PA Titans PTE 94533 is now available

Discussion in 'PA: TITANS: General Discussion' started by stuart98, May 20, 2016.

  1. stuart98

    stuart98 Post Master General

    Messages:
    6,009
    Likes Received:
    3,888
    For whatever reason wyao's threads are broken here but fine on steam forums, so I'll just repost the steam notes here.

    The following contributions made by mikeyh:

    Reworked uploading of server mods and added server browser hook
    - moved uploading of server mods by host into connect_to_game which fixes many issues with the new game lobby loading without server mods ready and the freezes while server mods are uploading and remounting
    - added needsServerModsUpload for hosts starting a game or joining a waiting custom server
    - added serverModsUploading while uploading and remounting server mods
    - changed server_state handler to upload server mods if needed before redirecting to new_game
    - added mount_mod_file_data handler to remount server mods once uploaded then redirect to new_game
    - added hook for community mods to server_browser.js (will be used to show missing companion mods prior to joining or spectating games)

    Fixed game over server freeze while writing replay
    - fixed server mods not mounted by client in replays
    - added downloading_mod_data client message once replay file is loaded
    - added client.downloadModsFromServer once replay file is loaded
    - fixed server freeze 30 seconds after game over while replay is being written which prevents chat, stats, review, etc
    - removed writing of replay after 30 seconds
    - added REPLAY_TIMEOUT defaulting to 10 minutes to main
    - added --replay-timeout command line option to set REPLAY_TIMEOUT on custom servers
    - added write replay after REPLAY_TIMEOUT seconds even if all clients not disconnected (allows enough time for chat, stats, review, etc)
    - added REPLAY_FILENAME with default of empty for Uber servers
    - added --replay-filename command line option to set REPLAY_FILENAME on custom and local servers
    - changed game_over to use REPLAY_FILENAME if provided
    - added UTCTIMESTAMP option for REPLAY_FILENAME to automatically name replays on custom servers

    Fixes for landing crash and can't join game with revised colour table (work in progress)
    - Fixed long standing can’t join game with empty slots issue caused by ubernet player disconnecting from lobby without leaving and calling removePlayerFromGame.
    - Added disconnected to removePlayer.
    - Added remove_disconnected_player message for host with ticket of player to be removed from game.
    - Revised colour table (work in progress).
    - Added helpers getRandomSecondaryColorIndexFor and self.getNextSecondaryColorIndexFor to colour manager.
    - Fixed null secondary colour in setPrimaryColorIndex with different numbers of secondary colours per primary colour and secondary colour no longer valid.
    - Changed setPrimaryColorIndex to use getRandomSecondaryColorIndexFor helper if secondary colour no longer valid.
    - Added mod_identifiers to ladder beacon.

    Fixes for can't join last game, empty systems and copyright info / layout.
    - Fixed long standing can’t join game with empty slots issue caused by ubernet player disconnecting from lobby without leaving and calling removePlayerFromGame.
    - Added remove_disconnected_player handler which calls removePlayerFromGame for disconnected player in lobby.
    - Fixed buildVersion not in new_game model.
    - Updated copyright in start to include full time period and rights for Uber.
    - Tweaked start layout of copyright, watermarks and view intro button.
    - Added save to storage extenders.
    Last edited: May 21, 2016
    graushwein, FSN1977, gmase and 3 others like this.
  2. wpmarshall

    wpmarshall Planetary Moderator

    Messages:
    1,868
    Likes Received:
    2,989
    Stickied
    stuart98 likes this.
  3. proeleert

    proeleert Post Master General

    Messages:
    1,681
    Likes Received:
    1,656
    - Fixed long standing can’t join game with empty slots OWWW YEAH
    - Fixed game over server freeze DOUBLE OWWW YEAH

    And that new way of loading up servermods is a great change as well!

    Hot stuff :)
  4. radongog

    radongog Well-Known Member

    Messages:
    638
    Likes Received:
    295
  5. radongog

    radongog Well-Known Member

    Messages:
    638
    Likes Received:
    295
  6. huangth

    huangth Active Member

    Messages:
    498
    Likes Received:
    209
    Last week, I heard that the PTE will be moved to stable server in one week.
    Is it still true? Or it will be delayed?
  7. DeathByDenim

    DeathByDenim Post Master General

    Messages:
    4,327
    Likes Received:
    2,125
    The icons for the Enderstyke71 and Nefelpitou are still broken. But to help you guys out I've made some myself that you can use:
    Nefelpitou: raptor_nefelpitou_icon_buildbar.png
    Enderstryke71: raptor_enderstryke71_icon_buildbar.png
  8. stuart98

    stuart98 Post Master General

    Messages:
    6,009
    Likes Received:
    3,888
    @DeathByDenim Yeah, Kiwi and I made a mod to fix that and it's on Mikeyh's list of things to look at.
  9. liamdawe

    liamdawe Active Member

    Messages:
    349
    Likes Received:
    61
    Yeah, as another 4K user I would love to see better support for it.

    The game is so terribly laggy and the UI is tiny.
    carn1x likes this.
  10. xanoxis

    xanoxis Active Member

    Messages:
    459
    Likes Received:
    238
    I hope the joining bug for lobby is fixed now. It was really annoying.
  11. carn1x

    carn1x Active Member

    Messages:
    389
    Likes Received:
    156
    Take a look at the 4K GUI Scale mod.
  12. lokiCML

    lokiCML Post Master General

    Messages:
    1,973
    Likes Received:
    953
    @wyao @jables
    Removal of scenario_demo_mode aka PAX Prime Mode stock mod. Its causes a lot of frustration and rage quits.:)
    stuart98 likes this.
  13. dfanz0r

    dfanz0r Active Member

    Messages:
    150
    Likes Received:
    47
    I'm not sure whats going on but for me on linux the game freezes on startup... then eventually the game opens and the in game mod manager isnt available?

    Is there something i'm missing here?
  14. dfanz0r

    dfanz0r Active Member

    Messages:
    150
    Likes Received:
    47
    ah so in the log there is this line:
    [23:00:00.720] ERROR [JS/main] :109: community mods manager timeout
  15. DeathByDenim

    DeathByDenim Post Master General

    Messages:
    4,327
    Likes Received:
    2,125
    Works fine on Linux for me though. Can you post the whole log?
  16. dfanz0r

    dfanz0r Active Member

    Messages:
    150
    Likes Received:
    47
    Yeah i fixed the issue, I had something happen and i think the game only ended up only being halfway patched....
    DeathByDenim likes this.
  17. dfanz0r

    dfanz0r Active Member

    Messages:
    150
    Likes Received:
    47
    Ok and now mods dont seem to work? I wonder if it matters that i keep my pa copy outside of the ~/.local/Uber Entertainment/Planetary Anihilation/ directory?

    edit:
    Awesome it looks like a transparency bug with the stratigic icons rendering is gone with the intel mesa drivers?

    edit:
    derp i had --nomods in my PA launching script..... ok all fixed :D
    Last edited: May 23, 2016
    DeathByDenim and stuart98 like this.
  18. thetrophysystem

    thetrophysystem Post Master General

    Messages:
    7,050
    Likes Received:
    2,874
    Great looking work.

Share This Page