Biome Hacking Images

Discussion in 'Mod Discussions' started by wondible, August 24, 2014.

  1. wondible

    wondible Post Master General

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    Just a place to share fun screenshots not too terribly related to a particular mod.

    Screen Shot 2014-08-24 at 03.00.22 .png

    The game, of course, isn't set up for this; I can paste things more places than I can get them properly; building is very limited, and pathing is spotty, but transports can move things between many planes.
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  2. wondible

    wondible Post Master General

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    This is a challenging start spot.

    Screen Shot 2014-08-24 at 03.27.47 .png
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  3. wondible

    wondible Post Master General

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    So close to flatland...

    Screen Shot 2014-08-24 at 03.35.15 .png

    And yet so far...

    Screen Shot 2014-08-24 at 03.35.56 .png

    Mex are actually on the surface of the planet, below the brush, and are unbuildable. Pathing crashes the server.
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  4. Corang

    Corang Well-Known Member

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    Could you explain this a little bit more for the uninitiated of us?
  5. wondible

    wondible Post Master General

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    I was trying to use a giant subtractive brush and a giant additive brush to create a more traditional bordered map. However, the game makes a lot of assumptions about planets being spheres with a surface roughly at the radius.
  6. aevs

    aevs Post Master General

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    if we could set water height as high as we wanted, you could make a very large lava planet with water height 100 (so that the entire planet is unbuildable), and then add in a brush at a specific location (in planet type, not biome type) to mimic flatland.
    Well, maybe.
    Also, metal planet has some better flat land brushes than that desert biome one, in my opinion.
  7. wondible

    wondible Post Master General

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    The csg_debug biome

    Screen Shot 2014-09-07 at 15.05.02 .png
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  8. wondible

    wondible Post Master General

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    73532: Flatland is no longer crashing, but you can only spawn and create slider-controlled mex on the original planet surface (these metal spots are all features)

    Screen Shot 2014-10-07 at 11.46.41 .png

    Also, if you take out most of a planet, there is now a tiny core. For scale, you can see it below and just to the right of the coms in the above picture.

    Screen Shot 2014-10-07 at 11.48.37 .png
  9. wondible

    wondible Post Master General

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    Spiderweb cracks. Land units need not apply.

    Screen Shot 2014-11-14 at 20.03.22 .png

    Shrink them some more and it seems the standard grid is still at work.

    Screen Shot 2014-11-14 at 20.07.47 .png
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  10. squishypon3

    squishypon3 Post Master General

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    That'd be simply perfect for rivers of a lake was nearby. :p
  11. wondible

    wondible Post Master General

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    Feature scaling is weird (not technically CSG)

    Screen Shot 2014-11-14 at 20.45.22 .png
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  12. wondible

    wondible Post Master General

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    Renamed from CSG Hacking. Because now I've got decals. I clearly need to be more refined in my selection.

    Screen Shot 2014-11-16 at 08.42.32 .png
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  13. ace63

    ace63 Post Master General

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    Now that looks like an actually interesting planet.
  14. wondible

    wondible Post Master General

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  15. cola_colin

    cola_colin Moderator Alumni

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    So you are ... erm. Whatever you are doing.
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  16. squishypon3

    squishypon3 Post Master General

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    It would just end up being air transports or air spam. :p
  17. cola_colin

    cola_colin Moderator Alumni

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    Assuming you have a map pool with other planets that are vastly different: Where is the issue with that?

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