The Beta changed the file format for these textures from png to "papa". So this is broken now! Simple and quick: Makes mex red. They look weird, but you can see them from the orbit, even on moons. Download: http://nanodesu.info/stuff/pa/mods/metal_splats.zip Unpack in PA\media\pa\effects\textures\metal_splats There is also a shader that is supposed to improve this, but it makes problems with shiny rocks: viewtopic.php?p=769249#p769249
Re: [REL] Red mex I wonder if anyone could make a shader that makes mex glow somehow. I have no idea how shaders work...
Re: [REL] Red mex I think it's possible... But at this stage it would also make Trees and Rocks glow.
Re: [REL] Red mex [51118] Extract to Planetary Annihilation\PA\Media\Shaders. It isn't perfect, there is a single type of desert rock that will glow as well. Metal Spots (and certain rocks) will glow in the dark and appear as a vibrant green. http://pbrd.co/1bBJgr4 Glow color can be modified by opening the shader and changing the RGB values - Code: //-----------VARIABLES------------- //---COLOR AND INTESNITY OF GLOW--- vec3 glowcolor = vec3(0.0,1.0,0.0); //---------END VARIABLES------------ vec3(0.0,1.0,0.0) = vec3(Red,Green,Blue) for those that don't know.
Re: [REL] Red mex [51118] Awesome! I need to try this when I am home. Maybe it is possible to somehow get rid of the rocks completely? Like delete them or something? Or are they not that annoying?
Re: [REL] Red mex [51118] What you could do is set the add color to (1.0,1.0,1.0) and use it in tandem with your red metal retexture. That way the rocks are only slightly brighter (and glower in the darker) than normal, instead of glowing a peculiar color. Edit: I guess you could just create a blank text file and replace the rock's model file with that. However, I have no idea which specific rock it is that is affected by prelight_normal, nor do I have any idea *why* it glows. The use of prelight_normal is specified by the engine or a script, *not* by the shader itself.
Re: [REL] Red mex [51118] The rocks are easy to distinguish from the mex anyway. It's pretty good like this. Well, ofc not as good as it will probably be once Uber tries to solve this problem, but until then this is good enough.
Re: [REL] Red mex [51118] Badabadabump! With content! I modified the shader to display mexes underwater, and I changed the colors to be green as per popular request. I'll gladly play with a pink teamcolor, but pink mexes is an eyesore. Anyways, rocks still glow, but that can't be helped. It is also now compatible with the mod manager. Cola, could you update the OP?
Re: [REL] Red mex [51531] As of version 51853 RedMex no longer works, they have decided to use the shader for mex on a rock and an iceblock (maybe some other things) that is now scattered around the map. all these rocks light up in the same way as the mex.
Re: [REL] Red mex [51531] You don't really need the shader if you make the mex really red. I've updated the OP with what I actually use by now.
Update again, I tweaked things a bit so now the mexes are most visible. Rocks still glow, but they don't glow the same color as mexes.