[Read about Meatshield here:
viewtopic.php?f=37&t=11535]
[Read about The DJ here:
viewtopic.php?f=37&t=11564]
[Read about The General here:
viewtopic.php?f=37&t=11588]
[Read about The Hammer and The Striker here:
viewtopic.php?f=37&t=11670]
Personal:
Was once a simple prototype Bouncer Bot that was slated to replace the current generation of Bouncers. Tests were looking good until during one test as he passed through the anti-meat barrier there was a slight power surge that ended up knocking him out with a trail of smoke coming out of his head. Not wanting to work on it as it was the end of the shift and the weekend the engineers left the prototype sitting at his recharge station where he re-awakend soon after with a new purpose as the protocols and hardware preventing Bots from gaining sentience had been wiped and fried in the surge. Mostly unable to override his combative programming(or simply not wanting to), he started studying anything relevant to fighting, war, martial arts, engineering, etc and began postulating on how he could become a better combatant on the field.
Once the weekend was over the engineers returned to find that the prototype had not only chosen himself a name, but had also upgraded his mind and body giving him the tools he needed to flatten just about anything in his path. He soon pummelled anyone who tried to shut him down, even a handful of seasoned Pros, which in all granted him the opportunity to show his worth in the arena.
Type: Enforcer
Notable DNA:
None. He's a freaking robot
Notable Components:
Upgraded FIWL-J3k Arc Turbine engine, various parts marked with "AL-90" "ux apac" and "Kriegor", 1 red stapler
Likes:
High grade whale oil, a fully stocked garage, TV shows of humans fighting, daisies.
Dislikes:
A messy toolbox, smartass Slimbots, Pitgirl's relationship with Tank.
Primary Weapon: Fists
Primary Fire: Basic punch. Combo added with Offensive Upgrades
Alternate: Standard Bouncer grapple
Secondary Weapon: Riot Taser(chargeable. Range dependant on charge level). Transforms out of forearm
Primary Fire: Fire taser bolt. Hold to increase charge/range. Movement slowed while charging
Alternate: Initiates optical boost(aka mid-range scope)
Skills
Offensive
Lvl 1: Basic Punches. Riot Taser takes 5s to full charge
Lvl 2: Mini-grapple three-Punch combo, last punch knocks target away. Riot takes 4s to full charge
Lvl 3: Spikes added to fists. Final punch replaced with uppercut. Stun effect added to Riot Taser(length of Stun dependant on charge)
Lvl 4: Mini-grapple causes DoT effect. RiotTaser takes 3s for full charge.
Defensive
Lvl 1: Base stuffs
Lvl 2: Movement speed increased. Increased health regen while stationary
Lvl 3: Increased Skill and Health regen while stationary
Lvl 4: Health increased
Blue Skill: Roller
Lvl 1: Transforms into a ball, can start tearing around the map
Lvl 2: Speed/duration increase. Spikes emerge from body for more damage
Lvl 3: Even greater speed/duration. Spikes electrify causing stuns*
Lvl 4: Electrical charge builds faster
Yellow Skill: Turret Ranger
Lvl 1: Charges at and jumps onto turret pounding on them to cause damage(also causes turret to fire wildly)
Lvl 2: Increased damage and resistance to turret fire. (Possibly enough damage to down a Lvl2 Rockit)
Lvl 3: Increased duration and even more turret resistance. Can grapple Jackbot causing it to rampage
Lvl 4: Ability to direct the fire of a rampaging turret
Alternate Yellow Skill: Boosterpack
Lvl 1: Boosts ground speed
Lvl 2: Increased duration/speed
Lvl 3: Increased duration. Can now be used with Roller Skill for more damage/speed(at lvl2 stats)
Lvl 4: Acts as a Jetpack if activated mid-air
Alternate Yellow Skill2: ChargeBooster
Lvl 1: Bouncer-style Lunge with better range(10-15% farther) 1-2 Lunges per full Skill meter
Lvl 2: Lunge Range increased. +1 Lunges per skillmeter. Punch added.
Lvl 3: Lunge Range increased. +1 Lunges per skillmeter. Double punch. Can be used with Roller Skill for speed boost(at lvl 2 stats)
Lvl 4: Lunge can be charged by holding Skill button. Skillmeter drains as button is held
Red Skill: EMP
Lvl 1: Unleashes EMP burst, disables bots
Lvl 2: Increased radius/damage
Lvl 3: Increased radius. EMP field can now pass through walls. Can be fired during Roller Skill, but at lvl2 stats
Lvl 4: EMP Field is persistent for a few seconds
Other ideas
"Old" passives
Lvl 2: Increased speed. Jumpjets enabled.
Lvl 3: Stun added to Riot Taser. Time to full charge reduced by 25%
Lvl 4: ???
Quotes:
"Your father was a roto-rooter!"
"I'M INVINCI-OW!"
"Well, you're boned."
"I am most eager to engage in some unadulterated violence"
"Johnny-6 gets the chicks."
Taunts:
Fists: Jumps around like a gorilla pounding his chest
Riot: Zaps himself in the head going "AW-W-W-W-W-W-W-W YE-A-A-A-A-A-A-A-A-A"
Other1: Starts spinning both forearms like power drills while pelvic thrusting
Other2: Performs a rotating handstand
*RollerStun specifics
2 seconds of rolling to gain full charge.
Full Charge: 2-3 seconds of Stun
Minimal Charge: 1/4-1/2 second of Stun
Stun reduced by 1/2 second per impact(Slimbots will not drain charge)
Jackbot can only be stunned on Full charge but also drains the charge