Discussion in 'PA: TITANS: General Discussion' started by mikeyh, June 28, 2015.
Do you have any details for the "Judgement Day- Nuclear Warfare" mod?
Looks like someone removed it from PAMM.
Community Mods now uses any cached versions and backups of mods if the mod download link fails.
FYI - there is a chrome 57 issue causing massive memory leaks with web based community chat:
https://palobby.com/ now has some useful links.
The following are now rendered as static html for search engines:
https://palobby.com/ > https://palobby.com/cached.html (every minute)
https://palobby.com/community-mods/ > https://palobby.com/community-mods/cached.html (every hour)
https://palobby.com/units/ has the following changes:
fixed broken mobile hamburger menu (still broken on http://pa-db.com/)
fixed some 404s for legion units without version:mod eg https://palobby.com/units/unit/l_titan_orbital
generates a sitemap.xml with legion units for search engines
Hoping to restart on PA updates again soon.
Would you add the Commander stats to https://palobby.com/units/ ?
Fixed display of Able Commander and moved to separate Commanders section.
Legion commanders are now displayed when legion is selected. Still not sure about rockteeth as it breaks WYSIYG for commanders.
Use options > show commander variants to see all PA commanders.
I notice the weapon stats for Typhoon as "Damage: 0.0 DPS: 0 damage every 0.50 seconds (2 shots per second)" which makes sense because the drones do the work. Do you have stats for the drones?
I also don't see a link for the legion units, though it might just be me.
Top right mods... I may add a shortcut to show legion on the main page. Automatic display of Legion was disabled after I found a change to default units.
I have another version I was working on that improves display of weapon and ammo stats. That needs more testing.
My preference now is to rewrite as HTML5 / JS to that it can be used in game with some engine changes I have planned for later this year. I'm also over Python.
Thanks - I suspected it was just me. I never thought to look there as there's a lot of white space on the right side of my screen and I got tunnel vision on the left.
Try the latest flex version.
I thought that change was never actually implemented and Quitch was mistaken in thinking that it was?
Combat fabbers were given radar vision equal to their mine vision (and their LOS) to allow them to detect burrowed Investigators. It's a change which has no impact outside that situation.
I cant see community chat in lobby anymore. anyone know why?
Upload some logs in a NEW support thread... Reporting Issues: https://wiki.palobby.com/wiki/Reporting_Issues
Community Chat now shows suggested help links on bottom right and has a links option on top right to show all links.
Separate names with a comma.