Internal Playtests – Air Balance, Flak Cannon Model, and more – 1/29

Discussion in 'Planetary Annihilation General Discussion' started by brianpurkiss, January 29, 2014.

  1. brianpurkiss

    brianpurkiss Post Master General

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    • New Ping animation and it doesn’t make the planet smashing sound anymore. Uber should do some Army or Alliance matches so they can show off some of that stuff more.
      [​IMG]
    • Improvements to the bomb bots. They’re “a lot easier to use” now.
    • Are my eyes playing tricks on me, or was the dox’s rate of fire lessened?
    • New Flak Cannon art. Looks like some World War II anti-air cannons.
      [​IMG]
    • Lots of pathfinding improvements, particularly to air and orbital – aside from aircraft running into mountains that is
    • More work and improvements with the formations
    • Further naval balance has been made – but not showcased because Garat is a goof and didn’t pick a planet with water
    • The new Uber Cannon is still crazy good at taking out units and doesn’t appear to yet run on energy since Garat used the Uber Cannon without having any energy reserves. Maybe it has a separate energy storage for the unit cannon? That’d actually be good to prevent exploiting by players building nothing but energy plants and energy storage.
    • Several bugs discovered
    • Uber has started working on Gunship art, but did not preview it
    • The Devs really like to build their defenses… and not bother to claim metal spots that are right in their base. :-/
    • Gunships are now stronger and cheaper. They also seem to have more health.
    • Wow. The AI is becoming quite fierce. It’s expanding a lot more than it used to.

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    Quitch, drz1 and carcinoma like this.
  2. OathAlliance

    OathAlliance Well-Known Member

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    *sigh* *Shakes head*
    ORFJackal likes this.
  3. abubaba

    abubaba Well-Known Member

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    Flame tank art too

    flametank.jpg
  4. arthursalim

    arthursalim Active Member

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    Hmnnnn flakkkksss

    :) :) :)
  5. emraldis

    emraldis Post Master General

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    brianpurkiss likes this.
  6. brianpurkiss

    brianpurkiss Post Master General

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  7. tatsujb

    tatsujb Post Master General

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  8. abubaba

    abubaba Well-Known Member

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    Okay.. well it was worth a repost I guess just in case anyone missed it. Like me. ;)
  9. brianpurkiss

    brianpurkiss Post Master General

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    abubaba likes this.
  10. carlorizzante

    carlorizzante Post Master General

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    The AI isn't bad. I noticed that it builds a bit random all around, spreading in all direction and it doesn't build that kind of defense that we would do. I don't know if it is a good thing or not.

    Anyway, in many of my games, at some point the AI basically stops attacking, and its activity is limited to building units no-stop. Perhaps this aspect could be improved in future.
    stuart98 and brianpurkiss like this.
  11. stuart98

    stuart98 Post Master General

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    That's a very old bug AFAIK. I imagine a fix is quite difficult.

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