At no point did SupCom 2 have an option to disable nuke building for the AI. There were exclusion options to disable things for everyone in the...
...hopefully fix the issue where the AI stops using factories (and nuke/anti nuke launchers). This should make the AI play better on Forge. There is...
Can't nuke gas giants either.
I submitted, what I hope, will be a fix for this issue. However, I will take another look with your information in mind. Also, Escort squad is...
Nope. Factory build checks are usually a lot cheaper (no build placement checks), so the AI is not restricted on the number of factories that can...
Did you hit the AI unit cap by chance?
That was fixed with the latest live build that went out Monday.
...Thanks to all who reported it. Also, I believe someone mentioned a nuke bug with planet wide area attack. That should be fixed locally as well (it...
There was already a cap, I just added a way for people running custom servers to adjust it (or remove it). There were other changes added to PTE to...
OK, I was looking at the wrong ring. Orange is sight, green is radar, and red is the weapon range. I believe I already submitted a fix for this last...
Looks to me like the nuke landed out of the anti-nuke range.
I believe there is a bug in the live build keeping the AI from going orbital (and utilizing it) effectively. Should be better on PTE.
...Are to trying to make it only fly to the ground targeted location? Then make the weapon ground target only like the nuke launcher. That might work.
No idea. It is on my list, but there are other things I am working on, non-AI related, at the moment.
...to take enemy commander health into account when deciding whether to nuke. Right now it waits until it has enough nukes (based on commander max...
Fixed locally. Also, units being able to fire on the way to the planet while in a unit cannon pod is fixed locally.
...threat values are: Economy Commander Land Air Naval Orbital Artillery Nuke AntiNuke AntiSurface AntiAir AntiSub (Unused) AntiOrbital
Yet another thing on my list.
...adjustment. Client: Fix some texture size restrictions (e.g. the nuke scorch decal) to save approximately 300MB to 400MB of GPU memory (and a...
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