PTE Stream: 73532

Discussion in 'Support!' started by garat, October 7, 2014.

  1. garat

    garat Cat Herder Uber Alumni

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    As we prepare for offline/lan servers, we have a number of new changes that could use some extra eyes on / hands on playing.

    One of the most notable is a major change to our pathing system. This has been almost two months in the work, with multiple people offering their knowledge and expertise. It should have the combined impact of improving pathing reliability, performance, and enjoyability of the game. I'll get more detailed notes out later, but that is the primary focus.

    The servers are still coming online, but in the meantime, if you want to get patched up, please do! I'll also be setting this to PTE on Steam for people who play through there!
    Schulti, n00n, gerii and 19 others like this.
  2. Raevn

    Raevn Moderator Alumni

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    Changes
    • [Pathfinding] The pathfinding changes appear to allow better pathing on terrain brushes, based on the changes to terrain:
      • [Terrain] Addition of plateaus (desert_plateau_12) to desert planets
      • [Terrain] Addition of plateaus (lava_plateau_01) to lava planets
      • [Terrain] Addition of bridges/plateaus (metal_structure_12) to metal planets
    • [UI] In-Game alliances view?
    • [UI] Alerts shown on chrono-cam bar
      upload_2014-10-7_14-48-0.png
    • [Modding] New scene: live_game_time_bar_alerts
    • [UI] Spectator alerts shown in team colour?
    • [UI] Landing zone options in System Editor
      • Number of armies to preview
      • Max Landing Zones per Army
      • Max Landing Zone size
        upload_2014-10-7_14-47-3.png
    • [UI] Slight update to current time icon in Chrono-cam progress bar
    (?) Can't check these out in-game, so they are rough descriptions of things I can see in the code.

    Pictures curtesy of @reptarking
    Last edited: October 9, 2014
    Schulti, cdrkf, cwarner7264 and 14 others like this.
  3. brianpurkiss

    brianpurkiss Post Master General

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    Pathing improvements?

    I bring my sentiments over from the other thread.

    [​IMG]
    Remy561, FSN1977, codylc and 4 others like this.
  4. Fr33Lancer

    Fr33Lancer Well-Known Member

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    We are spoiled today, the offline news and now this !
    Thanks for your hard work.
    Remy561, proeleert and NERDsEd like this.
  5. Raevn

    Raevn Moderator Alumni

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    @brianpurkiss , looks like some nice UI updates for spectators (and players).

    Looks like they also liked my chrono markers mod :) (although I haven't seen the change in-game yet)
    Last edited: October 7, 2014
    cdrkf, cwarner7264 and proeleert like this.
  6. warrenkc

    warrenkc Active Member

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    I just got done testing the pathing improvements on the metal planet. Yikes! So much better than the last build.
    I even made a video showcasing hundreds of dox running around.
    Last edited: October 7, 2014
    Slamz, cdrkf, zgrssd and 6 others like this.
  7. Raevn

    Raevn Moderator Alumni

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    Video is private.

    Edit: Not anymore :)
  8. adoghost

    adoghost Active Member

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    i cant see it
  9. Raevn

    Raevn Moderator Alumni

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    Still being processed by YouTube, I think.

    Edit: Now available. And that is awesome.
    Last edited: October 7, 2014
  10. felipec

    felipec Active Member

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    Awesome!!!!!!! Worst time to be out of town.
  11. skypheonix20

    skypheonix20 Member

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    amazing work guys, new spawn options are awesome, great for balancing maps altho i did still get crash to desktop after playing a game then trying to enter system editor.

    just an idea but if your going to remove the planet seed slider you might need a randomize button maybe.
    Last edited: October 7, 2014
  12. Raevn

    Raevn Moderator Alumni

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    Oh, they removed it? Can you post a screenshot? (also of the in-game chronocam after a few alerts, if you'd be so kind :) )
    reptarking likes this.
  13. reptarking

    reptarking Post Master General

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    give me a sec and ill get you them.

    System Editor Display Change [​IMG] :
    System Editor Spawn points [​IMG] :
    Chrono Cam Changes, addition of alerts : [​IMG]
    Last edited: October 7, 2014
  14. stuart98

    stuart98 Post Master General

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    Dang it gandalf!
  15. reptarking

    reptarking Post Master General

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    what
    ?
  16. Raevn

    Raevn Moderator Alumni

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    I think you beat him to it :p

    Next pics: In-game alliances/player menu (may be spectator only?), and alerts when a spectator :)
  17. reptarking

    reptarking Post Master General

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    on it

    Alliance Menu while ingame: i think i might be bugged or you just cant ally AI's?

    [​IMG]

    added alliance tab to spec mode and chronocam alerts then for all players once in spec mode:

    [​IMG]
    Last edited: October 7, 2014
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  18. skypheonix20

    skypheonix20 Member

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    lel got there before we did haha heres mine anyway ......
    no planet seed slider.jpg a.jpg

    another is that spawn points will become impossible to see in water
    d.jpg
  19. garat

    garat Cat Herder Uber Alumni

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    You can't ally AIs. :)
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  20. reptarking

    reptarking Post Master General

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    Alright did not know, never tried. also is the arrows that point the shared eco when your in alliance mode with someone new? i could hover next to my % and see how much metal in gross that my ally is giving me or i am giving him.

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