PTE Stream: 69994-main

Discussion in 'Support!' started by garat, August 4, 2014.

  1. stuart98

    stuart98 Post Master General

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    Yes? No? Maybe so?
  2. garat

    garat Cat Herder Uber Alumni

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    Don't know? Test it. :) We've had 500 checksin since our last major build (since there was a one line hotfix in the middle). I don't know off hand everything that's been fixed. The majority of those 500 checkins are bug fix related to PA. If I had all the build notes, I'd have posted them.
    aevs and ArchieBuld like this.
  3. Sorian

    Sorian Official PA

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    No, and I would not expect it soon either. Currently, the game only supports 1 ammo using weapon per unit. To change this would be a lot of work and there are things higher up on the priority list.
  4. liltbrockie

    liltbrockie Active Member

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    So tanks are rolling over lava now?
  5. garat

    garat Cat Herder Uber Alumni

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    Yah, known bug. New voxel pathfinding regressed lava behavior, but as it doesn't make the experience worse, didn't want to hold up a PTE test for it.
    Jaedrik likes this.
  6. liltbrockie

    liltbrockie Active Member

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    OK. A tank did just get stuck in plateau on that lava map i just played but apart from that all was well.... performance seemed improved actually.
  7. wondible

    wondible Post Master General

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    metal_boss biome type. Sadly not applied to planet smashes yet.

    Screen Shot 2014-08-04 at 15.38.03 .png Screen Shot 2014-08-04 at 15.38.11 .png
    RMJ, emraldis, nuketf and 13 others like this.
  8. mayhemster

    mayhemster Well-Known Member

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    PIP now doesn't make the textures flicker and when you press Ctr-P with it, FPS info now shows where it is supposed to. Good stuff :)
  9. cptconundrum

    cptconundrum Post Master General

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    Remy561, zweistein000 and ArchieBuld like this.
  10. zweistein000

    zweistein000 Post Master General

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    How about one weapon using the system and the rest not using them in a turret multi-tracking system?

    Our battleships have main guns and flak guns. We are using the old battleship model, with the invisible side turrets and flak is on those. When we made the main guns use the energy system (but not the flak) it would crash the game and it would not always happen when the weapon begun firing. In fact usually it would happen some time after firing the first shot. At the time we assumed that the problem was trying to use the energy system with the turret multi-tracking system so we disabled the energy system.

    If the problem is indeed one weapon using the energy system and one not the the workaround should be trivial, but we would still like an option to have multiple energy storage per unit, when Uber finds time to implement it.
  11. liquius

    liquius Well-Known Member

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    You're not quite right there. Units with more then one type of weapon crashed the game on launch. There is an entirely separate issue to do with multiple tools and energy/metal usage causing crashes after shooting. But both did appeared after the same patch (the one that let battleships to shoot at multiple targets simultaneously).

    However this probably isn't the best place to talk about that.
  12. kjotak109

    kjotak109 Well-Known Member

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    I just tested the latest build, and errors have made themselves obvious.

    Commanders do not face the structure that they are building. (This was taken in a commander boxing match with "Start Anywhere" enabled.)

    commander lathe bug new.jpg

    Metal planets glitch when radius < 100

    Metal planet tiny.jpg

    (Screenshots not available) Commander fires AA missiles at enemy commander when it is supposed to be firing just the main weapon.

    Sometimes no notification pops up when one of my structures is destroyed.
    Last edited: August 5, 2014
  13. mered4

    mered4 Post Master General

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    It's a massive metal ball of doom! Make that collide with a planet at 15 minutes....:D

    Also, A NEW BUILD! I'm so stoked....
  14. jtibble

    jtibble Active Member

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    Can't see my friend online in the PTE, and neither of us can see hosted games from each other in the lobby either.
  15. tehtrekd

    tehtrekd Post Master General

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    I really hope that ends up having sparks and such when it's fully implemented.
  16. garat

    garat Cat Herder Uber Alumni

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    There is a bug in this PTE - set your game filter type from "Non-modded" to any. A setting got messed up. That should let you see each others games.
    jtibble and wondible like this.
  17. brianpurkiss

    brianpurkiss Post Master General

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    Replays get Lobby ID back and modded games are enabled by default.

    Woohoo!

    Uber is listening to the requests of the community!!!
  18. cwarner7264

    cwarner7264 Moderator Alumni

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    As they always have done ;)
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  19. liltbrockie

    liltbrockie Active Member

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    Always listening, always caring, that's the Uber way!
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  20. mered4

    mered4 Post Master General

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    I'm really not that sure about the caring part. Brad tried to kill me in a FFA once.
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