cola_colin's Recent Activity

  1. cola_colin replied to the thread Becoming a Non-Noob.

    Your account probably is linked to a copy of PA, that helps.

    September 23, 2017 at 4:51 AM
  2. cola_colin replied to the thread Jokes.

    Stop alcoholism, buy an iPhone X!

    September 22, 2017 at 5:02 AM
  3. cola_colin liked tunsel11's post in the thread Jokes.

    [IMG]

    September 22, 2017 at 5:01 AM
  4. cola_colin replied to the thread Chris Taylor is back (TA, Sup.Commander).

    I guess not having to worry about doing things different then they are used to from the bigger platforms is a more important plus than I...

    September 22, 2017 at 5:01 AM
  5. cola_colin liked mikeyh's post in the thread Chris Taylor is back (TA, Sup.Commander).

    On iOS back in 2013 the big advantage of OpenGL ES 3.0 over OpenGL ES 2.0 was reducing the number of draw calls, improved texture handling...

    September 22, 2017 at 4:59 AM
  6. cola_colin replied to the thread Chris Taylor is back (TA, Sup.Commander).

    What specific WebGL 1 limitations were an issue to them? There certainly are WebGL 1 demos that are pretty cool as well. Dunno about the...

    September 21, 2017 at 4:27 PM
  7. cola_colin liked mikeyh's post in the thread Chris Taylor is back (TA, Sup.Commander).

    Until May this year WebGL was painful for any advanced browser based games as Artillery games found out the hard way after 3 years of...

    September 21, 2017 at 4:18 PM
  8. cola_colin replied to the thread Chris Taylor is back (TA, Sup.Commander).

    Why so needy for something new when the "old" works just fine? Although I guess in that sense, let's all go back to playing TA or SupCom.

    September 21, 2017 at 10:25 AM
  9. cola_colin replied to the thread Becoming a Non-Noob.

    I've enhanced your first post a bit. :)

    September 21, 2017 at 9:55 AM
  10. cola_colin replied to the thread Chris Taylor is back (TA, Sup.Commander).

    Not as cross platform as WebGL ;)

    September 21, 2017 at 8:36 AM
  11. cola_colin replied to the thread Chris Taylor is back (TA, Sup.Commander).

    Isn't Vulcan some attempt at reinventing the wheel with yet another graphics API that is supposed to be really performant and whatnot?...

    September 21, 2017 at 8:05 AM
  12. cola_colin replied to the thread Chris Taylor is back (TA, Sup.Commander).

    WebGL is awesome and a great thing to use. Has nothing to do with doing simulation stuff though. It's just OpenGL (ES) for the Web really....

    September 21, 2017 at 7:27 AM
  13. cola_colin replied to the thread The Politics Thread (PLAY NICELY!).

    The sad part is that Comedy Central IS more accurate on this stuff than Fox News. A lot. Says a lot about the quality of Fox News.

    September 21, 2017 at 5:22 AM
  14. cola_colin replied to the thread Chris Taylor is back (TA, Sup.Commander).

    Take those hashtags to twitter, where they belong please ;)

    September 20, 2017 at 10:30 AM
  15. cola_colin replied to the thread Chris Taylor is back (TA, Sup.Commander).

    I guess the question is: how many projectiles? How many units? I'd say something on the scale of TA would work. Cause potatoes can do it....

    September 20, 2017 at 10:26 AM