http://www.youtube.com/watch?v=No5Q2-IUZ4M I've tested it and it's half possible to place structures and order units around and one fith possible to pan. I'm convinced this might be done correctly by UBER but I want this durring Alpha and beta. I signed up as a Leap Motion Developper but I really lack skill so I need someone or some people to team up with me. Goals: -fluent panning/rotation/view interface similar to google earth's -algo for less box select and more click select -algo that tells appart a click simply off to the side of a unit an selects unit for a click really aimed at deselecting.
I saw this thing forever ago and totally forgot about it. I'm all for helping out, if not just fiddling around with it. I just ordered one, actually. EDIT: If we/you/whoever does this right, it could end up being very much like an Ender's Game style game. EDIT2: Upon inspecting the Leap-Motion api, this looks like it will be pretty easy to implement. The only concern is accuracy. My thinking, is that to place a building or other precision activities, the player would hold up 3 or more fingers. The position of the building could then be placed using the average vector from all 3 vectors. This way, with 3 fingers it would theoretically be 3 times more stable, as the error produced from shaking would be divided by 3, for each finger. Moving around the planet could be done with panning motions, rotate the globe about the r (radius) axis with the twist of a wrist... Could even enable multi-hand gestures. I like this Edit3: If the controls aren't done through javascript, we may have to use a seperate application to feed keys into PA. I haven't looked into the interface very much.
While watching some Zaphod's match VODs, i saw he often uses the free camera. I really like that point of view but the control aren't the best with the keyboard and mouse. I thought it could be easier to move the camera for the observer with a Leap Motion. I might be totally wrong though.
Yeah, something I've considered is using the Google maps flyover style controls that leap motion has for the free cam. But with stuff like this, you don't know if it's good until you try it. Luckily I get my leap motion controller in the mail later today and will actually be able to start testing stuff. My main focus is going to be stabilization, though.
I still have hopes for this. Jacoby left the project and is busy with school for now but I hope to get him back. In the meantime I have teamed up with noah huppert, but the issue is me this time, as I've started school and have much less time. I was supposed to save weekends for it but currently I want to work on the tutorial video project first. I'm glad there's still understanding of how big this could be, this could revolutionize the face of RTS gaming forever. I encourage you to try PA with a combo of GameWave and airinput (well configured of course, and airinput being the primary tool. ) and you'll find you're not far from what you need. (also check out enghis first)
here: https://github.com/Jacoby6000/PA_LeapMotion and here: https://github.com/Noah-Huppert/Planetary-Annihilation-Leap-Motion-Mod yes there's nothing, that said we weren't allowed to simulate input so we kinda hit a wall. and yes we did want it to be an integral part of PA not a standalone .exe