The basic idea of the economy, streaming etc, was absolutely fabulous, and I loved it.
But, especially in Supreme Commander 1 (and in Forged Alliance to a lesser extent), it got truly ridiculous in late-game with massively exponential economy, and ridiculous spam of power plants and mass converters. I feel that, in the end, the economy worked out a lot better in Supreme Commander 2, despite the mechanics being way worse (with no stream based economy etc). So I hope they get it right, with the classic TA economy style with flowing resources (as confirmed), but in a sensible way that doesn't mean in the endgame everyone is building ten million power plants a second.
Oh well, ok then. I thought you didn't like the way constant income and storage were handled.
But were mass converters really that common in gametypes other than "20minNR Double Eco Exp only noairnoartynoscopenopants Thermo 420" ? yes this slightly exaggerated
I don't recall them being annoying in standard matches, when both sides were harassing each other.