Community Mods / Community Servers & palobby.com Games Browser / Stats / Unit Database / Wiki

Discussion in 'PA: TITANS: General Discussion' started by mikeyh, June 28, 2015.

  1. mikeyh

    mikeyh Post Master General

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    Active / inactive updates are queued, rate limited and there might be an edge case.
    tunsel11 likes this.
  2. mikeyh

    mikeyh Post Master General

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    The following are now live:
    • suggestions based on chat input eg type help
    • classic PA icon (replaces Titans rank)
    • iPad / iPhone menu support
    • auto muting / deleting of messages
    • auto muting / deleting of translated messages
    • spam detection
    • rate limits
    • auto muting of users
    Remy561, tunsel11, lulamae and 2 others like this.
  3. mikeyh

    mikeyh Post Master General

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    The following are now live:
    • improved display of classic status in server browser, matchmaking and live game
    • improved ranked status messages
  4. mikeyh

    mikeyh Post Master General

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    Thanks to everyone who donated and happy holidays... haven't got to the donations page yet.

    Some performance improvements to room counts and updating messages are now live for:
    • user active / inactive
    • user muted / unmuted
    • display name updates
    The rate of change to the room membership was pretty high as we almost hit 600 in chat earlier today with 1000+ network connections.

    Auto mute and rate limits are working well so far. ;)
    MrTBSC, Remy561, mwreynolds and 3 others like this.
  5. mikeyh

    mikeyh Post Master General

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    Some minor improvements are now live to help with the sheer volume of status updates with 1,200 online earlier and 700+ in chat.

    Working on some more optimisations just in case PA goes front page of steam.
    Qzipco, MrTBSC, mwreynolds and 4 others like this.
  6. mikeyh

    mikeyh Post Master General

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    More improvements are live as we hit 1,400 online and almost a thousand in chat:
    • more improvements to handling and broadcasting of status updates
    • connect / reconnect timeouts tweaked (was an issue when bouncing the server)
    • turned off auto join briefly to reduce numbers and may need to again when over a thousand
    Qzipco, lulamae and killerkiwijuice like this.
  7. mikeyh

    mikeyh Post Master General

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    Over 2,000 online yesterday with front page of steam and 1,700 peak today.

    Will probably have to keep disabling auto join each time chat gets close to a thousand users.

    Last 48 hours:
    • 4 million+ CDN requests
    • 200+ GB of CDN data
    • 16,000+ unique users
    • 10% of all messages filtered ;)
    Qzipco, lulamae, stuart98 and 6 others like this.
  8. mikeyh

    mikeyh Post Master General

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    Qzipco likes this.
  9. pieman90

    pieman90 Active Member

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    Yup server seems down
  10. mikeyh

    mikeyh Post Master General

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    3,200 online and still increasing so a lot of pressure on servers.
    Qzipco, flubbateios, stuart98 and 2 others like this.
  11. mikeyh

    mikeyh Post Master General

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    Today Titans was a front page top seller trending in the top 100 with nearly 5,000 online... currently still over 4,000 and the sale ended 5 hours ago.

    Servers barely survived the last 48 hours:
    • 7+ million CDN requests
    • 350GB CDN data
    • 32,000+ unique users (may actually be much higher)
    Some more performance improvements will go live tonight.

    Auto join is now enabled only for ranked players.

    A Community Support link to the wiki has been added to the start menu with a prompt to help new players.

    tunsel11, Remy561, dom314 and 2 others like this.
  12. mikeyh

    mikeyh Post Master General

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    More improvements are now live:
    • twitch stream announcements (may tweak these settings)
      • new streams as they go live
      • status updates max every 5 minutes per channel
      • big viewer increases max every 15 minutes per channel
      • reposted every 30 minutes
    • performance improvements to batch user info updates
    • fixes for recent history not correctly updated (edge case)
    Currently working on units support for community mods.
    MrTBSC, dom314, Qzipco and 1 other person like this.
  13. mikeyh

    mikeyh Post Master General

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  14. mikeyh

    mikeyh Post Master General

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    Community Mods should now work with no internet connection and should never stall now.

    If the first request fails at startup or in the community mods scene it will switch to offline mode.

    In offline mode a background check for connectivity is made in the community mods scene and will switch to online mode if available.
  15. mikeyh

    mikeyh Post Master General

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    Community Mods now supports the following:
    • unit restrictions with the option to enable / disable units when managing mods
    • detection of conflicting unit server mods ie more than one server mod with a unit_list.json
    Disabling units adds a unit_list.json to the Community Mods server mod which overrides other unit server mods and is baked into the replay files.

    Disabling units in the new game lobby requires more work to apply unit restrictions to saved games and resume anywhere.
    dom314, stuart98, MrTBSC and 7 others like this.
  16. mikeyh

    mikeyh Post Master General

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    lulamae and Nicb1 like this.
  17. lulamae

    lulamae Planetary Moderator

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    Do you have any details for the "Judgement Day- Nuclear Warfare" mod?
  18. mikeyh

    mikeyh Post Master General

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    Looks like someone removed it from PAMM.
  19. mikeyh

    mikeyh Post Master General

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    Community Mods now uses any cached versions and backups of mods if the mod download link fails.
  20. mikeyh

    mikeyh Post Master General

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