PA: Alpha Patch Notes

Discussion in 'Planetary Annihilation General Discussion' started by garat, June 11, 2013.

Thread Status:
Not open for further replies.
  1. garat

    garat Cat Herder Uber Alumni

    Messages:
    3,344
    Likes Received:
    5,376
    I generally try and announce new builds on Twitter as well. @garatnw

    Last Updated: June 11th, 2013

    Build 49303:
    - Weapons are now targeting center of mass which should improve accuracy and units finding firing solutions
    - Fix to text entry in UI that should improve esc handling in chat dialogs
    - Perf improvement late game with large engagements (still lots of work to do)
    - Floating laser advanced redesign

    Build 49286:
    - RANDOM PLANETS: You will now get one of three different planet biome combos, with sizes ranging from 450 meters to 750 meters.
    - A number of performance improvements. Late game, you'll still see simulation stutters, but should be better
    - Recon continues to improve, but you can still see some things you shouldn't
    - Sound muting is now mapped to Ctrl+s to hopefully reduce instances of accidentally turning off your sound
    - Framerate clamped to 120fps
    - Performance improvements in the render pipeline
    - Sun rendering on AMD should look better
    - Primary army color is no longer shareable between armies
    - Exploit Fix: You can no longer make changes to client factory and engineer build specs; server is the arbiter of this now
    - Fix for units occasionally being built with less than full health
    - Some camera fixes to improve transitions to and from celstial view
    - A number of pathing improvements and flow field optimizations
    - Destroyer has been scaled down to feel more appropriate for the build costs
    - Frigate re-designed to look more unique from the destroyer
    - Energy plant scaled down - shouldn't take as much space in your base now
    - Tech 2 Fabrication Ship re-design
    - Floating laser defense redesign
    - Ongoing balance changes
    sailcrbbn likes this.
  2. garat

    garat Cat Herder Uber Alumni

    Messages:
    3,344
    Likes Received:
    5,376
    Re: PA: Ongoing List of Changes

    Build 49455
    BUG: Air fabbers DO NOT WORK. This means no advanced air factories either. Please don't use them. You can build T1 fighters and bombers, but air fabbers and all T2 air are broken currently.
    We have wired the client for full Steam authentication support. We do NOT have a key exchange in place yet, but we will soon.
    After exiting a match, you will no longer be able to create a new game if a new build has been pushed. You must patch before starting a new match.
    We've added an idle timer. For those of you hanging out in a match for 22 hours. :)
    In game edge scrolling and window mouse constraints
    Some fixes in for units moving off of factories (still more to fix)
    More pathing fixes and tuning
    Additional flow field performance improvements in complex areas (near crevices for instance)
    Client will always try to get back to the end of the timeline unless you're in Chronocam mode
    Units being built no longer provide intel/vision
    Projectiles should no longer be visible through fog of war
    You should no longer be able to see enemy army build orders
    Some targeting improvements and light laser tank should have an easier time hitting structures again
    Camera Pole Locking and Hotkey (Hold N key to flip the pole lock state)
    Ongoing sound work and effects
    New sea energy plant art
    New land and sea metal storage art
    Numerous FX adjustments and fixes
    Torpedo launchers now use torpedos
    Numerous balance changes

    Build 49499:
    More mouse lock / side scroll options
    A lot of random, behind the scenes fixes
    Units should stop falling through the ground!
    Additional fixes for building on factories acting weird
    More pathing fixes
    New art for sea mine and regular and advanced torpedo launchers
    Bombers should now acquire targets at sea automatically, not just on land
    sailcrbbn likes this.
  3. garat

    garat Cat Herder Uber Alumni

    Messages:
    3,344
    Likes Received:
    5,376
    Re: PA: Ongoing List of Changes

    I've been slackin:

    Build 49595 (+49525):
    Mac OS/X: 10.7 & 10.8 support: Game still has some keyboard support needed for basic gameplay, but a significant improvement over even the prior build. Arrow keys work, zooming works more reliably.
    Some focused improvment aimed at GeForec 9xxx cards (Should help across the board, especially older cards)
    Some camera updates
    Main Menu button should do something now (in game)
    First pass of weapon and radar ranges should be in (press and hold ctrl to see mobile units, structures should always appear when selected)
    You can target radar blips now
    You can no longer select units still being built
    More sound work, sea and naval focused
    Visual redesign of sonar and advanced sonar
    Air fabber flying behavior now - no more landing when building
    Bombers/Adv Bombers guard radius now matches vision
    sailcrbbn likes this.
  4. garat

    garat Cat Herder Uber Alumni

    Messages:
    3,344
    Likes Received:
    5,376
    Re: PA: Ongoing List of Changes

    Current Build: 49658

    Date: June 17th, 2013

    Platforms: Windows 64-bit, and Early Stage Mac OS/X 10.7/10.8 and Linux testing. We're working hard to get 32-bit versions out as well, but as of today, we don't have clients we can provide for it. XP is NOT supported, and likely will not be. There are .NET dependencies and a number of other issues with this now 13 year old legacy OS that make it almost impossible to support.

    If you are playing on Linux or Mac at this early stage, please join us on the forums for discussion and ongoing bug fixes. These builds are still very early. If you don't wish to play through steam for them, you can download directly from http://uberent.com/launcher/padownloads - Mac and Linux only, these are full build until we get our stand alone launcher working.


    Build 49658:
    * This build continues to work on improving the mac gameplay, but there is still a destabilizing crash, especially on mobile hardware, we're trying to track down. Continue to use mac build with caution
    * Significant improvements to Sim (server perf); more to go, but this should be noticable
    * New version of Coherent for UI; should eliminate some UI crashes
    * Select boxes should now work on Mac
    * Shift, alt, crtl, caps lock should all work on Mac now
    * Ongoing work to improve pathing
    * Groups of units shouldn't ignore their orders once a few of them start to get destroyed
    * Redesign of fab sub
    * This build (and the prior few) have a large number of under the hood changes that are mostly directed toward better crash logging (so we can fix them quicker), server perf improvment, camera improvements, network improvement, and a host of soon to come online features. As the actual features come online, they'll be called out.
    sailcrbbn likes this.
  5. garat

    garat Cat Herder Uber Alumni

    Messages:
    3,344
    Likes Received:
    5,376
    Re: PA: Ongoing List of Changes

    Current Build: 49731

    Date: June 18th, 2013

    Platforms: Windows 64-bit, and Early Stage Mac OS/X 10.7/10.8 and Linux testing. We're working hard to get 32-bit versions out as well, but as of today, we don't have clients we can provide for it. XP is NOT supported, Mac OS/X 10.6 unfortunately cannot be supported due to middleware.

    If you are playing on Linux or Mac at this early stage, please join us on the forums for discussion and ongoing bug fixes. These builds are still very early. If you don't wish to play through steam for them, you can download directly from http://uberent.com/launcher/padownloads - Mac and Linux only, these are full build until we get our stand alone launcher working.


    Build 49731:
    - Major server performance improvements: You should see significant improvements on sim performance in big games, with lots of units. Downside is: if you have a slow connection, you may see serious slow down, and even with a fat connection, you may see slow down if the bandwidth throttle limit is reached. However, still a huge gain.
    - More Mac OS/X specific fixes (click select for instance)
    - More Linux specific fixes (crash uploading almost ready, disabling broken vsync,e tc)
    - Ongoing sound work
    - Tactical missile launcher initial implementation is in; Nuke's work as well, but do 1 point of damage until we have more time to work on them.
    - Pathing changes: Fixes units moving as though structures aren't there
    - Remove fog of war on death, so you can spectate if you want to see what's going on
    - Commander death means game over for now: All your units die too.
    - Major combat balance overhaul
    sailcrbbn likes this.
  6. garat

    garat Cat Herder Uber Alumni

    Messages:
    3,344
    Likes Received:
    5,376
    Re: PA: Ongoing List of Changes

    Current Build: 49789
    Date: June 19th, 2013


    Platforms: Windows 64-bit, and Early Stage Mac OS/X 10.7/10.8 and Linux testing. We're working hard to get 32-bit versions out as well, but as of today, we don't have clients we can provide for it. XP is NOT supported, Mac OS/X 10.6 unfortunately cannot be supported due to middleware.

    If you are playing on Linux or Mac at this early stage, please join us on the forums for discussion and ongoing bug fixes. These builds are still very early. If you don't wish to play through steam for them, you can download directly from http://uberent.com/launcher/padownloads - Mac and Linux only, these are full build until we get our stand alone launcher working.


    Build 49789:

    - MOOONNNSSS.. You'll see what we mean
    - Fixes for a couple different simulation terminated issues
    - Fix hover details on radar blips (no more cheating!)
    - Added new water decals for multiple biomes
    - Nuke explosion now oriented properly
    - Aircraft speed overall increase
    - Artillery boosted a bit
    sailcrbbn likes this.
  7. garat

    garat Cat Herder Uber Alumni

    Messages:
    3,344
    Likes Received:
    5,376
    Re: PA: Ongoing List of Changes

    Current Build: 49900
    Date: June 21st, 2013


    Platforms: Windows 64-bit, and Early Stage Mac OS/X 10.7/10.8 and Linux testing. We're working hard to get 32-bit versions out as well, but as of today, we don't have clients we can provide for it. XP is NOT supported, Mac OS/X 10.6 unfortunately cannot be supported due to middleware.

    If you are playing on Linux or Mac at this early stage, please join us on the forums for discussion and ongoing bug fixes. These builds are still very early. If you don't wish to play through steam for them, you can download directly from http://uberent.com/launcher/padownloads - Mac and Linux only, these are full build until we get our stand alone launcher working.


    Build 49900:

    * Start spot selection is smaller, guaranteed distance between player start spots should be greater
    * Pathing/Collision fixes: You should no longer be able to stack buildings. Fixed warping near structures/mountains. Performance improvements.
    * New Strat Icons!
    * Chrono cam stability fixes (Work in progress)
    * Range rings now more accurately reflect max vision, intel or weapon range
    * You can no longer see the skirt decals on enemy buildings until you have intel on them
    * More audio work
    sailcrbbn likes this.
  8. garat

    garat Cat Herder Uber Alumni

    Messages:
    3,344
    Likes Received:
    5,376
    Re: PA: Ongoing List of Changes

    Current Build: 50000
    Date: June 24th, 2013

    We're working hard to get 32-bit versions out as well, but as of today, we don't have clients we can provide for it.

    Windows Versions: Windows Vista, Windows 7, Windows 8 (Currently 64bit only)

    Mac OX/S: 10.7 & 10.8

    Linux: Ubuntu 12.04 & 13.04 (And derivatives); See here for other distro's that are working (Need alpha forum access)

    If you are playing on Linux or Mac at this early stage, please join us on the forums for discussion and ongoing bug fixes. These builds are still very early. If you don't wish to play through steam for them, you can download directly from http://uberent.com/launcher/padownloads - Mac and Linux only, these are full build until we get our stand alone launcher working.

    Build 50000:

    * Updated strategic icons - black and dark colors should be easier to see/read now
    * A couple crash fixes, including problems reconnecting crash introduced in 49900
    * Select idle fabricators with F key
    * Metal decals are now features. They're still not required yet.
    * Some more task system related performance improvements
    * More work on building overlap behavior
    * Ongoing pathing work
    * Naval units should once again be building on the surface of the water
    * Large number of UI tweaks, fixes and additions
    * Ongoing sound work
    * Balance updates
    sailcrbbn likes this.
  9. garat

    garat Cat Herder Uber Alumni

    Messages:
    3,344
    Likes Received:
    5,376
    Current Build: 50083
    Date: June 26th, 2013


    - Windows Versions: Windows Vista, Windows 7, Windows 8 (64 & 32 bit)
    - Mac OX/S: 10.7 & 10.8 - Please try again if you haven't played in a while! Mac stability is drastically improved
    - Linux: Ubuntu 12.04 & 13.04 (And derivatives); See here for other distro's that are working (Need alpha forum access) viewtopic.php?f=73&t=48673

    If you are playing on Linux or Mac at this early stage, please join us on the forums for discussion and ongoing bug fixes. These builds are still very early. If you don't wish to play through steam for them, you can download directly from http://uberent.com/launcher/padownloads - Mac and Linux only, these are full build until we get our stand alone launcher working.

    Build 50083:
    - 32 Bit Windows Support: Download the launcher or via steam, and the executable should automatically detect your OS, preferentially choosing 64 bit if available
    - Mac build should be significantly more playable now; Please report new problems to viewforum.php?f=73
    - Auto weapon tick sped up again
    - Subs should move now; Underwater is weird
    - Sound cues for various states (low metal, low energy, commander under attack, C and F to select commander/fabbers)
    - Balance changes

    Some notes on known working distributions of Linux:
    - Ubuntu 12.04 / 13.04
    - Linux Mint 14 / 15
    - ArchLinux 64bit: Symlink libudev.so.1 to libudev.so.0 workaround still required
    - debian stable (wheezy) - newer libc6 needed
    - debian testing (jessie) - no modifications
    - Gentoo x64 with open-source radeon r600 driver -- also ok. All the graphic stack is from the unstable (~) tree, mesa and LLVM from the git with the r600 LLVM compiler enabled. Apart from libudev fix -- no special treatment was involved, just the standard 3D hardware support.
    sailcrbbn likes this.
  10. garat

    garat Cat Herder Uber Alumni

    Messages:
    3,344
    Likes Received:
    5,376
    Current Build: 50240
    Date: June 28th, 2013


    Windows Versions: Windows Vista, Windows 7, Windows 8 (64 & 32 bit)

    Mac OX/S: 10.7 & 10.8 - Please try again if you haven't played in a while! Mac stability is drastically improved

    Linux: Ubuntu 12.04 & 13.04 (And derivatives); See here for other distro's that are working (Need alpha forum access)

    If you are playing on Linux or Mac at this early stage, please join us on the forums for discussion and ongoing bug fixes. These builds are still very early. If you don't wish to play through steam for them, you can download directly from http://uberent.com/launcher/padownloads - Mac and Linux only, these are full builds until we get our stand alone launcher working.

    Build 50240:
    * Custom Games now allow for free for all up to five players, and for team based gameplay up to 10. 2v2v2v2v2 to 5v5, or anything in between
    * Roster in the lobby now shows you who's there, and what their status is (in case you're waiting for someone to click ready)
    * Snapping when building now. Should make base building go much quicker.
    * Commander has a normal fire weapon. Makes him a lot sturdier early game
    * A number of rendering pipeline improvements that should bring performance closer to where it was before 50083
    * More updates to the recon system. Don't forget to scout!
    Bombers, Artillery and other "build for demand" ammo users should be a little more discriminating about choosing targets, especially if they're given an explicit order
    * Selection boxes and effects show underwater
    * Pole Markers so you can tell your north from your south
    * Updated builder lathe effect
    * Commander has limited built in radar now
    sailcrbbn likes this.
  11. garat

    garat Cat Herder Uber Alumni

    Messages:
    3,344
    Likes Received:
    5,376
    Current Build: 50355
    Date: July 2nd, 2013

    Windows Versions: Windows Vista, Windows 7, Windows 8 (64 & 32 bit)
    Mac OX/S: 10.7 & 10.8
    Linux: Ubuntu 12.04 & 13.04 (And derivatives); See here for other distro's that are working (Need alpha forum access)

    If you are playing on Linux or Mac at this early stage, please join us on the forums for discussion and ongoing bug fixes. These builds are still very early. If you don't wish to play through steam for them, you can download directly from http://uberent.com/launcher/padownloads - Mac and Linux only, these are full builds until we get our stand alone launcher working.

    This build was focused on maintaining stability and playability as the US heads into a long holiday weekend, celebrating Independence Day. Emails, support tickets, and forum activity may be slower through the end of the 7th of July. Normal business operations will resume on the 8th.

    Build 50355:
    * Team Chat: Enter is still used for global chat, shift-enter for team chat
    * Landing zones should work a little harder to space players out more at the start
    * It should be a lot harder to place, intentionally or accidentally, more than one building in a spot
    * Metal spots are now required! There is currently no option to turn these off, but it's a requirement to balance the game
    * We are now collecting client crashes so we can start fixing crashes out in the wild more quickly
    * Ongoing UI updates, bug fixes and new features
    * Music System work to support dynamic music (WIP)
    * Balance: T2 Artillery damage dropped, splah increased, T2 Metal buffed, Tactical Missile reduced a bit, Commander HP Buff & Speed reduction & Removed radar
    sailcrbbn likes this.
  12. garat

    garat Cat Herder Uber Alumni

    Messages:
    3,344
    Likes Received:
    5,376
    Current Build: 50742
    Date: July 15th, 2013
    Windows Versions: Windows Vista, Windows 7, Windows 8 (64 & 32 bit)

    Mac OX/S: 10.7 & 10.8

    Linux: Ubuntu 12.04 & 13.04 (And derivatives); See here for other distro's that are working (Need alpha forum access)

    If you are playing on Linux or Mac at this early stage, please join us on the forums for discussion and ongoing bug fixes. These builds are still very early. If you don't wish to play through steam for them, you can download directly from http://uberent.com/launcher/padownloads - Mac and Linux only, these are full builds until we get our stand alone launcher working.


    Build 50742:
    * Planet Editor! (WIP) The first pass of the planet editor, which will in turn enable us to build out the system editor. Currently all available biomes are shown, including ones that are still in early development (such as metal and Lava). You cannot save/load planets yet. That's coming soon.
    * AI! (WIP) This is a rudimentary pass at AI. Most of the work done here is not visible in client yet. However, a basic AI has been enabled that builds a combination of fights and bombers and will sending out bombing runs randomly. This initial pass will allow for more iterative improvements to the AI moving forward. We recommend not playing with more than one or two AIs in a game for now, as more can result in significant server slowdown. It is a known area of optimization we're working on.
    * Enemy AIs now use the new Alpha commander. First new commander to be added to the game since the start of alpha testing. Appropriate one to add, we thought.
    * Large amount of plumbing done on the back end to support multiple planets. There is additional support needed before this can be exposed, but it is there. This, plus planet editor, are the big pieces that will start to allow multi-planet battles!
    * Wider range of planet size on new game now.
    * Audio Work: support for reverb, large number of tweaks to sound banks
    * Missile ships should work quite a bit better now
    * Scrubbing now works in the Chronocam
    * Ongoing pathing improvements, fixes, etc. Naval and water in general should behave much more as expected again
    * Anti-Air and Catapults both choose targets more carefully
    * New art for a number of units (nuke launcher, energy plant, a number of others)
    * Balance: Radar health reduction, adv bot factory no longer has a build speed advantage over veh factory, storage buffed up quite a bit, T1 energy brought down a bit, laser defense (reg and adv) now have guard radiuses, commander will attempt to fire (low priority) at air units now
    sailcrbbn likes this.
  13. garat

    garat Cat Herder Uber Alumni

    Messages:
    3,344
    Likes Received:
    5,376
    Planetary Annihilation

    Current Build: 51118
    Date: July 23rd, 2013
    Windows Versions: Windows Vista, Windows 7, Windows 8 (64 & 32 bit)

    Mac OX/S: 10.7 & 10.8

    Linux: Ubuntu 12.04 & 13.04 (And derivatives); See here for other distro's that are working (Need alpha forum access)

    Build 51118:

    - Custom Planets: As the next step into getting the system builder online, you can now save and load (and play) custom planets! A couple caveats: If you see the word "experimental" show up in the planet builder, it means the server will not allow that planet. On planets larger than 1km diameter, you will probably see increased slow down, especialy with larger games. Currently playable games are at 1500, but we'll need to spend some time on performance and optimization before we open it up further. Even at 1500, games can really slow down. Lastly, things will break. This is a big change, and an important one. We imagine there will be some crashes, and we'll be fixing them as rapidly as we can.
    - AI is actively building now. It's still not a "smart" AI, but if you leave the AI alone for extended periods, be prepared for pretty large bombing raids. No more AI building stacking, sorry all. It does still cheat quite a bit, however.
    - You can select the alpha or delta commander (Just click on your commander icon in the lobby - the current images are placeholder, and are incorrect).
    - Alpha and delta both have their right foot back. Poor guys.
    - Metal is back underwater now. It's hard to spot, but if you use the magnetic property of them, you can still fairly quickly place them.
    - Significant pathing changes. In most cases, it should still be better, but we're working hard to find where it still breaks. If you find consistently reproable pathing issues, PLEASE get a thread started in the Alpha forums. If you had one weird thing happen that one time, that's significantly less helpful. :)
    - Air units should handle patrol paths much better now
    - Text input now support: copy/paste, text selection, the '>' character
    - Combat units should now keep their turret pointed in the direction of the last enemy. This will need tuning. It's great for artillery and laser defense, but mobile units may see weird behavior. Please post on the forums if you run into problems or find clearly undesirable turret behavior.
    - Build bar now supports tabs; Use b to tab through them (they don't accept mouse clicks yet); Still WIP to get all the units sorting in an ideal fashion
    sailcrbbn likes this.
  14. garat

    garat Cat Herder Uber Alumni

    Messages:
    3,344
    Likes Received:
    5,376
    Planetary Annihilation

    Current Build: 51464
    Date: August 1st, 2013
    Windows Versions: Windows Vista, Windows 7, Windows 8 (64 & 32 bit)

    Mac OS/X: 10.7 & 10.8

    Linux: Ubuntu 12.04 & 13.04 (And derivatives); See here for other distro's that are working (Need alpha forum access)

    Build 51464:
    - This build fixes a large number of small bugs, server instability issues and a number of known issues.
    - Planet display in lobby should now show the correct planet name and type
    - Large number of UI improvements, bug fixes and tweaks
    - Fabber assisting, building and ongoing behaviors have been improved to behave more as expected (shouldn't just stop for no visible reason)
    - JSON file and directory cleanup; this should make it easier for modders to see what's actually used vs what was still just hanging around.
    - You can custom keybind now. This is hopefully a welcome change for people who prefer to have very customized keymaps.
    - Ongoing pathing improvements, including air dodgings and braking behaviors
    - Metal spots are again on the ocean floor. They're hard to see, but magnetic snapping should make it smooth sailing til we get the surface visualization in
    - Many audio additions and tweaks
    - Transitions between biomes looks much better now, more terrain features added
    - Balance Changes
    - Laser Defenses health increase, DPS increase and projectile speed increase
    - Tank speed reduced a bit, both for top speed, and turret turn rate
    - Walls should be prioritized much lower than other unit types. Logic error was having many of them prioritize walls much higher than they should have.
    - Fabber's should do a better job of searching for things to do when on a patrol route, including reclaiming wreckage if your economy is running a deficit.
    sailcrbbn, elwyn and Devak like this.
  15. garat

    garat Cat Herder Uber Alumni

    Messages:
    3,344
    Likes Received:
    5,376
    Planetary Annihilation

    Current Build: 51531
    Date: August 2nd, 2013

    Windows Versions: Windows Vista, Windows 7, Windows 8 (64 & 32 bit)
    Mac OS/X: 10.7 & 10.8
    Linux: Ubuntu 12.04 & 13.04 (And derivatives), Mint 14 & 15; See here for other distro's that are working (Need alpha forum access)

    Build 51531:
    - Significant land pathing improvements; Whenever possible, land units will follow a straight line to their goal. This should reduce, if not entirely eliminate, land units wandering on unusual paths.
    - Bug fix: Chronocam occasionally doesn't return to the end of the timeline when you exit it.
    - Large number of air pathing changes: Air fabbers assiting/building more accurately, more precise movement, fixing more cases where air units can end up underground
    - Number of default key bindings for building structures and units added
    In client patch notes should now display with formatting
    - AA Bot has correct proper and friendly name now (No unit names are final)
    sailcrbbn, elwyn and Devak like this.
  16. garat

    garat Cat Herder Uber Alumni

    Messages:
    3,344
    Likes Received:
    5,376
    Build 51853

    - NUKES! And anti-nukes are in the game. This brings much more interesting decision making and higher stakes mid to late game. A single nuke will not take out a commander. Multiple nukes will. The balance on these are first pass, so expect a bit of change on them especialliy in the coming weeks. Currently they are advanced fabber builder and commander builder. The commander building them is a mistake. Enjoy it while you can. :)
    - Huge number of fixes large and small, including a few perf improvements on the client, such as LOD on particle emmiters. Should help during heavy combat.
    - Mouse behavior should be much more consistent and reliable in game overall. Toggle selection (ctrl) now supported, Un-select (ctrl+shift) now supported, toggling in general now suppoted. ESC clears selection.
    - Pathing: Flocking behaviors have been implemented. When moving large groups of ground units, you should see them attempt to form better informal squads of troops, rather than long strings of units that tend to get picked off.
    - AI now respects metal spots when building
    - Number of new selection keybinds for units, factories, idle builders, etc.
    - Air no longer creates wreckage
    - Artillery units (mobile) should be a little more selective about targeting
    - Tanks should return their turrets to default position after a bit
    - Air units flight path involves much less circling now.
    - T2 costs more to get to now. Should slow down the intial tech rush a bit.
    - Walls have a physics block now, so they should act a little more to prevent pathing.
    - Known Issues (big ones):
    - Random Tropical planets can end up being a bit rocky.
    - Planets that are mostly water can be challenging to play on currently
    sailcrbbn, Devak and elgoist like this.
  17. garat

    garat Cat Herder Uber Alumni

    Messages:
    3,344
    Likes Received:
    5,376
    Build 52168
    • System Builder is now available in experimental mode. No saving/loading of systems yet. Use mass to determine what planets can orbit other planets (only a lower mass planet can orbit a large mass body with the sun being the exception. No binary systems yet.) You can also add placeholder (simple primitive) planets in the system editor by pressing 'a'.
    • UI Updates: Mouse over on units provides significantly more detail about the state of the unit, and in the case of builders, what they're building
    • Ongoing improvements to unit flocking and flow field path finding
    • AI not only builds to advanced factories now, but fabbers will also assist now. Build air defenses!
    • Metal spots now have a mode where you can turn on a strategic icon for them. Particularly useful on mostly water planets.
    • Advanced bombers will no longer do double damage to primary target (main damage + splash)
    • Commander can no longer build nukes or anti-nukes.
    • Ctrl-P now has more modes. It cycles between Client, Server and Sim stats. When reporting "lag" or framerate issues, please make note of the frame rate on each of these pages as it's helpful in determining where the problem was with performance.
    • Random name cycle button for planet editor
    • Fix for linux not translating Ctrl+[key] and Shift+[key] key presses properly
    • The client should now make use of your display name if you have one set (http://store.uberent.com/account/MyAccount)
    • Never ending circle nukes shouldn't any more.
    • Quick match now is 1v1, and also fixes an issue where quick match frequently wasn't working.
    Last edited: August 17, 2013
  18. garat

    garat Cat Herder Uber Alumni

    Messages:
    3,344
    Likes Received:
    5,376
    Date: August 23rd, 2013

    Windows Versions: Windows Vista, Windows 7, Windows 8 (64 & 32 bit) "PA.exe has stopped working" - before doing anything else, get your video drivers updated. If you don't know how to do this, please web search for how. This has been the problem in almost all cases of this issue.

    Mac OS/X: 10.7 & 10.8

    Linux: Ubuntu 12.04 & 13.04 (And derivatives), Mint 14 & 15; See here for other distro's that are working (Need alpha forum access)

    • First three orbital units are available. These are still using existing systems while full support for orbital and interplanetary is being implemented. Units are: Launcher, Radar Satellite, and Orbital Fighters. These units are expensive.
    • Lava and Metal are now playable! They are still very early, and pathing, especially on metal, can get weird. Play with caution.
    • Lots of soundscape updates.
    • Improvements to virtual texturing systems. Most people should see an improvement to overall framerate.
    • Significant improvements to artillery, especially the lobber. Should have a lot more success finding successful firing solutions at long range.
    • Landing positions are now titled with appropriate letters to identify them. Should make team gameplay significantly easier to coordinate.
    • AI has started doing some basic economic threat analysis. Now they really are hunting you if they scout you out and see a strong economy.
    • All the unit JSON has had a significant cleanup.
    • You should be able to rejoin a game, even if you've already been defeated, if you wish to watch the rest of gameplay.
    • A number of cases of nukes and tac missiles looping endlessly have been fixed. Hilarious as it was.
    • Recon "hover" exploits fixed. May still be some, but should reduce unintentional recon information being provided.
    • Placement of metal on water surface should work more reliably now.
    • Quite a few UI improvements. Mysterious disappearing selection boxes, economic UI, and others should also be fixed.
    • Anti-nukes should be much more effective now. They were not stopping nukes at their full range before. Keep in mind, you need good recon to stop incoming nukes.
    • Advanced fabbers should be able to build walls now. Build restrictions will be getting a big revision in the next build.
    • Fixes to Steam account validation. Should reduce cases where Steam and UberNet accounts don't link successfully.
    • Quite a few balance changes.
    • Battleships will not longer target air units. Because that was silly.
  19. garat

    garat Cat Herder Uber Alumni

    Messages:
    3,344
    Likes Received:
    5,376
    • UberProbe Performance Analysis: Press Ctrl+F11 to do a 500ms capture of your client performance when you notice serious frame rate degradation: as in Ctrl+p shows "client" perf below acceptable levels - this is not useful for Server or Sim frame rate drops. It will create a file located wherever you're running the executable (If Uber Launcher, in the same directory as your PALauncher.exe ; File is a .upf extension, Steam will put it in your applications directory for PA) Please attach the information to this thread in the alpha forum.
    • The sim is now ticking nav and physics only 10 times per second, rather than 40. This should result in significantly improved sim performance for games, large and small. There will still be performance problems. This is just one of many optimizations to come. There should be no noticable change in gameplay responsiveness from this change.
    • AI is smarter, more evil, and expands much further than before. It also makes better use of CPU so it should have less performance impact
    • Modders: Decoding boolean (false) should work now.
    • Naval bases are much more functional now. This is not the final implementation, but near term, should allow for fully functional naval planets with shared JSON being used for: Anti-air, metal, energy, air factories, anti-nukes, and a few other structures.
    • Lots of plumbing work throughout the engine to support new features.
    • Planets now rotate on their axis. This may result in some near term "chunky" looking behvior, with shadows or with looking at the sun while on the planet.
    • Significant iteration on the Sytem and Planet editor, in preparation for building full systems to play in
    • Projectiles should be able to hit underwater commanders again
    • New radar satellite art
    • Radar blips are targetable again
    • Advanced Laser Defense has increased pitch range - should be able to hit units close by a little easier now
    • A number of fixes for nukes not hitting ; there are still a few known problems, especially in relation to water. Best recommendation - don't nuke naval for now.
    • Quite a few server crash fixes, client side issues, and a host of random errata fixed.
    • Fix to boats exiting shipyard sideways after build
    Last edited: September 4, 2013
    Marconobi and sailcrbbn like this.
Thread Status:
Not open for further replies.

Share This Page