1. bubba41102

    bubba41102 Member

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    How are we going to prevent the rush and you win strategy and more focus it on build up your base and army and then have really big battle game
  2. KNight

    KNight Post Master General

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    Commander.

    /Thread

    Mike
  3. bubba41102

    bubba41102 Member

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    what does that have to do with not rushing
  4. KNight

    KNight Post Master General

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    Okay, Picutre a StarCraft 6 Pool....okay?

    Now imagine the Protoss being rushed has an Archon.

    How well does the Rush go?

    Have you played TA or SupCom?

    Mike
    Last edited: March 20, 2013
  5. bubba41102

    bubba41102 Member

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    okay i could see that
  6. syox

    syox Member

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    Nice picture. +1
  7. ulciscor

    ulciscor Active Member

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    I don't think rushing will be that much of a problem, of course it all depends on the map. The larger the map, the worse it is for rushing. Unless you have some supa transport thing.
  8. Polynomial

    Polynomial Moderator Alumni

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    It's an RTS. There will be rushing. /endstory
  9. altair4

    altair4 New Member

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    6pool style cheese aside, early aggression should be a viable way to end games.
  10. mushroomars

    mushroomars Well-Known Member

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    I agree. In fact, I endorse early, aggressive movement because it prevents turtling PD-creep shield-generator slug-fests where victory is decided by who baby-sits their Mass Extractors and where you fling your Artillery shells and Tacmissiles.

    I actually played a game on FAF a while ago where I just upgraded my Commander, abandoned all of my holdings except for an invincible firebase at center, and tried to snipe both enemy Commanders while holding only 2 T2 mass points.

    In the end I got myself killed by torpedoes from UEF T3 Sonar Platforms. It was the most fragging hilarious end to a match ever.

    Enemy Commander: "FEAR MY T3 SONAR TORPEDOES!"
    Me: *too busy laughing to fight back*
  11. drtomb

    drtomb Member

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    To find out how not to get killed and kill is the magic of this genre.
  12. torrasque

    torrasque Active Member

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    If a player has an army big enough to kill your commander, it cannot be called a rush anymore.
  13. KNight

    KNight Post Master General

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    And we have a winner!

    Mike
  14. FunkOff

    FunkOff Member

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    The problem with that logic is all it takes to kill a commander is a commander and a tank. If commanders couldn't move, then I'd call it good.
  15. KNight

    KNight Post Master General

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    You are technically correct, but that situation is heavily reliant on proximity between Spawn locations and doesn't take into account the fact that for the entire 'travel' time the rushing commander isn't doing anything, so the rushee will be building up eco, production, units and will likely outnumber the enemy once he arrives.

    Mike
  16. kmike13

    kmike13 Member

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    Thank you.
  17. bubba41102

    bubba41102 Member

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    though there has to be sme kind of rush defence but i do agree rushing happens but anyway to just try to get to the promised giant robot battles
  18. sinewav3

    sinewav3 Member

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    It will be difficult to rush when the enemy is on another planet...
  19. Pluisjen

    Pluisjen Member

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    Not if the commander is a walking nuke, because a draw is not a victory.
  20. igncom1

    igncom1 Post Master General

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    We could have a TA way of dealing with it by equipping all commanders with GPG guns that insta-kill anything, even other commanders.

    I swear in TA the AI runs his commander straight at yours if you start close, and I can't handle the pressure of trying to avoid a d-gun to the face when the nuke death will kill us both! :lol:

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