As others have said, I think the map was lacking an end game weapon, the moon required far too many Halleys. Apart from that, what I think needs to mature for these matches is diplomacy. Clans should look at the big picture and make truce and basically team up against the biggest threat not leaving whole planets for a clan... Gameplaywise, I think that dynamic alliances could be tweaked to a more complex system. For example a 3 state diplomacy: -neutral: no allied victory, no shared vision or eco, units won't attack but antinukes will intercept neutral nukes. - allied -at war With this neutral thing you can add rules to prevent situations where A allied with B but at war with C being B allied with C. A would have to end his alliance with B (and become neutral) in order to declare war to C.