Beta Build 61250/61450 Detailed Changes

Discussion in 'Support!' started by Raevn, February 19, 2014.

  1. Raevn

    Raevn Moderator Alumni

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    Build 61450
    General Changes

    • New keybindings:
      • Toggle PIPs: v
      • Swap PIPs: Shift+v
      • Copy to PIP: Alt+v
    • New API call: api.twitch.requestLiveStreamList()
    Unit Changes
    Gunship "Kestrel"

    Acceleration: 750 -> 75 m/s/s
    Brake Rate: 750 -> 75 m/s/s

    Transport "Pelican"
    Now built by Adv. Aircraft Factory

    Radar
    New Water model

    Adv. Radar
    New Water model

    Tank "Ant Pounder Titanium Insect Histericlese"
    Trollololol

    Torpedo Launcher
    Now buildable by Advanced Fabrication units, fabrication ship and commanders

    Fabrication Ship
    Transportable
    upload_2014-2-22_8-59-8.png

    Adv. Fabrication Ship
    Transportable

    Build 61250
    General Changes

    • Added lighting to many structures
    • Orbital Rocket booster no longer causes damage when it lands.
    • Many structures now have skirt decals
    • All land units are now transportable via Astraeus
    • New Models for the following units:
      • Combat Fabricator, Adv. Combat Fabricator, Vanguard, Inferno, Flak Cannon, Anchor, Adv. Bot Factory
    • Map Pings now available
    • Now accepts an Uber ticket from the command line
    • Additional keybindings in settings:
      • Team Chat (Shift+Enter)
      • Twitch Chat (Ctrl+Enter)
      • Command Mode [Alt Fire] (u)
      • Command Mode [Ping] (g)
      • Toggle Fire Orders (h)
      • Toggle Move Orders (j)
      • Toggle Energy Orders (k)
      • On (unbound)
      • Off (unbound)
      • Build Once (unbound)
      • Build Loop (unbound)
      • Toggle Build Orders (l)
    • Enable Streaming option in Twitch Settings
    • Changes to default planetary system:
      • Planet 1 - Mass: 3000 -> 10000, Moved further out
      • Planet 2 - Moved further out. Orbits planet 1
    System Editor Changes
    • Desert Biome now available
    • Mass slider min/max changed from 1000 - 10000 to 2500 - 25000
    Template Changes
    Earth

    Mass: 3000 -> 1000

    Desert
    Mass: 1800 -> 7500
    Seed: 3348 -> 9756
    Radius: 560 -> 700
    Height Range: 50 -> 25
    Water Height: 38 -> 40
    Biome: Earth -> Desert
    Biome Scale: 50 -> 75

    Ice
    Mass: 2000 -> 7500

    Tropical
    Mass: 2100 -> 7500

    Metal
    Mass: 2800 -> 15000

    Lava
    Mass: 2500 -> 5000

    Moon
    Mass: 1000 -> 3000

    Modding Changes
    • Additional Twitch APIs:
      • logIn, logOut, requestState, sendChatMessage, enableStreaming, disableStreaming, enableMicCapture, disableMicCapture, enablePlaybackCapture, disablePlaybackCapture, runCommercial
    Last edited: February 21, 2014
    drz1, Quitch, lokiCML and 1 other person like this.
  2. Raevn

    Raevn Moderator Alumni

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    New Playable Units
    T1 Bomb Bot "Boom"

    Self Destruct Bot
    HP: 10
    Metal Cost: 135
    Damage: 1000, 10 m radius
    Move Speed: 20 m/s
    Sight Range: 100 m (Surface & Air)
    upload_2014-2-19_22-43-42.png

    T1 Transport "Pelican"
    Air Transport: Load a land unit for rapid long distance travel
    HP: 20
    Metal Cost: 90
    Move Speed: 90 m/s (Air)
    Sight Range: 70 m (Surface & Air)
    upload_2014-2-19_22-44-12.png

    Updated Unplayable Units/Unit Files
    Megabot

    Game files removed

    Fusion Plant
    Game files removed

    Torpedo Bomber
    Game files removed

    Orbital Gas Mine
    Game files removed

    Sonar
    No longer buildable in-game

    Adv. Sonar
    No longer buildable in-game

    Attack Sub "Dolphin"
    Damage: 100 -> 125
    Yaw Range: 20 -> 260 deg

    Updated Units
    All Structures

    Wreckage Health Fraction: 50% -> 100%
    This is not applied due to a bug (mis-spelled as "reckage_health_frac")

    Commander
    Metal Cost: 1500 -> 25000
    Acceleration: 70 -> 60 m/s/s
    Brake Rate: 70 -> 60 m/s/s
    Move Speed: 7 -> 6 m/s
    Weapon Damage: 75 -> 80
    Weapon Velocity: 70 -> 125 m/s
    Uber Cannon
    Flight Type: Direct -> Seeking
    Velocity: 80 -> 100 m/s
    Splash Damage: 2500 -> 700
    Splash Radius: 10 -> 20 m
    Turn Rate: N/A -> 180 deg/s
    Max Range: 50 -> 100 m
    Rate of Fire: 0.09 -> 1 shots/sec
    Energy Use: 10000E per shot, 10000E storage, 10000E demand
    Pitch Range: 180 -> 90 deg
    Pitch Rate: 80 -> 360 deg/s
    Yaw Rate: 80-> 360 deg/s
    Death Weapon
    Splash Damage: 2500 -> 2000
    Splash Radius: 100 -> 110 m (full damage out to 20 m)
    Last edited: February 20, 2014
    stormingkiwi, drz1, Quitch and 3 others like this.
  3. Raevn

    Raevn Moderator Alumni

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    Updated Units

    Air Units
    Fabrication Aircraft

    Acceleration: 4 -> 40 m/s/s
    Brake Rate: 4 -> 40 m/s/s
    Construction: 6M 1200E -> 9M 1100E

    Bomber "Bumble Bee"
    Turn Speed: 45 -> 55 deg/s
    Damage: 50 -> 100
    Splash Damage: 50 -> 100
    Splash Radius: 5 - > 7 m (full damage out to 3.5m)

    Adv. Fabrication Aircraft
    Acceleration: 4 -> 40 m/s/s
    Brake Rate: 4 -> 40 m/s/s
    Construction: 18M 3600E -> 27M 3300E

    Adv. Fighter "Peregrine"
    HP: 405 -> 350
    Fires out of both wings
    Damage: 400 -> 150
    Splash Damage: 0 -> 150
    Splash Radius: 0 -> 10 m
    Rate of Fire: 1 -> 5 shots/second

    Gunship "Kestrel"
    Gunship: Strong anti-ground. No anti-air capabilities.
    New Model
    HP: 100 -> 250
    Metal Cost: 540 -> 270
    Acceleration: 75 -> 750 m/s/s
    Brake Rate: 75 - 750 m/s/s
    Turn Speed: 90 -> 45 deg/s
    Can now also target Water Surface, Sea Floor
    upload_2014-2-19_22-55-40.png

    Adv. Bomber "Hornet"
    HP: 400 -> 200
    Brake Rate: 7 -> 45 m/s/s
    Splash Radius: 10 -> 12 m (full damage out to 6 m)

    Bots
    Fabrication Bot
    HP: 150 -> 50
    Metal Cost: 180 -> 200
    Turn Speed: 720 - > 360 m/s/s

    Combat Fabrication Bot
    New Model
    upload_2014-2-19_22-43-8.png

    Adv. Fabrication Bot
    HP: 500 -> 150
    Metal Cost: 1000 -> 1200

    Adv. Combat Fabrication Bot
    New Model
    upload_2014-2-19_22-56-4.png

    Vehicles
    Fabrication Vehicle

    HP: 100 -> 50
    Metal Cost: 225 -> 200

    Flame Tank "Inferno"
    New Model
    HP: 500 -> 600
    Pitch Range: 10 -> 45 deg
    Yaw Range: 10 -> 180 deg
    upload_2014-2-19_22-42-4.png

    Tank "Titanium Insect"
    Formerly known as Ant Pounder.

    Adv. Fabrication Vehicle
    HP: 500 -> 150
    Metal Cost: 1350 -> 1200

    Advanced Tank "Leveler"
    Now fires from both barrels (2x projectiles)
    Damage: 50 -> 250

    Heavy Tank "Vanguard"
    New Model
    HP: 2500 -> 5000
    Radar - Surface & Air: 0 -> 150 m
    Rate of Fire: 4 -> 2 shots per second
    Pitch Range: 10 -> 45 deg
    Yaw Range: 10 -> 180 deg
    upload_2014-2-19_22-54-44.png

    Mobile Artillery "Sheller"
    HP: 250 -> 125
    Max Range: 160 -> 260 m
    Splash Radius: 10 -> 15 m (full damage out to 5 m)
    Pitch Rate: 45 -> 30 deg/s
    Yaw Rate: 45 -> 30 deg/s

    Orbital
    Orbital Fabrication Bot

    HP: 1000 -> 50
    Celestial Velocity Multiplier: x6
    Radar Range - Surface & Air: 0 -> 100 m

    Orbital Fighter "Avenger"
    HP: 2500 -> 100
    Metal Cost: 1000 -> 300
    Celestial Velocity Multiplier: x6
    Acceleration: 5 -> 50 m/s/s
    Brake Rate: 5 -> 50 m/s/s
    Move Speed: 20 -> 50 m/s
    Turn Speed: 75 -> 45 m/s
    Sight Range - 100 -> 250 m/s
    Damage: 250 -> 50
    Rate of Fire: 1.5 -> 1 shots per second
    Pitch Range: 0 -> 15 deg
    Yaw Range: 0 -> 45 deg
    Now Built by Orbital Launcher

    Defense Satellite "Anchor"
    New Model
    Metal Cost: 1200 -> 2400
    Acceleration: 2 -> 10 m/s/s
    Brake Rate: 2 -> 10 m/s/s
    Turn Speed: 90 -> 10 deg/s
    Sight Range - Orbital: 250 -> 280 m
    Damage: 400 -> 15
    Rate of Fire: 2 -> 5 shots per second
    Now built by Orbital Fabber

    Orbital Lander "Astraeus"
    Metal Cost: 1200 -> 2400
    Acceleration: 250 -> 10 m/s/s
    Brake Rate: 250 -> 10 m/s/s
    Move Speed: 25 -> 10 m/s
    Turn Speed: 135 -> 260 deg/s
    Vertical Speed: 35 -> 50 m/s
    Sight Range - Surface & Air: 70 -> 100 m

    Orbital Laser "SXX-1304 Laser Platform"
    Celestial Velocity Multiplier: x6
    Acceleration: 1 -> 10 m/s/s
    Brake Rate: 1-> 10 m/s/s
    Move Speed: 10 -> 25 m/s
    Turn Speed: 45 -> 90 deg/s
    Sight Range - Surface & Air: 0 -> 100 m
    Weapon Velocity: 475 -> 1000 m/s
    Splash Damage: 0 -> 2500
    Splash Radius: 0 -> 5 m
    Weapon Energy Use: 300000 -> 10000E per shot, 900000 -> 10000E storage, 30000 -> 5000E demand
    Can now target Sea Floor

    Radar Satellite
    Celestial Velocity Multiplier: x6
    Acceleration: 1 -> 10 m/s/s
    Brake Rate: 2 -> 10 m/s/s
    Move Speed: 5 -> 10 m/s
    Turn Speed: 5 -> 90 deg/s
    Energy Use: 500 -> 300E
    Sight Range - Surface & Air: 0 -> 100 m

    Adv. Radar Satellite
    Metal Cost: 3600 -> 2400
    Acceleration: 1 -> 10 m/s/s
    Brake Rate: 1 -> 10 m/s/s
    Move Speed: 5 -> 10 m/s
    Turn Speed: 5 -> 90 deg/s
    Energy Use: 2400 -> 9000E
    Radar Range - Surface & Air: 600 -> 1000 m
    Sight Range - Surface & Air: 100 -> 600 m
    Radar Range - Orbital: 600 -> 1200 m
    Sight Range - Orbital: 100 -> 600 m

    Solar Array
    Acceleration: 1 -> 10 m/s/s
    Brake Rate: 1 -> 10 m/s/s
    Move Speed: 5 -> 10 m/s
    Turn Speed: 5 -> 45 deg/s

    Naval
    All Naval

    Wreckage Health Fraction: 50% -> 75%

    Battleship "Leviathan"
    Metal: 4320 -> 3240
    Acceleration: 3 -> 1 m/s/s
    Brake Rate: 2 -> 1 m/s/s
    Move Speed: 3 -> 5 m/s
    All barrels now fire (3 -> 12 shots per salvo)
    Damage: 250 -> 200
    Splash Damage: 0 -> 200
    Splash Radius: 7 m (full damage out to 2 m)
    Rate of Fire: 0.25 -> 0.1 shots per second
    Range: 250 -> 400 m
    Yaw Rate: 45 -> 60 deg/s

    Destroyer "Orca"
    Formerly known as Bluebottle
    HP: 375 -> 750
    Move Speed: 3 m/s -> 6 m/s
    Sight Range - Surface & Air: 200 m -> 150 m
    All barrels now fire (2 -> 4 shots per salvo)
    Damage: 115 -> 100
    Weapon Range: 220 -> 180 m
    Rate of Fire: 0.33 -> 0.2 shots per second

    Fabrication Ship
    Metal Cost: 450 -> 200
    Acceleration: 5 -> 3 m/s/s
    Brake Rate: 5 -> 7 m/s/s
    Move Speed: 5 -> 10 m/s
    Turn Speed: 15 -> 40 deg/s
    Construction Demand: 12M 1900E -> 10M 1000E

    Ad. Fabrication Ship
    Metal Cost: 1900 -> 1200
    Acceleration: 5 -> 3 m/s/s
    Brake Rate: 5 -> 7 m/s/s
    Move Speed: 5 -> 10 m/s
    Turn Speed: 15 -> 40 deg/s
    Construction Demand: 36M 4200E -> 30M 3000E

    Frigate "Narwhal"
    HP: 280 -> 560
    Acceleration: 4 -> 3 m/s/s
    Brake Rate: 4 -> 3 m/s/s
    Move Speed: 4 -> 7 m/s
    Sight Range - Surface & Air: 200 -> 150 m
    Cannon
    Damage: 25 -> 75
    Range: 200 -> 160
    Rate of Fire: 2 -> 0.5 Shots per Second
    Missile Weapon
    Can now only target Air
    Additional Weapon: Torpedo Launcher
    Damage: 150
    Range: 150 (seeking)
    Rate of Fire: 0.25 shots per second

    Missile Ship "Stingray"
    Metal Cost: 4320 -> 3240
    Acceleration: 3 -> 1 m/s/s
    Brake Rate: 3 -> 0.25 m/s/s
    Move Speed: 3 -> 5 m/s
    Missile
    Cruise Height: 100 -> 60
    Damage: 5000 -> 500
    Energy Use: 5000 -> 1000E per shot, 5000 -> 100=0E storage, 500 -> 200E demand
    Range: 450 -> 400
    Rate of Fire: 1 -> 0.2 shots per second
    Carpet Fire: True
    Additional Weapon: AA Missiles
    Damage: 200
    Range: 250 (seeking)
    Rate of Fire: 2 shots per second
    Targets Air only

    Sea Scout "Sun Fish"
    Acceleration: 10 -> 4 m/s/s
    Move Speed: 10 -> 15 m/s

    Basic Structures
    Air Defense Tower

    Can no longer target land

    Artillery "Pelter"
    Splash Radius: 5 -> 12 m (full damage out to 6 m)

    Barrier
    Area Build Separation: 0.75 -> 0.5 m
    Now buildable by Commanders

    Single Laser Defense
    Weapon Velocity: 250 -> 500 m
    Splash Damage: 0 -> 45
    Splash Radius: 0 -> 2 m
    Pitch Range: 40 -> 90 deg
    Pitch Rate: 60 -> 180 deg/s

    Laser Defense
    Metal Cost: 600 -> 900
    Weapon Velocity: 250 -> 500 m/s
    Splash Damage: 0 -> 80
    Splash Radius: 0 -> 2 m
    Pitch Range: 40 -> 90 deg
    Pitch Rate: 60 -> 180 deg/s

    Metal Extractor
    Metal Cost: 300 -> 150

    Radar
    Metal Cost: 150 -> 200
    Energy Consumption: 300E -> 150E
    Radar Range - Surface & Air: 360 -> 600 m
    Sight Range - Orbital: 0 -> 300 m
    Radar Range - Orbital: 0 -> 600 m

    Deep Space Radar
    HP: 2100 -> 750
    Metal Cost: 800 -> 300
    Energy Consumption: 600E -> 150E
    Radar - Orbital: 0 -> 300 m
    Now Buildable by Adv. Fabricators

    Ion Defense "Umbrella"
    Energy Use: 1000E per shot, 3000E storage, 1000E demand
    Damage: 3000 -> 350
    Max Range: 300 -> 200 m
    Can now be built by Adv Fabrication Units

    Naval Factory
    Factory Cooldown Time: 5 -> 8 sec

    Adv. Naval Factory
    Factory Cooldown Time: 5 -> 20 sec

    Torpedo Launcher
    Now buildable by all basic Fabricators

    Adv. Torpedo Launcher
    Now buildable by all basic Fabricators

    Advanced Structures
    Adv. Artillery "Holkins"

    Can now be built on Water
    Splash Radius: 15 - 20 m (full damage out to 10 m)

    Flak Cannon
    New Model
    Damage: 150 -> 100
    Splash Damage: 150 -> 100
    Splash Radius: 10 -> 15 m (full damage out to 5 m)
    upload_2014-2-19_22-54-17.png

    Adv. Laser Defense
    Weapon Velocity: 250 -> 500 m/s
    Splash Damage: 0 -> 200
    Splash Radius: 2
    Pitch Range: 60 -> 90 deg
    Pitch Rate: 45 -> 180 deg/s
    Yaw Rate: 45 -> 60 deg/s

    Adv. Metal Extractor
    Metal Cost: 1200 -> 750

    Nuke Launcher
    Can now be built on water
    Splash Radius: 150 -> 150 (full damage out to 125 m)

    Adv. Bot Factory
    New Model
    upload_2014-2-19_22-56-53.png

    Adv. Radar
    Energy Consumption: 2000E -> 4500E
    Radar Range - Surface & Air: 600 -> 1200 m
    Sight Range - Orbital: 0 -> 300 m
    Radar Range - Orbital: 600 -> 1200 m

    Tactical Missile Launcher "Catapult"
    Can now be built on water
    Last edited: February 20, 2014
    rippsblack, chronosoul, drz1 and 5 others like this.
  4. Antiglow

    Antiglow Well-Known Member

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    Looks like this is the best place to put this

    Graphical bugs that I have noticed so far:
    • Teleporter event horizon does not appear after activated.
    • Air units do not have engine fire animation as seen in playtest. Picture below:
      [​IMG]
    • Power gens do not light up when using free cam building them and lights stay off after free cam is deactivated.
    Other in game bugs:
    • Full planet patrol does not completely work. some units get stuck spinning.
    • Orbital fabricators do not spray in correct direction (still). They are a little better though.
    • Air fabricators speed makes groups of them do "fly-by fabrication" taking entire sections/planets of mex in no time. A very cool feature, maybe a little OP but I like it.
    • Ships still seem too slow.
    Last edited: February 19, 2014
    stuart98 likes this.
  5. Illmaren

    Illmaren Active Member

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    since update i got huge laggs
    the units are teleporting
  6. Clopse

    Clopse Post Master General

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    No lag from me, major improvements I got. Solid 60fps for most of a big enough game.
    zaphodx and warrenkc like this.
  7. garat

    garat Cat Herder Uber Alumni

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    Stickying this for a few days, since I'm sure by the end of it, Raevn's build notes will be more comprehensive than mine. :)
    drz1, Quitch, Raevn and 1 other person like this.
  8. proeleert

    proeleert Post Master General

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    Some modding changes :

    live_game_econ (economy bar) moved to seperate html
    new panel lib

    new assignable buttons :
    twitch chat
    command mode [alt fire]
    command mode [ping]
    toggle fire orders
    toggle move orders
    on
    off
    toggle energy orders
    build once
    build loop
    toggle build orders
    stormingkiwi and Quitch like this.
  9. stuart98

    stuart98 Post Master General

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    Naval Units
    Fabrication Ship
    Metal: 450 -> 200
    Max Speed: 5 m/s -> 10 m/s
    Acceleration: 5 m/s/s -> 40 m/s/s
    Breaking Rate: 5 m/s/s -> 7 m/s/s
    Turn Rate: 15 deg/s -> 40 deg/s
    Build Rate: 12/s -> 10/s
    Energy Consumption: 1900/s -> 1000/s


    Destroyer "Orca"
    Name: Bluebottle -> Orca
    HP: 375 -> 750
    Max Speed: 3 m/s -> 6 m/s
    Vision Radius: 200 m -> 150 m
    DPS: 75.9 -> 80
    Weapon Range: 220 -> 180

    Frigate "Narwhal"
    HP: 280 -> 560
    Max Speed: 4 m/s/ -> 7 m/s
    Acceleration: 4 m/s/s -> 3 m/s/s
    Break Speed: 4 m/s/s -> 3 m/s/s
    Vision Range: 200 m -> 150 m
    Torpedo: None -> Present
    Torpedo DPS: 37.5 (150 damage per shot every 4 seconds)
    Torpedo Range: 150
    Torpedo Max Speed: 60 m/s
    Torpedo Turn Rate: 360 deg/s
    Torpedo Target Layers: Water Surface, Underwater, Sea Floor
    Anti Ship Cannon DPS: 50 -> 37.5
    Anti Ship Cannon Range: 200 -> 160
    Total DPS: 75 -> 95

    Scout "Sunfish"
    Max Speed: 10 m/s -> 15 m/s
    Acceleration: 10 m/s/s -> 4 m/s/s

    Advanced Fabrication Ship
    Metal: 1900 -> 1200
    Max Speed: 5 m/s -> 10 m/s
    Acceleration: 5 m/s/s -> 40 m/s/s
    Breaking Rate: 5 m/s/s -> 7 m/s/s
    Turn Rate: 15 deg/s -> 40 deg/s
    Build Rate: 36/s -> 30/s
    Energy Consumption: 4200 -> 3000


    Missile Ship "Stingray"
    Metal: 4320 -> 3240
    Max Speed: 3 m/s -> 5 m/s
    Acceleration: 3 m/s/s -> 1 m/s/s
    Break Speed: 3 m/s/s -> 0.25 m/s/s
    Missile DPS: 5000 -> 100 (5k damage per shot every second -> 500 damage per shot every 5 seconds)
    Missile Range: 450 -> 400
    Missile Cost: None -> 1000 Energy
    AA Missile: None -> Present
    AA DPS: 400 (200 every 1/2 second)
    AA Speed: 25 m/s
    AA Turn Rate: 360 deg/s
    Total DPS: 5000 -> 500

    Battleship "Leviathan"
    Metal: 4320 -> 3240
    Max Speed: 3 m/s -> 5 m/s
    Acceleration: 3 m/s/s -> 1 m/s/s
    Break Speed: 3 m/s/s -> 0.25 m/s/s
    DPS: 250 -> 200 (Does not count splash damage)
    Splash Damage per Shell: 200
    Splash Damage Range: 7 m

    Sorry if some things are formatted incorrectly.

    Edit: Added fab ships.
    Last edited: February 19, 2014
    brianpurkiss, drz1, whisperr and 3 others like this.
  10. Raevn

    Raevn Moderator Alumni

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    Just had to finish work, back to updating this soon!
    Clopse likes this.
  11. stevenrs11

    stevenrs11 Active Member

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    Love these changes. The new stingray looks interesting, seems like it is more of a AA ship now.
  12. mered4

    mered4 Post Master General

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    After analysis, it might be OP against T2 Air.

    Thanks god.
  13. Raevn

    Raevn Moderator Alumni

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    Movement commands relative to the Orbital Shell - is that new?
  14. Dementiurge

    Dementiurge Post Master General

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    The stingray is too costly to be OP. 3200 metal for a flak cannon with barely any aoe, yuck.

    Something I noticed is that certain terrestrial canyons have their textures blend into the terrain texture. Looks good.

    Walls have a "wreckage_health_frac" value. It's set to 0.0.
  15. Xagar

    Xagar Active Member

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    The new Peregrine seems absolutely devastating.
  16. Raevn

    Raevn Moderator Alumni

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    Due to the bug with base_structure, all structures have it as 0.0 whatever the default is if no value is given (from limited testing, this isn't 0.0).
    Last edited: February 19, 2014
  17. Sorian

    Sorian Official PA

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    Default value is 0.5.
    Raevn likes this.
  18. savvart

    savvart New Member

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    It has not updated on steam as yet???

    How do I get it??? thx


    ALL good - just got it...
  19. mjshorty

    mjshorty Well-Known Member

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    Why should units require energy to fire? now there will be an even bigger focus to take out econ(instead of production and defenses, because they wont run anyways if energy is gone, placing an unusually big emphasis on killing eco)

    Although the rest of the changes are cool (seems like naval is sorta relevant again, although the one place that really should have dominant anti-air, because they are limited anyways, and Air is just turning this game into Air Annihilation.)

    also, flak cannon is still a stupid hard-counter. while it stops any air in its tracks it leaves a player no room to do his own offensive if he goes ground/navy because T2 Bombers will stop it extremely quickly anyways because AOE is so dam strong
  20. Raevn

    Raevn Moderator Alumni

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    Back at work, will finish off tonight.
    liltbrockie likes this.

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