'll be sticking with the new (and clearly inspired by this mod) vanilla design going forward, but I want to thank @SatanPetitCul for all his hard work on this mod. It has been a vital part of my setup for almost as long as its been around. Thank you for helping make this a better game.
    someonewhoisnobody and zaphodx like this.
  13. SatanPetitCul

    SatanPetitCul Active Member

    Messages:
    267
    Likes Received:
    197
    Thank you.
    Someone can send a picture of the new design, uber made ? I'm very curious about it and i can't launch game from my work :p
  14. cwarner7264

    cwarner7264 Moderator Alumni

    Messages:
    4,460
    Likes Received:
    5,390
    Also at work, but if you can bring your mod up-to-date, I'd love to continue using it. I'm a bit thick, you see, and need bright colours to know what the hell I'm doing :)
  15. ORFJackal

    ORFJackal Active Member

    Messages:
    287
    Likes Received:
    248
    [​IMG]
    cwarner7264, SatanPetitCul and Quitch like this.
  16. Quitch

    Quitch Post Master General

    Messages:
    5,850
    Likes Received:
    6,045
    [​IMG]

    They totally need to steal the blue as well so it forms something that feels like a proper gradient. Sorian, when talking about the spectator view, said he didn't use blue for overflow in that because he didn't want to seem like he was stealing from anyone.
    cptconundrum and SatanPetitCul like this.
  17. SatanPetitCul

    SatanPetitCul Active Member

    Messages:
    267
    Likes Received:
    197
    Thanks for the pictures.

    It seems that they also change the colors rules, as we can see negative values in green.


    Not sure if it worth to work on the mod actually, i will have a look to modification to see if an update can be done easily.
  18. kryovow

    kryovow Well-Known Member

    Messages:
    1,112
    Likes Received:
    240
    well they should totally steal it and mention SatanPetitCul in the credits or something. or give him a commander he has not access to.
    SatanPetitCul and ORFJackal like this.
  19. cwarner7264

    cwarner7264 Moderator Alumni

    Messages:
    4,460
    Likes Received:
    5,390
    Please do! :(
  20. Quitch

    Quitch Post Master General

    Messages:
    5,850
    Likes Received:
    6,045
    I'm interested to see if the colours are based purely on storage.

Share This Page