Beta Build: 58678

Discussion in 'Support!' started by garat, December 18, 2013.

  1. garat

    garat Cat Herder Uber Alumni

    Messages:
    3,344
    Likes Received:
    5,376
    Beta Build: 58678

    Happy holidays, everyone! This year, Santa is bringing you a big bag of new features. Enjoy, and no matter what you celebrate, have fun, stay safe, and fling asteroids at your closest friends and family.

    Area Commands: This is a big one! Area Patrol will be coming soon, which (depending on the unit) combines Area Attack, Reclaim and Repair functionality, but persistently. Currently supported are the following:
    • Area Attack: With unit(s) selected (bombers particularly are great), click and drag on an area you want to attack. All selected units will proceed to attack all available units in the area. If you don't have recon on it, it will simply act as an attack move until it gets vision and will start to area attack.
    • Area Build: Currently two types of drag build commands exist. Circle for things like power, and line for things like defenses, factories, etc.
    • Area Reclaim: Unit(s) will find all reclaimable wreckage in the area until all wreckage is gone.
    • Area Repair: Unit(s) will find all repairable units in the area to repair until nothing needs repairing.

    Notification System: This will notify you of important game events, such as structures being completed, incoming attacks, in particular commander under attack, and those other events you really want to know about when you're building up a high speed asteroid to destroy planets with and not paying attention to that planet you've taken over.

    Lots of work done on in-game selection logic. It should overall be much easier to select things, and select the things you want now. It does change some behavior though, so play around with it before you go play your ladder games.

    Overhaul to the rendering engine. This is a big change but won't be necessarily obvious to a lot of people. Read here for details: https://forums.uberent.com/threads/graphics-update.54840/#post-840016

    Planet Smashing: The paths asteroids take now to smash a planet also looks a lot better. Try it out today! Smash your buddies and laugh!

    Interplanetary Nukes: You can now nuke from one moon to another moon orbiting the same planet

    Big art changes to Metal planets and new work on the desert biome. Metal planets now can support much smaller metal planets. Big ones remain their normal awesome selves, of course. You can also play on lava planets once again.

    Twitch streaming fixes for AMD and for OS/X. There is no Twitch built in support for Linux, as the Twitch API does not support it.

    Quite a few UI polish items. Better North / South icons, better looking start location tags, etc.

    Factoryies support rally point assist now. Particularly useful for getting a ton of fabbers on a project.

    Hotkeys that target and track a unit (commander, idle fabber, group), will now move to the correct planet.

    Changing your settings should now only regenerate a planet if you change a setting that really needs to rebuild the planet.

    Bot Factory has new art, deep space radar has art now, more units have their appropriate strategic icons now, a number of animation and model tweaks.

    Radar structures now have animation states driven by their power status.

    The commander has had his weapon changed a bit to allow more easily hitting small units such as the Dox.

    Fixes to bombers so they have a better time hitting targets. Mind you, their main use is still against static defenses. If you're chasing bots with them, you may want to restrategize.

    Anti-nukes now start with one missile in their bay. The launcher is now more expensive to compensate for this.
  2. Raevn

    Raevn Moderator Alumni

    Messages:
    4,226
    Likes Received:
    4,324
    Other Changes
    • Unit Hover Info now shows metal remaining in grey for wrecks
    • Small metal planets:
      • SmallMetalPlanet.PNG
    • Desert planet terrain example:
      • DesertPlanetTerrain.PNG
    • New Bot Factory art:
      • BotFactory.PNG
    • New North / South markers:
      • NewNorthSouth.PNG
    • Deep Space Radar Closed
      • Screenshot closed resized.38.35 (2).png
    • Deep Space Radar Opened
      • Screenshot resize (2).png
    Unit Changes
    Single Laser Defense
    New Strategic Icon

    Bomber
    Acceleration: 8 -> 16
    Aggressive Height: 20 -> 30
    Brake Rate: 8 ->2
    Damage: 50 -> 125
    Splash Damage: 50 -> 40
    Splash Radius: 2 -> 8
    Pitch Range: 10 -> 60
    Yaw Range: 10 -> 40

    Adv. Bomber
    Acceleration: 8 -> 16
    Aggressive Height: 20 -> 30
    Aggressive Type: nill -> line
    Brake Rate: 8 ->2
    Dodge Radius: 10 -> 90
    Splash Damage: 100 -> 350
    Pitch Range: 10 -> 60
    Yaw Range: 10 -> 40

    Anti Nuke Launcher
    Metal Cost: 4500 -> 21780
    Starts with 1 missile.

    Bot Factory
    New Model (see above)
    Area Build Separation: nill -> 3.5

    Adv. Bot Factory
    Area Build Separation: nill -> 3.5
    Legacy Orientation Hack: nill -> true :p

    Energy Plant
    Placement Size: nil - > [6,6]

    Land Barrier
    Area Build Separation: nill -> 0.75

    Metal Extractor
    Area Build Type: nil -> Sphere

    Adv. Metal Extractor
    Area Build Type: nil -> Sphere

    Nuke Launcher
    Max Range: 2000 -> 5000

    Radar
    Now has Start & stop animations

    Adv. Radar
    Now has Start & stop animations

    Tactical Missile Launcher
    New animation (details pending)

    Vehicle Factory
    Area Build Separation: nill -> 3.5
    Legacy Orientation Hack: nill -> true

    Adv. Vehicle Factory
    Area Build Separation: nill -> 3.5
    Legacy Orientation Hack: nill -> true

    Deep Space Radar
    New Model (see above)
    Now has Start & stop animations
    New Build Icon
    Atrophy Cooldown: nil -> 30
    Atrophy Rate: nil -> 20
    Building Skirt: nil -> [30, 30]
    Mesh Bounds: nil -> [30, 30, 30]

    Delta V Engine
    Now has Start & stop animations

    Naval Factory
    Area Build Separation: nill -> 8
    Legacy Orientation Hack: nill -> true

    Adv. Naval Factory
    Area Build Separation: nill -> 8
    Legacy Orientation Hack: nill -> true

    Under Construction
    Last edited: December 18, 2013
    zack1028, shootall, drz1 and 10 others like this.
  3. Corang

    Corang Well-Known Member

    Messages:
    772
    Likes Received:
    313
    WOO, thanks for the update garat, cant wait to play this, happy holidays
  4. Corang

    Corang Well-Known Member

    Messages:
    772
    Likes Received:
    313
    anyone else having problems d/l'ing the build, my launcher is stuck at checking for updates... :(
  5. igncom1

    igncom1 Post Master General

    Messages:
    7,961
    Likes Received:
    3,132
    ZaphodX! I really do expect an update video summarising this!
    zaphodx, carn1x and stormingkiwi like this.
  6. vorell255

    vorell255 Active Member

    Messages:
    492
    Likes Received:
    190
  7. cola_colin

    cola_colin Moderator Alumni

    Messages:
    12,074
    Likes Received:
    16,221
    Garat said there will be a ladder real soon!
    /joke
  8. dfanz0r

    dfanz0r Active Member

    Messages:
    150
    Likes Received:
    47
    I was having issues too, but i finally got it downloaded. Verified files multiple times, and it eventually got everything.
  9. Nullimus

    Nullimus Well-Known Member

    Messages:
    428
    Likes Received:
    260
    Woot Baby! And the polishing continues.
  10. Corang

    Corang Well-Known Member

    Messages:
    772
    Likes Received:
    313
    i have been waiting for about 10 minutes and it is still at checking for updates :(
  11. DeadJohnny

    DeadJohnny New Member

    Messages:
    18
    Likes Received:
    1
    Crashes every time when the planet is loaded on OS X (10.9.1).
  12. Corang

    Corang Well-Known Member

    Messages:
    772
    Likes Received:
    313
    Still can't download
  13. SXX

    SXX Post Master General

    Messages:
    6,896
    Likes Received:
    1,812
    Bugs fixed in this release:
    • PA#821 - "assist" graphic does not rotate correctly
    • PA#2023 - Patrol engineers repair a building being reclaimed
    • PA#2130 - Patrol engineers don't repair slightly damaged structures
    • PA#2201 - Produced units don't inherit assist orders given to factory
    • PA#2449 - Patrol is broken for damaged commander and bots/vehicle engineers
    • PA#2640 - Buildings (usually factories) on top of each other
    • PA#2771 - Engineer fail to join second reclaimation stage if wasn't involved in first stage
    • PA#2772 - Wrecks of bots/vehicles/ships not being reclaimed when building placed on them
    • PA#2787 - Double tap on "Select Commander" or "Recall group X" shortcut does not switch planet
    Last edited: December 19, 2013
    shootall, drz1, Quitch and 7 others like this.
  14. Corang

    Corang Well-Known Member

    Messages:
    772
    Likes Received:
    313
    This keeps happening with my PA launcher, it is in the logs
    Code:
    StartUpdate - Have: 58197 Want: 58678
    Init coordinator.
    Checking context.
    Running async worker.
    Update started
    Fetch manifest exception: An exception occurred during a WebClient request.
    An exception occurred during a WebClient request.  at ManifestUtils.UpdateCoordinator.FetchManifest(UpdateContext ctx)
      at ManifestUtils.UpdateCoordinator.OnDoWork(DoWorkEventArgs resultArgs)
      at System.ComponentModel.BackgroundWorker.WorkerThreadStart(Object argument)
    Version file: version.txt
  15. cptconundrum

    cptconundrum Post Master General

    Messages:
    4,186
    Likes Received:
    4,900
    I am also unable to update. turned off all my mods and it still won't work.
  16. aeonsim

    aeonsim Active Member

    Messages:
    195
    Likes Received:
    42

    Attached Files:

    Last edited: December 18, 2013
    SinProtocol and dlacaille like this.
  17. cola_colin

    cola_colin Moderator Alumni

    Messages:
    12,074
    Likes Received:
    16,221
    How I would like more notifications like "Power generator finished", "Ant finished", "your engineer just moved 2 cm"
    (yeah the last one is a joke).

    But I guess the server only sends those few events and not more?
    I'd still like to record player build orders. With the alerts I can now capture when factories finished. It's a start, but not enough ;)

    EDIT:
    awesome build btw, lots of cool features and it works fine for me.
    thetrophysystem and stormingkiwi like this.
  18. feralboy

    feralboy New Member

    Messages:
    1
    Likes Received:
    0
    I am also experiencing consistent crashes when trying to load a planet (game is on Steam and OSX 10.9). Crash log attached.

    Attached Files:

  19. LavaSnake

    LavaSnake Post Master General

    Messages:
    1,620
    Likes Received:
    691
    Great build! I've been waiting for notifs for a long time.
  20. masterdigital

    masterdigital Uber Alumni

    Messages:
    438
    Likes Received:
    833
    Actually, you can enable more alerts by modding the UI. I am worried that turning on to many alerts would be harmful. Alerts currently only work for finished, damaged, and destroyed events. I expect to add a few more categories latter.
    shootall, drz1 and cola_colin like this.

Share This Page