Confirmed Features List 2.0

Discussion in 'Planetary Annihilation General Discussion' started by KNight, March 27, 2013.

  1. KNight

    KNight Post Master General

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    HELLO! This is just a rehash of the old list so far, still lots of work to do and add, I am hoping to focus this more so on confirmed features. If anyone has anything to contribute feel free to post with the feature and a link to the Post that confirms it and I'll get it slotted in.

    ORIGINAL CONFIRMED FEATURES AND SUGGESTIONS THREAD.

    [SUGGESTION] = Suggestion
    [WILL NOT BE PRESENT] = Will not be present
    [UNCONFIRMED] = Acknowledged, but unconfirmed
    [CONFIRMED] = Confirmed
    [IMPLEMENTED] = Currently Functioning within the Game

    Technology

    [IMPLEMENTED] Linux support: #1 #2
    [IMPLEMENTED] Mac OS X support: #1
    [IMPLEMENTED] Realtime bullet simulation: #1
    [IMPLEMENTED] Multi-threading, multi-core support: #1
    [IMPLEMENTED] Pathfinding (advanced, flow based, etc): #1 #2
    [IMPLEMENTED] Multiple Viewports: #1
    [CONFIRMED] Multiple monitor support: #1
    [CONFIRMED] Scalability (huge maps and LOD depending on computer power): #1 #2 #3

    Features

    [IMPLEMENTED] Orchestral soundtrack: #1 #2 #3
    [IMPLEMENTED] Spectator/replay UI: #1 #2
    [IMPLEMENTED] Galactic war: #1
    [WILL NOT BE PRESENT] Single player campaign: #1 #2 (replaced by Galactic War)
    [WILL NOT BE PRESENT] Co-op campaign
    Last edited: June 22, 2014
  2. KNight

    KNight Post Master General

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    Gameplay Features

    [IMPLEMENTED] Rate based (streaming) resource system: #1 #2
    [IMPLEMENTED] Defensive structures: #1
    [IMPLEMENTED] Walls: #1
    [IMPLEMENTED] Two unit tech tiers: #1 #2
    [IMPLEMENTED] Naval: #1 #2
    [IMPLEMENTED] Assassination game mode: #1
    [IMPLEMENTED] Planetary annihilation, KEW: #1 #2
    [IMPLEMENTED] AI for skirmishes, with different types: #1 #2
    [IMPLEMENTED] D-Gun: #1 #2
    [IMPLEMENTED] Air Transports
    [IMPLEMENTED] Teleportation and long distance travel: #1
    [IMPLEMENTED] Terrain deformation, burning trees: #1 #2 #3
    [IMPLEMENTED] Wreckage (reclaimable): #1
    [IMPLEMENTED] Orbital constructions
    [CONFIRMED] Gravity wells, and modelled planet gravity: #1 #2 #3
    [CONFIRMED] Mega-games (40 player event matches, etc): #1
    [CONFIRMED] Starting units still useful in lategame: #1
    [CONFIRMED] Wind generators: #1
    [CONFIRMED] Large Scale Terraforming(Nukes?/Asteroids): #1 #2
    [CONFIRMED] Diplomacy and alliances (including donating units, etc, to sway enemies)
    [UNCONFIRMED] Amphibious transports: #1
    [UNCONFIRMED] Bridges: #1
    [UNCONFIRMED] Day/night cycle for solar power (depending on local stars) as per here: #1 #2
    [UNCONFIRMED] Tutorial: #1
    [UNCONFIRMED] Artillery warfare: #1
    [UNCONFIRMED] Auto-repair for damaged buildings: #1
    [UNCONFIRMED] Experimentals: #1
    [UNCONFIRMED] Rare resource types for specific uses: #1
    [WILL NOT BE PRESENT] Small Scale Terraforming: #1 #2 #3
    [WILL NOT BE PRESENT] Research tree/tech tree: #1
    [WILL NOT BE PRESENT] Shields: #1 #2 #3
    [WILL NOT BE PRESENT] Space combat: #1 #2 #3 #4 #5
    [WILL NOT BE PRESENT] Multiple Unit Pools: #1 #2
    [WILL NOT BE PRESENT] Unit Veterancy: #1
    [WILL NOT BE PRESENT] Local, per-planet economy #1 #2 #3
    [WILL NOT BE PRESENT] Water platforms for construction on sea (as per here)
    [SUGGESTION] Army painter (e.g. as in Dawn of War games, see this post)
    [SUGGESTION] Fog of war done properly (no unit pop-in like SupCom)
    [SUGGESTION] Underwater base construction
    [SUGGESTION] Economy priority system
    [SUGGESTION] Limited unit fuel, ammo, energy, etc Discussion
    [SUGGESTION] Neutral, native civilizations (see here)
    [SUGGESTION] Radar jamming
    [SUGGESTION] Stealth/cloak
    Last edited: June 22, 2014
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  3. KNight

    KNight Post Master General

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    Commander

    [IMPLEMENTED] 4 Commander 'Types'/'Skeletons' #1 #2
    [CONFIRMED] Different 'Uber Weapon' Effects #1
    [WILL NOT BE PRESENT] Commander Upgrades #1 #2
    [WILL NOT BE PRESENT] Commander 'Abilities' #1
    Last edited: June 22, 2014
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  4. KNight

    KNight Post Master General

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    Game Modes

    [SUGGESTION] Extra non-skirmish game-modes (e.g. survive AI waves, sandbox) Discussion
    [SUGGESTION] FFA game-type with player discoverability as per here

    Maps

    [IMPLEMENTED] Permanent Scorch marks #1 #2
    [IMPLEMENTED] Procedural planet generation: #1
    [IMPLEMENTED] Rotating buildings before construction #1
    [IMPLEMENTED] Lava planets: #1
    [IMPLEMENTED] Metal Planets, No Re-activatable Technology Yet
    [CONFIRMED] Ice planets: #1
    [CONFIRMED] Large/huge planets: #1 #2
    [CONFIRMED] Gas giants: #1
    [CONFIRMED] Metal planet re-activatable technology: #1 #2
    [CONFIRMED] Water planets: #1
    [UNCONFIRMED] No fly zones (see here): #1
    [UNCONFIRMED] Orbital simulation of planet motion (which can be affected by player): #1
    [WILL NOT BE PRESENT] Water and lava fluid simulation (allowing for tsunamis, etc): #1 #2
    [WILL NOT BE PRESENT] Actual Scale(1:1) Planets #1 #2
    [SUGGESTION] Astronomical formations (black holes, twin stars, even wormholes)

    User Interface

    [IMPLEMENTED] Order queueing: #1
    [IMPLEMENTED] Zoom support (extensive strategic zoom, etc): #1 #2
    [IMPLEMENTED] Cinematic camera (for observing, replays, or making machinima) #1
    [IMPLEMENTED] Adjustable keybindings
    [IMPLEMENTED] Area commands/Line Building: #1
    [IMPLEMENTED] Markers (pinging, drawing on the map for teammates, etc)
    [IMPLEMENTED] Custom formations
    [UNCONFIRMED] Adding orders to the beginning of the order queue (see here): #1
    [UNCONFIRMED] Mouse-panning as per here: #1
    [UNCONFIRMED] Templates for base-building (see also here for more automated construction): #1
    [SUGGESTION] Ferrying controls for transports as in SupCom
    [SUGGESTION] Production tab, as per here
    Last edited: June 22, 2014
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  5. KNight

    KNight Post Master General

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    Networking Features

    [IMPLEMENTED] Reconnection: #1
    [IMPLEMENTED] Asynchronous network model: #1 #2 #3
    [IMPLEMENTED] Social Features
    [CONFIRMED] Replay Files acting as Save Files #1
    [CONFIRMED] Joining games mid-way: #1
    [CONFIRMED] LAN play: #1
    [CONFIRMED] Matchmaking: #1 #2
    [CONFIRMED] Offline play: #1
    [CONFIRMED] Saving and loading in multiplayer games: #1
    [SUGGESTION] Chat lobbies in-game
    [SUGGESTION] Live TV/replay function (e.g. for tournaments)

    Automation

    [UNCONFIRMED] Plans (reusable unit behaviour and waypointing): #1
    [SUGGESTION] Automated unit behaviours, with icons, as per here
    [SUGGESTION] Automated unit micro and focusing

    Support

    [IMPLEMENTED] Mod support: #1 #2
    [CONFIRMED] Post-launch balance patches and long term support: #1
    [CONFIRMED] Mapmaking support (and saving procedurally generated planets): #1 #2 #3
    [CONFIRMED] Steam support: #1
    [SUGGESTION] Clan support
    [SUGGESTION] Custom campaigns and missions

    Assorted

    [IMPLEMENTED] Twitch.tv Integrated Streaming: #1 #2
    [CONFIRMED] Jon Mavor crunching for a solid year: #1
    [CONFIRMED] Announcer (original Total Annihilation announcer): #1
    [SUGGESTION] Scathis' head and "awesome" soundbite in-game
    [SUGGESTION] Rendering tools (to make max detail screenshots or high quality recordings of replays)
    Last edited: June 22, 2014
  6. Nukesnipe

    Nukesnipe Member

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    I see no real point to this.
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  7. nanolathe

    nanolathe Post Master General

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    I see many points to this. It is very pointy.
  8. KNight

    KNight Post Master General

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    When was the last time the original list was updated hmm?

    PS: Looooooong Time.

    Also: viewtopic.php?p=697656#p697656

    Mike
    Last edited: March 27, 2013
    evolvexxx likes this.
  9. cosmoe

    cosmoe New Member

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    Thanks, very useful! :)
    MortQ42 likes this.
  10. garat

    garat Cat Herder Uber Alumni

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    The point is that I requested in the old stale thread someone start a new one that is actually updated. :)
    sierra159, MortQ42 and raglez like this.
  11. xnavigator

    xnavigator Member

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    +1.


    also what about colors like previous thread? :)
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  12. KNight

    KNight Post Master General

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    Got rid of those on purpose, they were hard to read.

    I'm also organizing them differently, before it was by "Importance", which leads things to be all mixed up, so I'm grouping them more logically, like grouping up all the stuff for UI and such.

    Mike
  13. crystaline109

    crystaline109 Member

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    needs a pointless and arbitrary poll.

    (but thanks for the time and effort, this is nice to have)
    Timevans999 likes this.
  14. rorschachphoenix

    rorschachphoenix Active Member

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    Good work, Knight!
  15. drsinistar

    drsinistar Member

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    Much thanks, knight. :)
  16. zachb

    zachb Member

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    Hey since the kickstarter ended, shouldn't a [STRETCHGOAL] just be [CONFIRMED]?
  17. KNight

    KNight Post Master General

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    Yeah I need to go in and do a lot of optimization, it is still mostly a rehash of the original list.

    Plan to clean up the current list some more then dive into the Dev's Post logs and try to pull out some more confirmations.

    Mike
  18. garat

    garat Cat Herder Uber Alumni

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    Stretchgoals aren't just a Kickstarter term. They're used by teams regularly to refer to things they'd like to if time/circumstance/luck allow it. Just a thought. :)
    melhem19 likes this.
  19. BulletMagnet

    BulletMagnet Post Master General

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    Possibly an idea to label non-KS stretch goals specially, just so people understand that Uber is considering other things on top of KS.
  20. r1zoTo

    r1zoTo Member

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    New or Prototype Commanders ?

    Attached Files:

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