[REL] Commander HUD v3.3 [73737]

Discussion in 'Released Mods' started by LavaSnake, April 29, 2014.

  1. zweistein000

    zweistein000 Post Master General

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    http://www.myinstants.com/instant/savage-fap/
    EDIT: How do I download it.... There is no button and right-click, save file as only gives me a HTM link file.
    EDIT2: you apparently have to go one folder back and download everything in there :/
    EDIT3: Or you use PAMM :faceplam:
    Last edited: May 12, 2014
    emraldis and thetrophysystem like this.
  2. LavaSnake

    LavaSnake Post Master General

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    Sorry, I assumed everyone knew to get it through PAMM. I'll add it to the first post.
  3. LavaSnake

    LavaSnake Post Master General

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    I've updated this mod to work with the Galactic War build and added a placeholder commander icon system. You can now change the commander icon in settings. All commonly owned commanders are listed. I also changed the attack/low life warning system and removed the hiding options setting. Now it will flash a warning when you get below half health. Please post any other suggestions you have. I also updated the coming soon note in the first post with information about the possibly upcoming features.
  4. zweistein000

    zweistein000 Post Master General

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    The update is on Pamm, right?
  5. LavaSnake

    LavaSnake Post Master General

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    yep. It's version 3.1 which PAMM should update it too.
    zweistein000 likes this.
  6. Fr33Lancer

    Fr33Lancer Well-Known Member

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    Found an issue when enabling this mod.
    Got this kind of display in the spectator bar when game is ended :
    [​IMG]
    Looking in the debugger at :
    [​IMG]
    I got the following style :
    [​IMG]
    There is a duplicate ".color_negative" coming from live_game_econ.css
    If I disable the dupe one, it looks OK.

    Checking ui_mod_list.js, I found the following occurrence :
    HTML:
    "live_game_econ": [
            "coui://ui/mods/rBlueprintInfoFramework/rBlueprintInfoFramework_scene.js"
    Above mod is used by several others I have installed (Hotbuild/Unit DB), and after a few attempts, Commander HUD one seems to be the one inducing the bug :
    • All mod enabled with this one ==> Bug
    • All mod enabled without this one ==> No bug
    • No mod except this one (and it dependencies) ==> Bug
    Any thoughts ?

    EDIT : Stable v 66943
    Last edited: June 9, 2014
  7. stuart98

    stuart98 Post Master General

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    Was wondering what was doing that. Thanks for revealing this mod to be the culprit!
  8. LavaSnake

    LavaSnake Post Master General

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    Hm, thanks for reporting that! I'll take a look at it and see what I can fix. While I'm at it I'll try to update the UI styles to match the new PA look.
    stuart98 likes this.
  9. LavaSnake

    LavaSnake Post Master General

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    ok, so it looks like both of those issues were leftover things from the previous versions of this mod that I didn't realize I could clean out. Thanks for catching them. The new version is on PAMM.
    Fr33Lancer likes this.
  10. tatsujb

    tatsujb Post Master General

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  11. LavaSnake

    LavaSnake Post Master General

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    Sorry, I haven't gotten around to updating this yet. I'm going to be quite busy over these next two weeks so if I can't get this updated by tomorrow you'll either have to wait or have someone else update it. Hopefully I can get it done soon...
  12. LavaSnake

    LavaSnake Post Master General

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    It looks like there's an issue with both the settings and floating frame frameworks that I used in this and that's going to take awhile to hotfix and even longer to get the features they provided working again. I'm sorry. :(
  13. ghost1107

    ghost1107 Active Member

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    This mod doesn't work for me is there still a problem with Floating Framework?

    Mods that don't work for me:
    Commander HUD
    Anchor Buttons
    Eco Manager
    PA Mentor
    Sketch Tools For Casters
    (These all use Floating Framework)
  14. Fr33Lancer

    Fr33Lancer Well-Known Member

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    Yup, as you can see in it's dedicated thread here
  15. LavaSnake

    LavaSnake Post Master General

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    Exactly. This and a bunch of other mods are waiting on a fix to the floating framework.
  16. LavaSnake

    LavaSnake Post Master General

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    Now that floating framework is working again I got this fixed. This update also includes UI improvements:
    upload_2014-10-30_14-38-50.png
    zaphodx and Fr33Lancer like this.
  17. stuart98

    stuart98 Post Master General

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    Can't drag it around. Any idea why?
  18. LavaSnake

    LavaSnake Post Master General

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    No, it should work since I just got done fixing up floating framework for it. Could you check the debugger log of the FloatZone scene and post a screenshot?
  19. stuart98

    stuart98 Post Master General

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    Works fine now. Weird.
  20. Raevn

    Raevn Moderator Alumni

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    Sounds like something isn't initialised in the mod before it's used, so it only works the second time someone uses it.

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