Build 49053: Build Notes and Discussion

Discussion in 'Support!' started by garat, June 6, 2013.

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  1. garat

    garat Cat Herder Uber Alumni

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    Build Notes:
    - Feedback when player is waiting for other players to join
    - Chat working in lobby now
    - Improved available game filters
    - Access to European servers
    - Fix for features on ATI
    - UI should always reappear after resize in the front end and lobby
    - Updated unit build icons
    - Strat icon updates for AA bot, T2 mex, T2 radar
    - Assisting and dodging improvements
    - Balance
    o Reduced turret health across the board
    o Reduced air unit HP and anti-air weapon damage
    o Reduced turn rate of all laser turrets
  2. cola_colin

    cola_colin Moderator Alumni

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    I can see trees now :)
  3. neutrino

    neutrino low mass particle Uber Employee

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    Oh yeah, and this.
  4. yinwaru

    yinwaru New Member

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    Do I have to close the client and the launcher, then relaunch the game to get the new version? I'm still on 49031, but I'm in a game currently and playing just fine.
  5. neutrino

    neutrino low mass particle Uber Employee

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    Yes, quit and then run the launcher and it should update.

    The old version will continue to function for a bit until the servers drain out.
  6. garat

    garat Cat Herder Uber Alumni

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    The game will keep running until all of you playing that version exit out. :) No need to rush unless you want bug fixes. :)

    "- Fix for features on ATI"

    Was the trees showing up.. Sorry, first pass of build notes.
  7. yinwaru

    yinwaru New Member

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    Is the long break between unit construction on factories intentional? (Once a unit completes the factory has a decently long down-time before it can begin constructing the next unit.)

    I figure it's known, so I'll post it here, but the AI just stand around waiting for you to find and kill them.
  8. garat

    garat Cat Herder Uber Alumni

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    There is no AI at the moment. Those guys are just there so you have something to beat up on in sandbox.
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