mini PA engine for fans

Discussion in 'Backers Lounge (Read-only)' started by ozonexo3, January 23, 2013.

  1. ozonexo3

    ozonexo3 Active Member

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    Hi all!

    I would like to present the result of my work in my spare time over the last week. I know this is not perfect, it has a lot of poorly made ​​items. But you know what? I give it to you, as a tool that will allow you to test your ideas. These can be things related to design, graphics, physics, controls, or whatever you want.

    Keep in mind that this is not an official product, the real game will look and work much better than what you see here.
    It is only the effect of the student's work, in his spare time.

    And now... HF! :D
    [​IMG]

    You can get sources and instruction how to use them in Backers forum!

    If you go to neutrino system, you will see there a system with units and asteroid! Other system are generated randomly.

    - Scrool - Zoom in and out
    - Mid Button - Pan camera
    - ESC - go back


    - Much better camera than in older versions
    - Galactic Map
    - System generator (max 3 planets, random size and speed, 5 biomes, 3 types of sun and random size, 2 types of asteroids)
    - Preloader



    Screenshots:
    Concept of Day and Night
    [​IMG][​IMG]

    Planetary Strategic Map
    [​IMG]

    Asteroids and gravity physics
    [​IMG]

    Test Galactic War on Ipad mini
    [​IMG]

    //*****************************************************


    http://ozonex.pl/planetaryannihilation/ ... ources.rar

    You can find unity here: http://unity3d.com/unity/download/archive
    Just download free version (unity 4.0.1, or 3.5.7) and HF! :D

    All code is in C# in folder Assets/scripts/

    All levels in Assets/scenes/
    neutrinoSystem.unity is a scene, where you can find asteroid, and units
    GalacticWar.unity have galactic map
    And GenerateSystem is a blank scene, with hud, sun, and script that generates system.
    Other scenes are for loading screen

    in Assets/gfx you can find all graphic stuff - models, animations, textures.

    Assets/Prefabs have elements used for system generator
    Last edited: February 1, 2013
  2. neutrino

    neutrino low mass particle Uber Employee

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  3. feyder

    feyder Member

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  4. dudecon

    dudecon Member

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    Looks neat, but at this point it looks like more of a movie than a game. Controls? Am I missing something?
  5. mrknowie

    mrknowie Member

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    Yes; this part of the original post:

    ozonexo3,

    Where did you get the models? Or did you make them yourself from the pics? Either way, very cool.
  6. Pawz

    Pawz Active Member

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    Pretty cool. Now make the planet 100x larger. :)
  7. Ekanaut

    Ekanaut Uber Alumni

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    This is awesome, thanks!
    archcommander likes this.
  8. Sorian

    Sorian Official PA

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    Really cool!
  9. ozonexo3

    ozonexo3 Active Member

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    Thx guys! I created all models in this, i also have my commander :)

    Planet in background is 8x bigger. Now im working on strategic zoom. Its hard to make it for planets, but i have some ideas
  10. saphrogi

    saphrogi New Member

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    Ah this is superb :D

    Looking forward to controls integration!
  11. gabooo

    gabooo Member

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  12. FlandersNed

    FlandersNed Member

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    This is extremely amazing.

    Also, I hate to point this out, but the fact that neutrino, sorian and Ekanaut thinks this is cool means that this thread is the peak of your existence.
    MeIMe54 likes this.
  13. cola_colin

    cola_colin Moderator Alumni

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    I want controls, bigger planets and units that shoot each other. Oh and while you are at it how about a client server model to implement multiplayer?!

    ^^

    That thing is totally awesome, really. You're great!
  14. syox

    syox Member

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    Top!
  15. acey195

    acey195 Member

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    Quite nice to see more Unity developers around here :)
    I built an expansive terrain shader in unity (DX11)
    + a tool to add masks to for the material.

    [​IMG]

    Pm me if you want to have it :)
    Although you may have to edit it slightly as it is designed to work with specific meshes, so there are no terrain seams. The general features should work though.
  16. paschmaster

    paschmaster New Member

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    Would it be possible to make this into a screen saver with a bit more action? :>
  17. supremevoid

    supremevoid Member

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    Looks realy cool.
    Now it just needs some improvements.
  18. ChillAAA

    ChillAAA Member

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  19. holmebrian

    holmebrian New Member

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    someone should post a video of it for those of us that just want to see what it looks like.
  20. ozonexo3

    ozonexo3 Active Member

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    Doing the whole game doesnt make sense, i only want to make basics of it before alfa/beta. I want to test strategic zoom (and multitouch! :]) but it will allow us to test many ideas. For now i have 2 questions

    Strategic zoom. How this will work? I mean there is many problems to solve. Planets are spherical and camera need to rotate in every angle around planet to show everything on the surface. In solar system best way is to show it flat, from "top" (and where is top? o_O). But what now: we zoom-in on planet, rotate camera 180 degrees around planet and then zoom out. Camera need to rotate again to 0 what can be anoying.
    Other way is to stay always in full 3d - now we can see solar system in all angles, its cool. And now we zoom-in on planet, play on it and then zoom-out - BUM camera colide with moon, or sun, or other planet. What to do with that?

    Next is Strategic map. How units will look when they are far from camera? Just color dots like in TA minimap, or SupCom style icons? Dont know if there is any other way to make that.

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