[WIP][SERVER]Planetary Obliteration

Discussion in 'Work-In-Progress Mods' started by stuart98, June 7, 2016.

  1. stuart98

    stuart98 Post Master General

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    By far the biggest barrier to adding new units is finding someone who can animate, model, and texture units. I've had plans for a number of units, but have had to put them on hold because the guy who did all of that for legion, @killerkiwijuice, has gone MIA.
  2. killerkiwijuice

    killerkiwijuice Post Master General

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    not MIA, I've just lost interest and am now in college
  3. Quitch

    Quitch Post Master General

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    For texturing @mgmetal13 is around and might be able to help.
  4. stuart98

    stuart98 Post Master General

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    Still doesn't do much good without an animator.
  5. stuart98

    stuart98 Post Master General

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    It's been a while. I've not gotten much done as I've been taking a break from modding. I've got a new version out that polishes up a couple of things and nerfs Luther.

    Alpha Eight

    General:
    Fixed a bug with the color of the Sim speed. If you have two sim speeds btw, that means that you need to uninstall the sim speed mod as it's now included in the core game.

    Storage
    Storages are now T1.5 (t1 fabs can build now)

    MLA:

    Spark
    Spark effect has been replaced with an awesome lightning effect originally made by Dom.
    Spark HP increased from 400 to 425
    Spark damage per shot increased from 6 to 7
    This should make sparks better at fending off Striker hordes, and they'll look amazing while doing it.

    Lobber
    Now only fires one boom bot, every 10 seconds.

    Unit Cannon
    Is now T2 again.

    Needler
    Damage per shot increased from 40 to 60

    Striker
    Cost increased from 165 to 170
    HP decreased from 425 to 400
    Turret rotation rate lowered to make it less effective against aircraft.

    Drifter
    Splash radius increased from 7.5 to 10.
    Damage per shot increased from 80 to 90.

    Legion

    Advanced Power Catalyst
    Now uses the same model as vanilla legion's storage (which, incidentally, is the original purpose of that model).
    Last edited: February 19, 2017
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  6. saobie

    saobie New Member

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    I cant seen to download this mod in the PA community mod manager. It says im missing the dependencies but i cant find those anywhere
  7. stuart98

    stuart98 Post Master General

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    Waiting on @mikeyh to fix everything so that the mod can be downloaded again. Made a few more changes for Alpha Nine:

    Nearly all Legion units have had textures updated to most recent versions by mgmetal.
    Effect changes on battleship, battlecruiser.

    Finally got around to disabling wreckage for the Nova.

    Stoke: Damage per shot 40 -> 50

    Obliterator: Range 120 -> 125
    Scorpion: Range 140 -> 120
    Seabass: Range 140 -> 100
    Bowhead: Damage 100 -> 115 Splash 67.5 -> 75
    Spark now uses a beam.
    Drifter: Cost 400 -> 350
  8. stuart98

    stuart98 Post Master General

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    PO lives again!
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  9. stuart98

    stuart98 Post Master General

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    Alpha Ten

    Okay, now that we're thankfully done with me updating every three hours to introduce a crash bug and not fix what I was trying to fix (six updates to fix that) we can return to our regularly scheduled balance updates.

    General
    Support commanders shot down by Umbrella/Talos while in drop pods no longer deal damage to ground/air/naval units in their explosion.
    A couple of effects changes
    Several more units now have reload bars.

    MLA

    Phoenix
    Reload time decreased from 4 seconds to 3.

    Kestrel
    HP increased from 100 to 120.

    Icarus
    HP increased from 425 to 450.

    Gil-E
    Cost reduced from 900 to 700.
    Damage increased from 900 to 1000.

    Pummeler
    Cost increased from 600 to 700.

    Torpedo Launchers
    Torpedo turn rate increased slightly.

    Legion

    Nova
    HP increased from 180 to 220.

    Meteor
    Cost reduced from 3000 to 2400.

    Lockheed
    Reload time changed from 10 to 4.
    Damage per missile reduced from 100 to 60.

    Marauder
    HP increased from 80 to 90.

    Sea Defense Platforms
    Torpedo lifetimes increased by one second.
  10. stuart98

    stuart98 Post Master General

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    Alpha 10.1

    I overbuffed lockheeds in A.10, this brings them down to more reasonable levels along with buffing some more underused legion units and correcting one of the last instances of a cannon unit not being able to target air.

    Unless I missed something, only legion units are changed in this version.

    Salamander
    Damage per shot increased massively from 30 to 90
    Splash radius doubled from 10 to 20.

    Lockheed
    Chin-gun bullet damage reduced from 20 to 15
    Rocket damage reduced from 60 to 35.
    Rockets are depleted faster.

    Gadfly
    Damage increased from 220 to 250.

    Theodor
    Damage increased from 200 to 220.

    Orbweaver
    Cost increased from 600 to 700.

    Stoke
    Cost lowered from 400 to 325.

    Odin
    Flak damage increased from 40 to 60.

    Kaiju
    Can now properly target air.
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  11. physicalism

    physicalism New Member

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    Glad you are still here! I was getting nervous because I stopped seeing updates on the thread. I'll give newest version a go.
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  12. stuart98

    stuart98 Post Master General

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    Alpha 10.2
    Balance fixes and updated some textures.

    MLA

    Stinger
    Fixed a bug where missiles expired too early. Lifetime increased from 1 to 4.

    Gil-E
    Range increased from 170 to 180.

    Storm
    Cost - 750 -> 800
    HP - 900 -> 1000
    Projectile buffed by a lot.

    Drifter
    Can no longer fire on underwater targets.

    Ares
    Damage increased from 800 to 900
    Splash radius decreased from 15 to 10.

    Torpedo Launchers
    Turn rate increased from 4 to 8.

    Legion
    Some textures updated some more by mgmetal.
    Reduced the cost of some TITANS to bring their costs in line with MLA ones.

    Infiltrator
    Damage reduced from 20 to 10.

    Enforcer
    Damage reduced from 80 to 30.
    Cost increased from 600 to 750.
    HP increased from 600 to 750.
  13. Zenotheory

    Zenotheory Member

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    Great mod keep up the good work.
  14. stuart98

    stuart98 Post Master General

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    Alpha Eleven
    Crap ton of balance changes in this one. A few edges have been smoothed out, oversights have been corrected, and PO should play more smoothly.

    MLA

    Zeus
    Damage increased from 500 to 600, splash increased from 250 to 300.

    Pelter
    Turret rotates a bit more quickly.

    Pummeler
    Is now able to shoot down more missiles.

    Omega
    No longer has an energy cost for anti-ground weapon, cost increased from 4000 to 4200.

    Leviathan
    Fixed an issue where it was using the wrong weapon file. It should no longer be ridiculous.

    Squall (Typhoon drone)
    No longer uses health decay to cause it to die; instead uses same system as Legion drones.

    Torpedo Launchers
    Turn rate increased (again)

    The issue appears to be that the torpedos are consistently undershooting surface ships. I'm unsure if I can fix this without effectively removing the ability for micro'd ships to dodge the torpedos.

    Legion

    Rockteeth Commander
    Bullets are more accurate.

    Meteoroid (Meteor done)
    Health doubled.

    Firebird
    HP - 370 -> 600
    Bullet Damage - 10 -> 15
    Rocket Damage - 50 -> 30

    Salamandar
    Purifier turret damage increased from 10 to 20
    Salamandar flame damage increased from 90 to 120
    HP increased from 1250 to 1450.

    Lockheed
    Cost - 650 -> 700
    HP - 650 -> 750
    Chin-Gun Damage - 15 -> 20
    Rocket Damage - 35 -> 40

    Panzer
    HP - 700 -> 900
    Range - 180 -> 170
    Damage - 50 -> 40

    Scarab
    Turret rotation rate lowered slightly.

    Odin
    Damage reduced from 5000 to 4400.

    Imperator
    Anti-ground damage increased from 1000 to 1500.

    Akula
    Now must wait for torpedos to reload before firing again.

    Hydra
    Laser damage increased by 10%.
    Shell damage increased from 120 to 150; splash increased proportionally and splash radius increased from 7 to 12.

    Seabass
    HP - 1000 -> 800
    Speed - 20 -> 18

    Manta
    HP - 4500 -> 3000
    AA Guns no longer beams.
  15. stuart98

    stuart98 Post Master General

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    Alpha 12
    It's been a little while. I've gone through and made a number of changes major and minor to address some oversights and stuff I've been procrastinating.
    General
    Modified the old GA icon to create a new PO icon.
    Fixed a couple of crash bugs.
    Standardized vehicle acceleration. No more vehicles that take six seconds to accelerate or that accelerate instantly; generally it now takes one-two seconds.

    MLA
    Phoenix
    HP - 425 -> 550
    Missiles now turn faster
    Missile capacity - 3 -> 5
    Range - 70 -> 90

    Slammer
    HP - 1500 -> 1600
    Range - 80 -> 100

    Advanced Energy Plant
    Death Splash Radius - 65 -> 40

    Advanced Fabrication Bot

    Cost - 1000 -> 900

    Storm
    Speed - 10 -> 12

    MLA Vehicle Factories
    Roll-off time decreased slightly to bring in line with Legion.

    SXX
    Laser is no longer team colored because I was a derp months ago.

    Leviathan
    Splash Radius - 7 -> 10

    MLA Naval Factories
    Roll-off time decreased significantly to bring in line with Legion.

    Legion
    Peacekeeper
    HP - 320 -> 355
    Cost - 145 -> 120
    Rate of Fire - 0.9 -> 1.0

    Protector
    Cost - 800 -> 400

    Power Catalyst
    Production - 900 -> 950
    Death Splash Radius - 7.5 -> 10

    Fabrication Vehicle
    Cost - 325 -> 375
    Lathe Power - 17 -> 12

    Advanced Fabrication Vehicle
    Speed - 8 -> 9
    Lathe Power - 70 -> 40

    Thunderbolt
    HP - 400 -> 350
    Speed - 14 -> 12
    Damage - 10 -> 7

    Panzer
    Never liked that name; renamed to Berzerker

    Deathmark

    Cost - 1200 -> 900
    HP - 250 -> 450
    Speed - 8 -> 12
    Damage - 1000 -> 600
    Range - 260 -> 200

    Earthshaker
    Never was a fan of that name; renamed to Tremor

    Shank

    HP - 450 -> 425

    Advanced Fabrication Ship
    Lathe Power - 25 -> 35

    Manta
    AA Projectile Velocity - 280 -> 300

    Sea Defense Platforms
    Wave Projectile Lifetime increased.
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  16. stuart98

    stuart98 Post Master General

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    Alpha 12.1

    I've been going through everything recently and come across a few odd values in some units. These have been corrected, a few bugs have been fixed, some polish has been done, the works.

    MLA

    Phoenix
    : Missile turn rate increased from 120 to 180.

    Angel: Can now detect subs.

    Slammer: Range reduced from 100 to 90

    Stinger:
    HP - 210 -> 380
    Damage - 60 -> 80
    Now shoots more missiles faster.

    Hermes
    Should now properly be attack-orderable.

    Stingray: Range reduced from 400 to 350.

    Legion

    Shank
    : Muzzle now has a red center instead of an orange one.

    Nova: Now behaves like current Vanilla Legion one.

    Dauntless: Turn rate increased.

    T2 Air Fab: HP increased from 320 to 620.

    Salamandar: Renamed to Perdition

    Marauder
    : Now fires from both barrels at once (purely visual)

    Protector: Firing FX should now be emitted from the muzzle.

    Fabrication Bots: Made a bit more dense (more concentrated so you get more bang from fewer of them).

    Thunderbolt: Now uses new model by @themax267

    Havoc: Damage reduced by 33%.

    Black Knight: Main projectile damage reduced by 67%, but now spawns several drones.

    Hydra: HP increased from 3500 to 3600.

    Seabass: Sonar range reduced from 100 to 60.

    T1 Fab Ship: Cost reduced from 400 to 350.

    T2 Fab Ship:
    Move Speed - 11 -> 10
    Fab Power - 35 -> 60

    Talos:
    Now can detect subs and mines.

    Manta:
    Air Projectiles are more likely to hit their targets.
    Range - 260 -> 300

    Catfish:
    Sonar removed.
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  17. Gorea235

    Gorea235 New Member

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    I love the idea of this mod, but I have a few questions about it.
    Firstly, have you thought of doing something like legion and make a site detailing all of the changes it does? I would be useful for new players who want to quickly see what it does.
    Secondly, the MLA commands can't build metal extractors, is there a reason for this or is it a bug? I'm mostly asking because it breaks any other AI that you try and use, and you haven't mentioned it I think.
  18. stuart98

    stuart98 Post Master General

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    Can't build metal extractors? Sounds like a conflicting mod. Remove any other unit adding server mods and hodgepodge.
  19. Gorea235

    Gorea235 New Member

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    Ah, found it. Com reclaim fix was interfering. Thank you. Have you thought about a site detailing the mod?
  20. stuart98

    stuart98 Post Master General

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    Been a while since an update, been busy with other things and stuff seems to have settled down; I'm not aware of any outstanding balance issues (if there are please inform me).

    Alpha 12.2:
    Changed the Hive. Swarms now last an additional 3.5 seconds, but Swarm HP reduced from 125 to 80 and Hive cost increased to 900. Overall a buff.

    Manta missile damage reduced from 500 to 200. Not sure why I never fixed that before.

    Fixed a bug where the Leviathan was using the wrong ammunition. This has the effect of lowering damage from 200 to 120, splash damage from 200 to 40, and increasing splash radius from 7 to 10.
    emarkus likes this.

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