My 2 cents... In my opinion, increasing the health of units would help the process of balancing unit because : 1. The margin to balance...
lol This feature is supposed to work ?! Because i know nobody who use it :p
My thought about what a planet editor should contains: a set of level brush; a big brush to raise/lower smoothly a wide area, and a small brush to...
It is subjective, of course. But : I play since alpha, so my opinion relies on a significant experience. Not saying your opinion don't, just to...
Never give up the fight ! I am a lobbyist :p
Procedural map For the moment maps are procedural generated. I reciognize that : Maps are beautifull, and consitent Procedural generation bring...
1 + 2 : building an army to win = completely broken mechanic in a RTS game (or maybe you complain about the balance ?) 3 : if you get kill by SXX,...
I would like to add: Give the possibility to the players to look at the list of games/lobby, without disconnect from the lobby he already joined.
Refering to real life to justify a video game mechanic is a very bad argument. This way of thinking leads nowhere because there is not a single part...
I don't find any more the formation function in the UI. It has been removed ? for rework ? This feature was useful, but not really pleasant to use...
I have watched many video from you, and i would suggest that you should be less amazed by... everything. In my opinion it is a bit irritating when...
For fun i did that today : It is a kind of bulldozer obviously :) A slow vehicule unit with a tons of HP to suck up a lot of damage, kind of mobile...
The idea is a bit raw and need polish. But i like the concept that we will be able to know the ressource income of the ennemy, and it fit to the game...
I like what you did on T1 air. The bomber are powerfull, but also counterable . The air play is well integrated to the game, but it doesn't encroach...
This topic has been discussed several time i know. Does Uber gives their point of view about a custom planet editor ? If not, Uber could you give...
It is exactly what i tried to say before but better explained. The game has to bring tools, not instructions for use :)
I thought we were speaking about ungarded area :p ?
The best way to defend a big ungarded area is to use bombers, and bots are easily defeated by bombers. Then the best way to harass ungarded area is...
I m not saying that we should be able to mass up one ant or dox and both is equivalent and valid. But my problem with the idea of tank and bot have...
Another remark about the boom The boom are really good against T2 vehicule, i have discover it recently. The reason is obvious actually, T2 doesn't...
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