PTE build 75665 now up

Discussion in 'Support!' started by jables, December 2, 2014.

  1. jables

    jables Uber Employee

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    PTE build 75665 now up. We have added/changed the following (bug fixes and Surrender button). Goal is to get this to live as a hotfix as soon as possible. Please post bugs/feedback here.

    • Fix for AI building structures that blocks metal spots
    • Fix for System Designer crash - Mass of orbiting planet being larger than planet it is orbiting
    • Metal planet symmetry now enabled
    • Vehicle factory explosion size set to 1.0 instead of 2.0
    • Added KS name to Tokamaktech Commander
    • Localization pass for menus
    • Replays screen UI reformated to be consistent with other loading screens
    • Fix for crash - AI was sending a unit killed message too long after a planet has been destroyed
    • Added a Surrender button (not available in replays)
      • Surrender takes you to game over screen allowing chronocam viewing
    • Should also fix SubCommanders doing nothing and AI not building (forgot this one before)
    Last edited: December 2, 2014
  2. Raevn

    Raevn Moderator Alumni

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    Clarification
    • This is the effect size, not the damage radius
    Changes
    • [Modding] APIs for selecting now return selection data
    Last edited: December 2, 2014
    proeleert likes this.
  3. wondible

    wondible Post Master General

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    They return a promise, which could be useful for timing, but I'm not getting any useful data passed to the continuation function.
    loussdale and Raevn like this.
  4. DeathByDenim

    DeathByDenim Post Master General

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    • Gamestats.js is missing the loadMods statement, so it's not moddable... :)
    (Third time is the charm :))
    Corang and Raevn like this.
  5. DeathByDenim

    DeathByDenim Post Master General

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    Oh, found a bug!
    In AI Skirmish and GW, the icon is always showing myself as being offline:
    PTEbug.png
    Curiously enough, when you expand the player panel, it doesn't show myself as offline. I've tested this about five times on local servers and the same amount on Uber servers. I think it was correct once when using the Uber server on my first attempt, but that may have been a figment of my imagination as it was always offline on every attempt afterwards.

    I tested it also with the current stable, but there this bug does not occur. It happily show myself to be on-line.

    I tried to find the source of the bug, but the disconnected status comes from the handler army_state in live_game.js, so it comes from the engine itself, I guess. It's already set to disconnected in the payload. My guess would be that it has something to do with the new surrender button, but that for you guys to figure out. :)

    (I did not test with multiplayer by the way)
  6. jables

    jables Uber Employee

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    Good find. Will get that updated for the next update.

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