[REL] Economic Efficiency UI Mod

Discussion in 'Mod Discussions' started by SatanPetitCul, October 8, 2013.

  1. proeleert

    proeleert Post Master General

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    alright open
    pamm.hta with notepad alter line 140
    add , "live_game_econ":[],

    then open modinfo.json in eco_eff then change "live_game" to "live_game_econ"
    Antiglow and mishtakashi like this.
  2. SatanPetitCul

    SatanPetitCul Active Member

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    This modification must be done manually or it is possible to integrate it in the mod ?
    tatsujb likes this.
  3. proeleert

    proeleert Post Master General

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    I have it ready to submit to pamm / but won't send untill raevn has updated pamm.
    So it's just a matter of time.
    mishtakashi likes this.
  4. SatanPetitCul

    SatanPetitCul Active Member

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    Thank you :)
    tatsujb likes this.
  5. proeleert

    proeleert Post Master General

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    Updated for use in new build.
    Could use some cleanups in code ...
    cptconundrum, lokiCML, dc443 and 4 others like this.
  6. cptconundrum

    cptconundrum Post Master General

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    Works in Gamma v.62037 but looks pretty strange.
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  7. tatsujb

    tatsujb Post Master General

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    just the missing corners, I call that functional
    cptconundrum likes this.
  8. tatsujb

    tatsujb Post Master General

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    I have a suspicion that this mod is causing my crashes please confirm.
  9. proeleert

    proeleert Post Master General

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    I'm not going to update this anymore / using wondible's eco mod now.
  10. tatsujb

    tatsujb Post Master General

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    I get where that's coming from but that's a darn shame, think of all the rookies, ...and the PA devs!
    I'll try to take a jab at it.
    Last edited: February 28, 2014
    evilOlive, lokiCML and Quitch like this.
  11. cptconundrum

    cptconundrum Post Master General

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    If you get to it first, that's less work for me! It needs a lot of work to make it use knockout bindings instead of what it does now, but I can't live without this mod. Wondible did a great job with his mod, but it's just too much information for me.
  12. SatanPetitCul

    SatanPetitCul Active Member

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    Hi everyone,

    As you notice i don't maintain this mod. I would like to do it but its beyond my skills and i don't have time to learn at the moment. The main reason is i'm not a programmer, and i don't get how the binding stuff works. Actually i spent a lot of effort to do the first release because my computer knowledge is limited to writing macro in VB for excel :)

    I would like to know if someone is interested to continue to work on the mod ? Actually i have some new idea to improve the readability. See the next snapshot :
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

    If nobody is interested / have enough time, it doesn't matter. Maybe some days i would have time.
  13. Corang

    Corang Well-Known Member

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    First of all I would like to say that your mod is probably one of the best on here, I have a few mods on my list to do, but if I finish them up I will see what I can do with this, but it seems like you know what you are doing, so if you have time doing what you showed above would be awesome.
    tatsujb likes this.
  14. tatsujb

    tatsujb Post Master General

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    well I would like to work on this with @Corang and if I can also get @LavaSnake on it and @proeleert on it too I'd be very happy!
  15. cola_colin

    cola_colin Moderator Alumni

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    That looks pretty damn awesome.
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  16. tatsujb

    tatsujb Post Master General

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    those are mock-ups, he's quit working on it, will you join us on trying to bring this mod back to life?
  17. cola_colin

    cola_colin Moderator Alumni

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    I guess I could do this as an exercise, maybe.
    cptconundrum, Quitch and tatsujb like this.
  18. tatsujb

    tatsujb Post Master General

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  19. cola_colin

    cola_colin Moderator Alumni

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    Well let's see if I can get something to work in a few hours. Don't want to spent too much time on it.
    cptconundrum likes this.
  20. cola_colin

    cola_colin Moderator Alumni

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    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

    Any CSS3 magican among us who wants to make this more shiny?
    Also this is pretty much untested, fast written code.

    => https://github.com/pamods/uimod-ecoeff2

    @proeleert: Please do not touch a repository while somebody else is working on it without talking first about what files you want to change. I didn't realize you had changed the modinfo on github until I tried to push my completely restructured mod, which conflicted quite brutal.

    EDIT:
    Most of the 100% up there are from an old version btw, the recent version shows numbers higher than 100 or infinity.
    Last edited: March 5, 2014

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