This is correct. The current release splits the update per planet and per AI. Per planet, the nav and physics ticks run on separate threads....
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I have seen his code. Can confirm. :P
Since nav and physics run on a per planet basis, it was a no-brainer to look into multi-threading those parts of the sim. So, each sim tick each...
Can't wait for Saturday!
I have to admit, that is pretty funny.
Nothing springs to mind.
Hey! :(
Delay between expansions (or bases, they are the same thing). Used as a way to control difficulty.
Already fixed this issue locally.
Going to need more information. For a start: What version of the game? Skirmish or GW? What system? Any mods enabled?
Nope. It makes random decisions during training to evaluate the results. As it was mentioned earlier in the thread, the neural networks are used...
In addition to that, any games played while training would be crap. The AI learns by not ever retreating and by randomly making tactical decisions....
Yes, they were trained for PA:T and PA both.
I can't wait for this tournament. It is going to be so much fun!
Ran a test and I am not seeing an issue. So, either; a) the issue was fixed locally by another change that has not gone live yet b) the issue is...
Not an AI issue. This is the nav bug I metioned in the PTE thread. This is fixed internally.
At no point did SupCom 2 have an option to disable nuke building for the AI. There were exclusion options to disable things for everyone in the...
Why? There was a long note attached to that check-in. Basically, when the AI transfers units from one platoon to another it transfers them into the...
@Quitch This should hopefully fix the issue where the AI stops using factories (and nuke/anti nuke launchers). This should make the AI play...
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