For Backers Only: AI building stuff

Discussion in 'Backers Lounge (Read-only)' started by Sorian, July 19, 2013.

  1. Quitch

    Quitch Post Master General

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    I'm looking forward to getting some single-player team game action. Supreme Commander 2, following the overmind (overlord?) update featured the best team AI in an RTS bar none. I want to see how it can be made to be a good team player on the human side too.

    I also hope that AI will eventually be able to play a shared resource game alongside a human, not only against them.
    Last edited: October 18, 2013
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  2. carn1x

    carn1x Active Member

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    I'd prefer Sorian didn't waste his time implementing half-baked throwaway features, and I'm pretty sure Uber have no plans to.
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  3. dogyaut

    dogyaut Member

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    Any chance to get the possibility to change the AI commanders too? I'm getting tired shooting over hundreds of Alpha Commanders down xD

    This shouldn't be a hard task right :p
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  4. syox

    syox Member

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    CAI.jpg
    Your AI is cheating the Engi here building an a way to hughe range :)
  5. Sorian

    Sorian Official PA

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    Players can do the same thing.

    Once this gets fixed so players can't do it, the AI wont be able to either.
  6. shotforce13

    shotforce13 Well-Known Member

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    Not that this is a problem but, any reason why the AI builds there base in a straight long line? Just curious.
  7. Quitch

    Quitch Post Master General

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    A couple of things I'm sure are on the list, but whatever :p

    1. The AI doesn't build enough fabbers. You only need to look at the build order threads or videos of gameplay to see how important fabbers are and that they never seem to move in less than pairs.

    2. The AI doesn't use its commander aggressively enough. I raise this especially because it was also an issue in SUPCOM2 where you had a period of the Aeon super commander. The AI needs to use its commander to establish territory and be a threat in the tier 1 phase, and use fabbers to give him the staying power necessary to accomplish this.
  8. cwarner7264

    cwarner7264 Moderator Alumni

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    Thank. God.

    One of the things I used to despise about Supcom AI was their relentless tides of engineer spam.
  9. Quitch

    Quitch Post Master General

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    I want the AI to play to win and right now winning means lots of fabbers.
  10. cwarner7264

    cwarner7264 Moderator Alumni

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    I know! Sorry wasn't being critical of your post, just using it as a chance to vent :)
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  11. Sorian

    Sorian Official PA

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    Its a bug. Fixed locally.
  12. Sorian

    Sorian Official PA

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  13. SXX

    SXX Post Master General

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    Wow! Can't wait before AI will blow up my whole planet. :p
  14. chronosoul

    chronosoul Well-Known Member

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    That Cheeky AI, utilizing the entire solar system to bring me down.. I'll show it.

    Good development overall!
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  15. LavaSnake

    LavaSnake Post Master General

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    YESSSSSSSSSSSSSSSSSSSSSS! THANK YOU SO MUCH! YOU GUYS ARE EPIC!
  16. dogyaut

    dogyaut Member

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    Will this be included in next patch!?

    Oh thank you really for that! I was waiting for this!
  17. Sorian

    Sorian Official PA

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    I am not sure when the next patch will be, so no idea if I will have this done by that time.
  18. workerbee

    workerbee New Member

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    Imagine a metal planet with infinite mex spawns.

    AI: GET there now!!!!

    You better be employed for the next 2 years at least!!!

    The problems here are complicated!!

    Rules ? or more complicated ideas on AI?
  19. Sorian

    Sorian Official PA

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  20. KNight

    KNight Post Master General

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    And people were worried about the AI using Nucks! xD

    Mike
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