Combat reclaim: Still not possible?

Discussion in 'Mod Support' started by bsergent, June 6, 2015.

  1. bsergent

    bsergent Active Member

    Messages:
    236
    Likes Received:
    73
    I saw mention in PA Server API Requests a request for auto_reclaim and auto_reclaim_enemies
    https://forums.uberent.com/threads/pa-server-api-requests.61182/page-2

    I'd like to add these abilities to my logical changes mod.

    Can this still not be accomplished or has it been added?

    I searched, but didn't see anything which answered my question.

    Thank you for your time :)
  2. stuart98

    stuart98 Post Master General

    Messages:
    6,009
    Likes Received:
    3,888
    Not a single request in that thread has been added. Not one. Nothing at all. That thread is pointless. Nothing has ever come of it. At all. The only time Uber even acknowledged the existence of that thread so far as I can tell is in a PM from Jables to Squishypon3 several months ago.
    bsergent likes this.
  3. bsergent

    bsergent Active Member

    Messages:
    236
    Likes Received:
    73
    Well that sucks ye verily. >.<

    Hmm.

    Could I edit the behavior of fabs on patrol to reclaim enemies/structures opportunistically? Can you think of any compromises or work arounds? It really bothers me how oblivious idle fabs are.

    Could I possibly modify a build_arm into a kind of tool_weapon at which point auto_attack would do the job?

Share This Page