I like the idea of creating basic server mods, as a way to add fun game modes for variety. For ease I'll stick them all in one thread. Plus I don't know how crazy I'm going to go at the weekend, don't want to spam the forum too much. Comm Yard - The commander is a static factory, that can build all basic units https://forums.uberent.com/threads/rel-server-mod-comm-yard.60657/ https://github.com/trialq/tCommYard Remove Eco - Gives you so much eco you never need to worry about economy management. Basically removes this mechanic from the game. https://github.com/trialq/tRemoveEco Storage Wars - Gives you 50,000 metal to begin with, but you cannot build metal extractors (basic or advanced). Play on a heavily forested system and reclaim becomes an important tactic. https://github.com/trialq/tStorageWars Up to Eleven - Makes all units 5x quicker https://forums.uberent.com/threads/wip-up-to-11-server-mod.60017/ https://github.com/trialq/tUpToEleven Manually install them by downloading the zip from github and putting the extracted files in server_mods (if you're contemplating manual install you should know what to do). Alternatively use the atom shell PAMM version, it supports server mods and all of these mods are on it. I'll make a new post whenever there's a new mod or an update, so watch the thread if you want to be kept updated. As we are limited to shadowing files right now, it's likely that some of these mods will need to be updated every patch. From now on I'll have the commit say what version it's meant for. Also as we're shadowing, some server mods may conflict (namely, ones which act on the same units).
Remove Eco - Gives you so much eco you never need to worry about economy management. Basically removes this mechanic from the game. https://github.com/trialq/tRemoveEco
Updated them all to v67342, and made them available on PAMM (the atom version that supports server mods).
Boom Bot Only - Boom bots are the only buildable offensive unit. An obvious but necessary mod, boom bots are awesome. Skitters are also allowed for vision. https://github.com/trialq/tBoomBotOnly
Frontloaded Dox - Dox weapons now deal 100 damage every 10 seconds, instead of 10 damage every second. The DPS is the same, but the damage is now frontloaded. The idea is for dox to: Perform well at quick raids (I mean quick, you don't want to hang around for 10 seconds while the enemy reacts) Perform well against lone units Go on suicide missions, taking out high value targets before the enemy can react Perform well in a mixed composition army (backed by micro to/from the frontline) More easily deal with close-combat units (inferno and vanguard) Actually be useful https://github.com/trialq/tFrontloadedDox
Removed the boom bot only mod from pamm. burncustard has made a better boom bot game mode here: https://forums.uberent.com/threads/rel-boom-bot-wars.61879/
Updated storage wars for v71459, disabling mining platforms. Thinking about changing comm yard into an avatar factory, to make it more of a frantic game mode. And removing frontloaded dox.
Up to 11, remove eco and comm yard updated for v71459. In comm yard you now start as an avatar factory. Gameplay is manic and very reactionary. Frontloaded dox is abandoned, it's obsolete.
Comm yard updated for v72332. The new Imperial Kapowaz Commander should work with this mod whenever it gets put into the game proper.